Search found 159 matches
- Sat May 21, 2016 12:41 pm
- Forum: General
- Topic: [code] simple demo record code
- Replies: 3
- Views: 525
[code] simple demo record code
http://i.imgur.com/Lv2zUrM.png t94KWzzcVSw One day, while I was traveling in doom websites and doom videos, I received a message from a cool doomer teaching me how to record demos, it was life changing, after that I get used to record demos once in a while using prboom+, because of that I decided ...
- Fri May 20, 2016 10:27 am
- Forum: Gameplay Mods
- Topic: MoneyDoom v15.9 - reload reload never changes
- Replies: 48
- Views: 25319
Re: MoneyDoom v15.8 - reload reload never changes
new version includes:
Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy
(v15.9)
doomstore bug fixed
heavy machinegun xdeath bug fixed
Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy
(v15.9)
doomstore bug fixed
heavy machinegun xdeath bug fixed
- Wed May 18, 2016 2:53 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 63
- Views: 45001
Re: [CODE] Less Slippery Doom Movement (Dec 2013 update)
this is wonderful, a better relistic experience playing the game without mario physics, the control flows solid and precise, thank you very much, if I was a doomworld user I would definitively vote this for the best mod of the year as far 2016 goes
(edit)
oh, this is from 2013?
(edit)
oh, this is from 2013?
- Mon May 16, 2016 4:01 pm
- Forum: Off-Topic
- Topic: Bad games to avoid...
- Replies: 185
- Views: 21125
Re: Bad games to avoid...
dlc quest, its 2 minutes long and its horrible : P
- Mon May 16, 2016 3:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Project Brutality/Femaleplayer mashup help
- Replies: 2
- Views: 3464
Re: Project Brutality/Femaleplayer mashup help
feel free to use anything from my doomgirl for your project, there is also sounds, doomgirl face and jump sound

http://www.mediafire.com/download/lmnhd ... omGirl.wad

http://www.mediafire.com/download/lmnhd ... omGirl.wad
- Sun May 15, 2016 7:54 am
- Forum: Levels
- Topic: [MAP]DoomDR1 - Taken down
- Replies: 6
- Views: 2183
Re: [MAP]E1D1R : Total Remake E1M1 : Easy Ver. Added
great map, I got a kind confused with the switches but it was a blast play your map, I think the exit button is not working
I want to try your biggest project :3
I want to try your biggest project :3
- Sat May 14, 2016 1:42 pm
- Forum: Requests
- Topic: [REQUEST] doom 2016 sfx
- Replies: 0
- Views: 651
[REQUEST] doom 2016 sfx
can someone provide doom 2016 weapons sound effects for me?
chainsaw
pistol
shotgun
ssg
machinegun gun
chaingun
rocket launcher
plasma rifle
bfg 9000
gauss cannon
Thanks in advance.

chainsaw
pistol
shotgun
ssg
machinegun gun
chaingun
rocket launcher
plasma rifle
bfg 9000
gauss cannon
Thanks in advance.
- Fri May 13, 2016 7:17 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688654
Re: ZDoom project ideas you have
my idea was be able to play all 217 levels from doom ultimate, master levels for doom 2, doom 2, tnt, plutonia, plutonia 2 and doom64 in a single wad and with uv-all demos playing when you load the mod, oh yeeees
- Fri May 13, 2016 1:52 pm
- Forum: Levels
- Topic: [Available to test] Doom Episode 1 styled map
- Replies: 15
- Views: 2250
Re: [WIP] E1 styled map
gorgeous, the level design looks faithful to the original John Romero's first awesome map
- Fri May 13, 2016 1:27 pm
- Forum: Gameplay Mods
- Topic: MoneyDoom v15.9 - reload reload never changes
- Replies: 48
- Views: 25319
Re: MoneyDoom - v14 doom 4 without 4 exp
new version includes: run with animation using altfire (v14) the flashlight auto turn on now (v14) skulltag weapons (v14exp) minigunguy (v14exp) plasmazombie (v14exp) railgunzombie (v14exp) grenades (v14exp) pda (v14exp) heavy machinegun (v14exp) bfg 2704 (v14exp) zombie rifle (v14exp) 14.2 pistol ...
- Fri May 13, 2016 7:58 am
- Forum: Gameplay Mods
- Topic: [Mutator] The SSG Balance Experiment
- Replies: 30
- Views: 4165
Re: [Mutator] The SSG Balance Experiment
that is a wonderful idea, I felt the same way even being a big ssg fan, its like you are in god mode after getting the ssg, its so powerful !
- Mon May 09, 2016 7:50 am
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10643
Re: Weapon Wheel v1
I liked very much, sometimes press 7 for pick the bfg its a kind hard, a weapon wheel helps a lot
what I think could make it better was use the doom mouse for select the weapon
its hard selecting a weapon with the Y axis inverted
what I think could make it better was use the doom mouse for select the weapon
its hard selecting a weapon with the Y axis inverted
- Fri May 06, 2016 3:00 am
- Forum: Script Library
- Topic: [Code] Beam Flashlight
- Replies: 42
- Views: 30512
Re: [Code] Beam Flashlight
yes, just drag and drop in your gzdoom and donemutator wrote:can you use this flashlight with mods?
the button f turn it on and off
- Wed May 04, 2016 10:52 pm
- Forum: Levels
- Topic: E1 styled Speedmap
- Replies: 7
- Views: 976
Re: E1 styled Speedmap
you don't need to agree, its my opinion not yoursVostyok wrote:I sincerely hope that's a joke.doony wrote:very good, but its empty, add a bfg outside with 10 cyberdemons, that should fix that
- Wed May 04, 2016 9:55 pm
- Forum: Levels
- Topic: E1 styled Speedmap
- Replies: 7
- Views: 976
Re: E1 styled Speedmap
very good, but its empty, add a bfg outside with 10 cyberdemons, that should fix that