Search found 159 matches

by doony
Sat May 21, 2016 12:41 pm
Forum: General
Topic: [code] simple demo record code
Replies: 3
Views: 525

[code] simple demo record code

http://i.imgur.com/Lv2zUrM.png t94KWzzcVSw One day, while I was traveling in doom websites and doom videos, I received a message from a cool doomer teaching me how to record demos, it was life changing, after that I get used to record demos once in a while using prboom+, because of that I decided ...
by doony
Fri May 20, 2016 10:27 am
Forum: Gameplay Mods
Topic: MoneyDoom v15.9 - reload reload never changes
Replies: 48
Views: 25319

Re: MoneyDoom v15.8 - reload reload never changes

new version includes:

Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy

(v15.9)

doomstore bug fixed
heavy machinegun xdeath bug fixed
by doony
Wed May 18, 2016 2:53 pm
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 63
Views: 45001

Re: [CODE] Less Slippery Doom Movement (Dec 2013 update)

this is wonderful, a better relistic experience playing the game without mario physics, the control flows solid and precise, thank you very much, if I was a doomworld user I would definitively vote this for the best mod of the year as far 2016 goes

(edit)
oh, this is from 2013?
by doony
Mon May 16, 2016 4:01 pm
Forum: Off-Topic
Topic: Bad games to avoid...
Replies: 185
Views: 21125

Re: Bad games to avoid...

dlc quest, its 2 minutes long and its horrible : P
by doony
Mon May 16, 2016 3:48 pm
Forum: Abandoned/Dead Projects
Topic: Project Brutality/Femaleplayer mashup help
Replies: 2
Views: 3464

Re: Project Brutality/Femaleplayer mashup help

feel free to use anything from my doomgirl for your project, there is also sounds, doomgirl face and jump sound

Image
http://www.mediafire.com/download/lmnhd ... omGirl.wad
by doony
Sun May 15, 2016 7:54 am
Forum: Levels
Topic: [MAP]DoomDR1 - Taken down
Replies: 6
Views: 2183

Re: [MAP]E1D1R : Total Remake E1M1 : Easy Ver. Added

great map, I got a kind confused with the switches but it was a blast play your map, I think the exit button is not working
I want to try your biggest project :3
by doony
Sat May 14, 2016 1:42 pm
Forum: Requests
Topic: [REQUEST] doom 2016 sfx
Replies: 0
Views: 651

[REQUEST] doom 2016 sfx

can someone provide doom 2016 weapons sound effects for me? :oops:

chainsaw
pistol
shotgun
ssg
machinegun gun
chaingun
rocket launcher
plasma rifle
bfg 9000
gauss cannon

Thanks in advance.
by doony
Fri May 13, 2016 7:17 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688654

Re: ZDoom project ideas you have

my idea was be able to play all 217 levels from doom ultimate, master levels for doom 2, doom 2, tnt, plutonia, plutonia 2 and doom64 in a single wad and with uv-all demos playing when you load the mod, oh yeeees
by doony
Fri May 13, 2016 1:52 pm
Forum: Levels
Topic: [Available to test] Doom Episode 1 styled map
Replies: 15
Views: 2250

Re: [WIP] E1 styled map

gorgeous, the level design looks faithful to the original John Romero's first awesome map
by doony
Fri May 13, 2016 1:27 pm
Forum: Gameplay Mods
Topic: MoneyDoom v15.9 - reload reload never changes
Replies: 48
Views: 25319

Re: MoneyDoom - v14 doom 4 without 4 exp

new version includes: run with animation using altfire (v14) the flashlight auto turn on now (v14) skulltag weapons (v14exp) minigunguy (v14exp) plasmazombie (v14exp) railgunzombie (v14exp) grenades (v14exp) pda (v14exp) heavy machinegun (v14exp) bfg 2704 (v14exp) zombie rifle (v14exp) 14.2 pistol ...
by doony
Fri May 13, 2016 7:58 am
Forum: Gameplay Mods
Topic: [Mutator] The SSG Balance Experiment
Replies: 30
Views: 4165

Re: [Mutator] The SSG Balance Experiment

that is a wonderful idea, I felt the same way even being a big ssg fan, its like you are in god mode after getting the ssg, its so powerful !
by doony
Mon May 09, 2016 7:50 am
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10643

Re: Weapon Wheel v1

I liked very much, sometimes press 7 for pick the bfg its a kind hard, a weapon wheel helps a lot
what I think could make it better was use the doom mouse for select the weapon
its hard selecting a weapon with the Y axis inverted
by doony
Fri May 06, 2016 3:00 am
Forum: Script Library
Topic: [Code] Beam Flashlight
Replies: 42
Views: 30512

Re: [Code] Beam Flashlight

mutator wrote:can you use this flashlight with mods?
yes, just drag and drop in your gzdoom and done
the button f turn it on and off
by doony
Wed May 04, 2016 10:52 pm
Forum: Levels
Topic: E1 styled Speedmap
Replies: 7
Views: 976

Re: E1 styled Speedmap

Vostyok wrote:
doony wrote:very good, but its empty, add a bfg outside with 10 cyberdemons, that should fix that
I sincerely hope that's a joke. :?
you don't need to agree, its my opinion not yours
by doony
Wed May 04, 2016 9:55 pm
Forum: Levels
Topic: E1 styled Speedmap
Replies: 7
Views: 976

Re: E1 styled Speedmap

very good, but its empty, add a bfg outside with 10 cyberdemons, that should fix that

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