Search found 5 matches

by naidrox
Fri Jan 12, 2024 8:49 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672671

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

PhoenixCyanFire wrote: > Glitched animations when used with Wadsmoosh. Don't know if anyone else is > having this problem. I have the classic weapon textures equipped not the > doom 64 one, and it is the classic, except when I fire the weapons it uses > the doom 64 version. And some of them are the ...
by naidrox
Thu Jan 04, 2024 5:47 am
Forum: Graphic/Audio Patches
Topic: Smooth Bolognese Blood and Gore v3.02
Replies: 18
Views: 16891

Re: Smooth Bolognese Blood and Gore v2.49

Hey, I've also ran into the Wadsmoosh incompatibility issue that Beaglepuss had back in 2022. Fortunately, I know what's causing it. Essentially, the version of PerkEnhanced that's linked for download in its forum post (https://forum.zdoom.org/viewtopic.php?t=32628) isn't compatible with Wadsmoosh ...
by naidrox
Wed Jan 03, 2024 7:28 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 101308

Re: ReLite

I've noticed that GZDoom will crash if I'm using ReLite with texture brightmaps from BMPlus (https://forum.zdoom.org/viewtopic.php?t=64299) and I load into the testing map (https://forum.zdoom.org/viewtopic.php?t=57221). Everything is fine if I'm using just one of them. So far I haven't ran into ...
by naidrox
Mon Dec 18, 2023 10:08 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 101308

Re: ReLite

Ok, I think I've found the source of my options menu issue. It does in fact show up in the GZDoom options - but only if you have the simple options menu opened. I normally have it disabled so that I always open up the full options menu and it seems like ReLite's settings don't show up in there. You ...
by naidrox
Mon Dec 18, 2023 4:25 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 101308

Re: ReLite

Is this mod supposed to have a configuration menu? Because if so, I can't seem to be able to find it. I'm genuinely very concerned because the visuals look drastically different from the previous mod and I'm wondering if it's because somehow I have something set up the wrong way or if that's just ...

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