Search found 35 matches

by stormdragon2976
Sun Aug 25, 2024 3:46 pm
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

@Rachael yes, that would do it. In the meantime, I wrote a yad based iwad selector that works for Linux. It's nothing fancy, but it works well enough to get a selectable list.
by stormdragon2976
Sun Aug 25, 2024 9:08 am
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

@Rachael to answer your work flow question, in my case, 99.9% of my usage is GZDoom launches, it starts with the list of iwads focused. I use up and down arrow to find the one I want and press enter. That's the whole thing. I know there are other settings available because I did explore the GUI, but ...
by stormdragon2976
Thu Aug 15, 2024 9:25 am
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 RELEASED!]

@Proydoha the archive does have a slightly older version now. I will update it. I meant to remove the map match stuff, but forgot. Nice catch on the missing \, I'm not sure how I missed that one lol. I'll go update this stuff now.
by stormdragon2976
Wed Aug 14, 2024 12:23 pm
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 RELEASED!]

After talking to some people on the audiogame forum, and after an awesome powershell example from Proydoha, I managed to get the Windows TTS options on par with Linux. It requires some changes to the .bat files, and using a powershell script. Here is an example of the modified Deluxe map Pack .bat ...
by stormdragon2976
Mon Aug 12, 2024 12:51 am
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 RELEASED!]

@Proydoha thanks for your response. I linked to it in the audiogames forum. The --stdout flag may be useful if I can figure out how to get past the block. On Windows, it worked with my tests both with and without it, but if I remember correctly it still locks passing from the game through processing ...
by stormdragon2976
Sun Aug 11, 2024 2:26 pm
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 RELEASED!]

There is a feature request from JasonBlaze on the audiogames.net forum . He is wondering if it would be possible to get an audio beacon to the nearest unexplored area on the current map. The text of the request is below: I wonder if it is possible for the mod to include some kind of unexplore room ...
by stormdragon2976
Thu Aug 01, 2024 4:54 pm
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

I looked into the launchers available in the AUR, and there was one called supergzdoom which may work. The labeling for the button I found was a little off, but nothing that can't be fixed. For now, I'm personally just using 4.11, it still had GTK. For me personally, I know where each of the entries ...
by stormdragon2976
Thu Aug 01, 2024 1:58 pm
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

QT and GTK send information and events through at-spi, which is how they are accessible to Orca. I only know the bare minimum about how it works, so I will contact the developers and ask for clarification and documentation. I will post what I find out here, but as far as I know, any application can ...
by stormdragon2976
Thu Aug 01, 2024 12:14 pm
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

That makes sense. The small bit of GUI development I have done wasn't much fun and had challenges for cross platform too, and it wasn't anything major at all. I did find that if you launch gzdoom without an X session or wayland, it brings up a small command line interface, 1 freedoom, 2 freedoom2, 0 ...
by stormdragon2976
Thu Aug 01, 2024 11:25 am
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Re: Accessibility on Linux is Broken in version GZDoom g4.13pre

Ahh, that would explain the sudden loss of accessibility. What is the new GUI toolkit? If it were QT5 or later, it should also work.

There is an accessibility mod for actually playing the game. It works quite well. It is how I am able to play and actually beat the game.
by stormdragon2976
Thu Aug 01, 2024 12:08 am
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 COMING SOON!]

@Proydoha for the time being, I just downgraded the package. I will try passing in the wad too, it will be useful on the Pi, which is running the latest version.
by stormdragon2976
Wed Jul 31, 2024 9:55 am
Forum: Bugs [GZDoom]
Topic: Accessibility on Linux is Broken in version GZDoom g4.13pre
Replies: 15
Views: 1574

Accessibility on Linux is Broken in version GZDoom g4.13pre

I have the latest version installed from git as of this morning. Previously, in versions up to and including "GZDoom g4.11.3-m - 2023-10-26 15:18:50 -0400 - SDL version" Orca is able to read the window, making it possible to pick the game you want from the list. With the latest version from git, the ...
by stormdragon2976
Wed Jul 31, 2024 9:40 am
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.5 COMING SOON!]

@Proydoha this is awesome. Some of the names of things are as you said they would be, but that's not a big deal; they can be fixed with sed.

I was just wondering, we have to change the narration setting from 0 to 2. Does 1 do anything?

Thanks for adding this. :)
by stormdragon2976
Wed Jun 12, 2024 10:43 pm
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@Proydoha it's a package available from the AUR. I bet the last bit of the version number is actually from the commit. The url listed in the package where the source comes from is https://github.com/pa1nki113r/Project_Brutality.
by stormdragon2976
Wed Jun 12, 2024 12:49 am
Forum: General
Topic: Toby Accessibility Mod - DOOM for the blind [V9.0 RC1 RELEASED!]
Replies: 136
Views: 59241

Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@Proydoha there was a new release of Project Brutality. The version number reported by my package manager is 3.0.0.alpha.562.g83a1878d. They changed a lot of the strings that get sent to the console just enough to seriously break my TTS work, but I think I have most of that fixed now. Much more ...

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