Search found 5 matches
- Wed Oct 30, 2024 6:51 pm
- Forum: Scripting
- Topic: IQM Weapon Stuck in "Select" State and is Unresponsive
- Replies: 6
- Views: 712
Re: IQM Weapon Stuck in "Select" State and is Unresponsive
I've changed the "loop" line into "goto ready" in the select state, and that seems to fix it for now, but I don't know why every example of decoupled animations I've seen uses "loop". Is that important?
Nevermind, nothings fixed, I'm back at square 1
Use 1 instead of -1 everywhere in your ...
- Sun Oct 20, 2024 6:57 pm
- Forum: Tutorials
- Topic: Decoupled animations with IQM models: how to
- Replies: 1
- Views: 4386
Re: Decoupled animations with IQM models: how to
My template for this guide:
viewtopic.php?t=79693
viewtopic.php?t=79693
- Sun Oct 20, 2024 6:55 pm
- Forum: Tutorials
- Topic: Template of a ZScript animated monster made with Decoupled IQM animations
- Replies: 0
- Views: 2575
Template of a ZScript animated monster made with Decoupled IQM animations
Based on this guide, I created a monster with proper movement logic and animation:
https://forum.zdoom.org/viewtopic.php?t=79003
class testmonster: actor
{
default
{
Health 500;
Radius 20;
Height 64;
Mass 600;
Speed 2;
PainChance 200;
Monster;
+FLOORCLIP
+DECOUPLEDANIMATIONS
}
double ...
https://forum.zdoom.org/viewtopic.php?t=79003
class testmonster: actor
{
default
{
Health 500;
Radius 20;
Height 64;
Mass 600;
Speed 2;
PainChance 200;
Monster;
+FLOORCLIP
+DECOUPLEDANIMATIONS
}
double ...
- Sat Oct 19, 2024 8:46 am
- Forum: Scripting
- Topic: State see A_Chase with iqm model
- Replies: 1
- Views: 212
Re: State see A_Chase with iqm model
Resolved thx user Jay
1. Add AngleOffset 90 (Use add it before baseframe) in MODELDEF:
Model testus
{
Path "models"
Model 0 "lol.iqm"
Skin 0 A_towering_Lizard_Kin_0927220214_refine.png
Scale 2991 2991 2991
AngleOffset 90
BaseFrame
}
2. Use flags:SAF_LOOP|SAF_NOOVERRIDE:
....
States
{
Spawn ...
1. Add AngleOffset 90 (Use add it before baseframe) in MODELDEF:
Model testus
{
Path "models"
Model 0 "lol.iqm"
Skin 0 A_towering_Lizard_Kin_0927220214_refine.png
Scale 2991 2991 2991
AngleOffset 90
BaseFrame
}
2. Use flags:SAF_LOOP|SAF_NOOVERRIDE:
....
States
{
Spawn ...
- Fri Oct 18, 2024 4:22 pm
- Forum: Scripting
- Topic: State see A_Chase with iqm model
- Replies: 1
- Views: 212
State see A_Chase with iqm model
Made iqm animations in one file following the guide(Decoupled animations with IQM models: how to) and everything exported fine, but now the question has come up. All animations are displayed normally, but when I want to move the model using A_Chase model starts strange move - It loops a few frames ...