Search found 14 matches
- Thu Apr 03, 2025 7:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Anyone else having consistent crashes on E6M4 when you get ambushed near the start of the level?
- Sun Mar 30, 2025 1:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Is it just me, or do the regular humanzees have strange hitboxes? Like you have to aim at their legs to damage them.
- Thu Mar 27, 2025 12:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
The mod ran well when I was in the tutorial, but when I shot at a target I got this crash:
Code: C0000005 (Access Violation - tried to write address 00007ff74e46af00)
Address: 00007ff74e46af00
Flags: 00000000
The rest of the report file is too large for a single post, but I can put it up in two ...
- Fri Mar 21, 2025 10:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Last question. Have you ever considered making a page for this mod on ModDB? Might increase visibility a bit
- Fri Mar 21, 2025 12:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Ok, thanks againWojtTheDoomer2K wrote: Thu Mar 20, 2025 2:42 amNot really, sorry, im not good at solving those.forealdo wrote: Tue Mar 18, 2025 11:37 pm Another question. I know even with Vulkan crashes can still happen. Is it worth it to save crash reports and send them to you?
- Tue Mar 18, 2025 11:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Another question. I know even with Vulkan crashes can still happen. Is it worth it to save crash reports and send them to you?
- Tue Mar 18, 2025 1:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Just started the mod and liking it so far. Only have one question so far. On E1M2. is it normal for the trash around the map to flicker as I walk?
This is the fault of the models as-they-were in the Counter Strike: Source model pack; this is why I rarely used them after I realized people ...
- Tue Mar 18, 2025 1:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106508
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Just started the mod and liking it so far. Only have one question so far. On E1M2. is it normal for the trash around the map to flicker as I walk?
- Tue Oct 22, 2024 12:10 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.13.1 Released
- Replies: 13
- Views: 6717
Re: GZDoom 4.13.1 Released
Enjay wrote:
> It is possibly worth pointing out that the download has been updated again
> (Thanks Rachael).
>
> It now points to a file called gzdoom-4-13-1b-windows.zip. This file
> contains fewer DLL files than the 4-13-1a version (same as 4.13.0).
>
> So, if you were one of the 173 people who ...
> It is possibly worth pointing out that the download has been updated again
> (Thanks Rachael).
>
> It now points to a file called gzdoom-4-13-1b-windows.zip. This file
> contains fewer DLL files than the 4-13-1a version (same as 4.13.0).
>
> So, if you were one of the 173 people who ...
- Sun Oct 20, 2024 12:14 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.13.1 Released
- Replies: 13
- Views: 6717
Re: GZDoom 4.13.1 Released
Got it. Thanks.
- Sun Oct 20, 2024 11:33 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.13.1 Released
- Replies: 13
- Views: 6717
Re: GZDoom 4.13.1 Released
I just arrived here. Is the LAME MP3 DLL fix already available in the link above, or do I have to wait a bit for a new version of GZDoom to release.
- Tue Jun 25, 2024 4:03 pm
- Forum: Technical Issues
- Topic: Deleting save games not working in GZDoom 4.12.2
- Replies: 3
- Views: 2090
Re: Deleting save games not working in GZDoom 4.12.2
I just noticed this bug and freaked out a bit. Nice to know it's already been taken care of. I'm guessing the fix will be pushed in the next update?
- Sat Oct 28, 2023 1:32 am
- Forum: General
- Topic: Difference between Vulkan, GLES, and OpenGL?
- Replies: 9
- Views: 7820
Difference between Vulkan, GLES, and OpenGL?
I've primarily used OpenGL, but looking at the changelog for GZDoom 4.11.1, I saw the default backend was changed to Vulkan, so I was curious. I also saw mention of GLES. What's the difference between the three backends, and which one do you use personally?
- Fri Oct 13, 2023 5:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.7 Episode 7 Release
- Replies: 184
- Views: 108450
Re: Venturous Release
I'm using GZDoom 4.11, which doesn't have the standard sector light mode anymore. What should I use instead?