Search found 126 matches

by CrystalWolf
Sun Aug 10, 2014 5:15 am
Forum: Levels
Topic: Montana: Deluxe Edition - Dukin' it Out in DC
Replies: 2
Views: 1479

Montana: Deluxe Edition - Dukin' it Out in DC

http://i.imgur.com/VweWhvK.png downloab The award-winning smash hit montana.wad is back with a vengeance! After almost five years in development, Montana: Deluxe Edition: Dukin' it Out in DC is sure to impress with stunning visuals, memorable gameplay, and a vast world to explore! Download it now ...
by CrystalWolf
Thu Jan 13, 2011 4:23 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Sectors above sectors
Replies: 12
Views: 915

Re: Sectors above sectors

it doesn't make sense that this stuff can get implemented for Eternity - which is an engine basically no one needs to use - but can't get into ZDoom, which is essentially the only port having support for the features needed fortoday's levels. Fragmentation of Doom into different source ports helps ...
by CrystalWolf
Tue Jan 11, 2011 9:46 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155083

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Project Dark Fox wrote:Pft, it's no wonder why you use other peoples' artwork for your own avatars.
Image
by CrystalWolf
Tue Jan 11, 2011 9:24 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155083

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

esselfortium wrote: Get the cake out of my forum.
Image
by CrystalWolf
Sat Jan 08, 2011 10:06 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 472154

Re: ÆoD (hotfix v5.29.1: 11/13/2010)

Major Cooke wrote:Last I checked there were no more battles around here as of recent...
Just be glad I've never posted in this thread

OOPSIMITSU
by CrystalWolf
Mon Jan 03, 2011 9:58 pm
Forum: Editing (Archive)
Topic: [Doom Builder 2, Vista] APPCRASH on startup
Replies: 11
Views: 1142

Re: [Doom Builder 2, Vista] APPCRASH on startup

I installed from r1356, then updated to r1429. Neither version yielded any results.
by CrystalWolf
Mon Jan 03, 2011 7:04 pm
Forum: Editing (Archive)
Topic: [Doom Builder 2, Vista] APPCRASH on startup
Replies: 11
Views: 1142

[Doom Builder 2, Vista] APPCRASH on startup

Description: Stopped working Problem signature: Problem Event Name: APPCRASH Application Name: Builder.exe Application Version: 2.1.0.1356 Application Timestamp: 4c7c0a10 Fault Module Name: KERNEL32.dll Fault Module Version: 6.0.6002.18005 Fault Module Timestamp: 49e037dd Exception Code: e0434f4d ...
by CrystalWolf
Tue Dec 28, 2010 2:18 pm
Forum: Resources
Topic: [sprites]new duke nukem enemy
Replies: 35
Views: 3811

Re: [sprites]new duke nukem enemy

Then perhaps it would have been a smart idea to show more frames first, then ask for feedback.
by CrystalWolf
Mon Dec 27, 2010 2:14 pm
Forum: Gameplay Mods
Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Replies: 607
Views: 175875

Re: [WIP] Psychic -- Public Beta #4

I sincerely appreciate that there's a good bit of original-looking resources in this and it apparently contains maps.

That is all.
by CrystalWolf
Mon Dec 27, 2010 2:10 pm
Forum: Gameplay Mods
Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
Replies: 65
Views: 7913

Re: [WIP]Disposable Heroes: ANGRY!!!

more loaded questions and exaggeration Against my better judgement, I'm going to respond anyway. I... Really don't see how it's difficult to see my viewpoint. And nowhere in any of these threads that I've posted in have I suggested, even momentarily, that people should just drop their opinions and ...
by CrystalWolf
Sun Dec 26, 2010 11:47 pm
Forum: Gameplay Mods
Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
Replies: 65
Views: 7913

Re: [WIP]Disposable Heroes: ANGRY!!!

Maybe I was being a bit too dramatic. I meant, there are ALOT of shuffle and weapon mods, and there are very few quality maps between them.
by CrystalWolf
Sun Dec 26, 2010 10:04 pm
Forum: Gameplay Mods
Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
Replies: 65
Views: 7913

Re: [WIP]Disposable Heroes: ANGRY!!!

If you don't like weapon mods don't play them. You don't have to be mad at people for making them. Who exactly are you talking to, anyway? So far, things seem to be pretty civil in this thread. Besides; "if you don't like it don't play it" is exactly why all there is in this community is weapon ...
by CrystalWolf
Sun Dec 26, 2010 7:07 pm
Forum: Gameplay Mods
Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
Replies: 65
Views: 7913

Re: [WIP]Disposable Heroes: ANGRY!!!

XutaWoo wrote:It is for me. Though, in my case it's less I suck at it and more that I just fail at actually finishing maps. :P
^ this is me, right here. I know how it is, mang.
by CrystalWolf
Sun Dec 26, 2010 2:00 pm
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24724

Re: [Release] SuperDoom3: Take II

No. I already played it; that is why I don't like it.

Where do people saying "don't like don't play" get their logic? Does nobody else see a problem with this?
by CrystalWolf
Sun Dec 26, 2010 1:46 pm
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24724

Re: [Release] SuperDoom3: Take II

choose, original palette for all the mons: 600 mb, or doom palette 270 mb. Actually, honestly, I would rather this mod never existed in the first place, so that's kind of irrelevant. I was saying that if you're going to use model rips, there is no point using lower quality video settings, because ...

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