Search found 126 matches
- Sun Aug 10, 2014 5:15 am
- Forum: Levels
- Topic: Montana: Deluxe Edition - Dukin' it Out in DC
- Replies: 2
- Views: 1479
Montana: Deluxe Edition - Dukin' it Out in DC
http://i.imgur.com/VweWhvK.png downloab The award-winning smash hit montana.wad is back with a vengeance! After almost five years in development, Montana: Deluxe Edition: Dukin' it Out in DC is sure to impress with stunning visuals, memorable gameplay, and a vast world to explore! Download it now ...
- Thu Jan 13, 2011 4:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Sectors above sectors
- Replies: 12
- Views: 915
Re: Sectors above sectors
it doesn't make sense that this stuff can get implemented for Eternity - which is an engine basically no one needs to use - but can't get into ZDoom, which is essentially the only port having support for the features needed fortoday's levels. Fragmentation of Doom into different source ports helps ...
- Tue Jan 11, 2011 9:46 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155083
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Project Dark Fox wrote:Pft, it's no wonder why you use other peoples' artwork for your own avatars.

- Tue Jan 11, 2011 9:24 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155083
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
esselfortium wrote: Get the cake out of my forum.

- Sat Jan 08, 2011 10:06 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 472154
Re: ÆoD (hotfix v5.29.1: 11/13/2010)
Just be glad I've never posted in this threadMajor Cooke wrote:Last I checked there were no more battles around here as of recent...
OOPSIMITSU
- Mon Jan 03, 2011 9:58 pm
- Forum: Editing (Archive)
- Topic: [Doom Builder 2, Vista] APPCRASH on startup
- Replies: 11
- Views: 1142
Re: [Doom Builder 2, Vista] APPCRASH on startup
I installed from r1356, then updated to r1429. Neither version yielded any results.
- Mon Jan 03, 2011 7:04 pm
- Forum: Editing (Archive)
- Topic: [Doom Builder 2, Vista] APPCRASH on startup
- Replies: 11
- Views: 1142
[Doom Builder 2, Vista] APPCRASH on startup
Description: Stopped working Problem signature: Problem Event Name: APPCRASH Application Name: Builder.exe Application Version: 2.1.0.1356 Application Timestamp: 4c7c0a10 Fault Module Name: KERNEL32.dll Fault Module Version: 6.0.6002.18005 Fault Module Timestamp: 49e037dd Exception Code: e0434f4d ...
- Tue Dec 28, 2010 2:18 pm
- Forum: Resources
- Topic: [sprites]new duke nukem enemy
- Replies: 35
- Views: 3811
Re: [sprites]new duke nukem enemy
Then perhaps it would have been a smart idea to show more frames first, then ask for feedback.
- Mon Dec 27, 2010 2:14 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
- Replies: 607
- Views: 175875
Re: [WIP] Psychic -- Public Beta #4
I sincerely appreciate that there's a good bit of original-looking resources in this and it apparently contains maps.
That is all.
That is all.
- Mon Dec 27, 2010 2:10 pm
- Forum: Gameplay Mods
- Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
- Replies: 65
- Views: 7913
Re: [WIP]Disposable Heroes: ANGRY!!!
more loaded questions and exaggeration Against my better judgement, I'm going to respond anyway. I... Really don't see how it's difficult to see my viewpoint. And nowhere in any of these threads that I've posted in have I suggested, even momentarily, that people should just drop their opinions and ...
- Sun Dec 26, 2010 11:47 pm
- Forum: Gameplay Mods
- Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
- Replies: 65
- Views: 7913
Re: [WIP]Disposable Heroes: ANGRY!!!
Maybe I was being a bit too dramatic. I meant, there are ALOT of shuffle and weapon mods, and there are very few quality maps between them.
- Sun Dec 26, 2010 10:04 pm
- Forum: Gameplay Mods
- Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
- Replies: 65
- Views: 7913
Re: [WIP]Disposable Heroes: ANGRY!!!
If you don't like weapon mods don't play them. You don't have to be mad at people for making them. Who exactly are you talking to, anyway? So far, things seem to be pretty civil in this thread. Besides; "if you don't like it don't play it" is exactly why all there is in this community is weapon ...
- Sun Dec 26, 2010 7:07 pm
- Forum: Gameplay Mods
- Topic: [WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!
- Replies: 65
- Views: 7913
Re: [WIP]Disposable Heroes: ANGRY!!!
^ this is me, right here. I know how it is, mang.XutaWoo wrote:It is for me. Though, in my case it's less I suck at it and more that I just fail at actually finishing maps.
- Sun Dec 26, 2010 2:00 pm
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24724
Re: [Release] SuperDoom3: Take II
No. I already played it; that is why I don't like it.
Where do people saying "don't like don't play" get their logic? Does nobody else see a problem with this?
Where do people saying "don't like don't play" get their logic? Does nobody else see a problem with this?
- Sun Dec 26, 2010 1:46 pm
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24724
Re: [Release] SuperDoom3: Take II
choose, original palette for all the mons: 600 mb, or doom palette 270 mb. Actually, honestly, I would rather this mod never existed in the first place, so that's kind of irrelevant. I was saying that if you're going to use model rips, there is no point using lower quality video settings, because ...