Search found 789 matches
- Mon Dec 17, 2012 12:28 am
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
It's a bit more direct than I would have liked, but it seems that's my option...
- Sun Dec 16, 2012 11:13 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Lol, yeah. I'm just a bit too used to posting on forums that allow being an idiot since I quit regularing here (as if it ever stopped me before). But maybe I could set up the automap so that the colours make it useless? It's a bit hacky and cheap, but I'm working on something that's mostly ...
- Sun Dec 16, 2012 10:59 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Pleeaaase?
- Sun Dec 16, 2012 1:41 am
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Is it possible to make the player unable to access the map?
- Sat Dec 15, 2012 8:40 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Perfect solution, cheers.
- Sat Dec 15, 2012 3:38 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Dumb question #3: what is wrong with this DECORATE code?
Code: Select all
Actor Thing1 12345
{
Radius 20
Height 50
Monster
+FLOORCLIP
+NOBLOOD
States
{
Spawn:
THIN A 0
loop
}
}
- Sat Dec 15, 2012 1:11 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: dumb questions
Lol, I would have, but the textures are just small blocks of one colour so I didn't think it would matter. Thanks a lot!
- Sat Dec 15, 2012 12:59 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: Fading in
Works perf. Now I have another dumb question: why will my textures show in DB2 but not GZDooM? The textures are all in BMP form, between TX_START and TX_END, and are all 774 bytes in size. They show fine in DB2, but when I test the map in GZDooM, I get those goddamn checkers on everything. Is there ...
- Thu Dec 13, 2012 8:54 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: Fading in
It didn't work.
- Thu Dec 13, 2012 12:10 am
- Forum: Editing (Archive)
- Topic: How to assign the use button to execute a script
- Replies: 3
- Views: 270
Re: How to assign the use button to execute a script
I'd just have the player in a small, remote room with each of the walls set to activate a script that will kill the video and teleport him silently to wherever you want him to be at the start... It doesn't really matter if he's frozen or not, as long as the room is cramped enough so that no matter ...
- Tue Dec 11, 2012 3:30 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
Re: Fading in
That's so helpful, thanks a lot!
- Mon Dec 10, 2012 9:43 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529677
Re: The New What Did You Last Do Thread
Incoming shameless self-promotion. Have you heard of Triste L'Hiver? If not, then damn, you really missed the boat... All the kids are into it... But nonetheless, if you have any interest in a solo black metal project with 80's new-wave sensibilities and melancholic songwriting, go to my bandcamp ...
- Mon Dec 10, 2012 9:18 pm
- Forum: Editing (Archive)
- Topic: dumb questions
- Replies: 21
- Views: 1238
dumb questions
Hey so I've been out of the loop for a long time, but I'm trying to set it so that on the map's open the player's point of view will be totally black, then the view of the map will fade in over the course of oh, 2 seconds or so. I tried putting a FadeTo in the open script, but it didn't work. script ...
- Mon May 07, 2012 4:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Pirate Doom! - House of Mojo 06/05/14
- Replies: 559
- Views: 129966
Re: [WIP] Pirate Doom!
Yar har fiddle-dee-dee...
- Mon May 07, 2012 3:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807719
Re: Brütal Doom v0.15a Hotfix
That starting rifle firing sound is absolutely fucking ear raping... Please make the gunshot quieter... This is urgent...