Search found 789 matches

by Sonnyboy
Mon Dec 17, 2012 12:28 am
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

It's a bit more direct than I would have liked, but it seems that's my option...
by Sonnyboy
Sun Dec 16, 2012 11:13 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Lol, yeah. I'm just a bit too used to posting on forums that allow being an idiot since I quit regularing here (as if it ever stopped me before). But maybe I could set up the automap so that the colours make it useless? It's a bit hacky and cheap, but I'm working on something that's mostly ...
by Sonnyboy
Sun Dec 16, 2012 10:59 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Pleeaaase?
by Sonnyboy
Sun Dec 16, 2012 1:41 am
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Is it possible to make the player unable to access the map?
by Sonnyboy
Sat Dec 15, 2012 8:40 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Perfect solution, cheers.
by Sonnyboy
Sat Dec 15, 2012 3:38 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Dumb question #3: what is wrong with this DECORATE code?

Code: Select all

Actor Thing1 12345

{
	Radius 20
	Height 50
	Monster
	+FLOORCLIP
	+NOBLOOD
	
	States
	{
	Spawn: 
		THIN A 0
		loop
	}
}
by Sonnyboy
Sat Dec 15, 2012 1:11 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: dumb questions

Lol, I would have, but the textures are just small blocks of one colour so I didn't think it would matter. Thanks a lot!
by Sonnyboy
Sat Dec 15, 2012 12:59 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: Fading in

Works perf. Now I have another dumb question: why will my textures show in DB2 but not GZDooM? The textures are all in BMP form, between TX_START and TX_END, and are all 774 bytes in size. They show fine in DB2, but when I test the map in GZDooM, I get those goddamn checkers on everything. Is there ...
by Sonnyboy
Thu Dec 13, 2012 8:54 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: Fading in

It didn't work.
by Sonnyboy
Thu Dec 13, 2012 12:10 am
Forum: Editing (Archive)
Topic: How to assign the use button to execute a script
Replies: 3
Views: 270

Re: How to assign the use button to execute a script

I'd just have the player in a small, remote room with each of the walls set to activate a script that will kill the video and teleport him silently to wherever you want him to be at the start... It doesn't really matter if he's frozen or not, as long as the room is cramped enough so that no matter ...
by Sonnyboy
Tue Dec 11, 2012 3:30 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

Re: Fading in

That's so helpful, thanks a lot!
by Sonnyboy
Mon Dec 10, 2012 9:43 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1529677

Re: The New What Did You Last Do Thread

Incoming shameless self-promotion. Have you heard of Triste L'Hiver? If not, then damn, you really missed the boat... All the kids are into it... But nonetheless, if you have any interest in a solo black metal project with 80's new-wave sensibilities and melancholic songwriting, go to my bandcamp ...
by Sonnyboy
Mon Dec 10, 2012 9:18 pm
Forum: Editing (Archive)
Topic: dumb questions
Replies: 21
Views: 1238

dumb questions

Hey so I've been out of the loop for a long time, but I'm trying to set it so that on the map's open the player's point of view will be totally black, then the view of the map will fade in over the course of oh, 2 seconds or so. I tried putting a FadeTo in the open script, but it didn't work. script ...
by Sonnyboy
Mon May 07, 2012 4:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129966

Re: [WIP] Pirate Doom!

Yar har fiddle-dee-dee...
by Sonnyboy
Mon May 07, 2012 3:46 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 807719

Re: Brütal Doom v0.15a Hotfix

That starting rifle firing sound is absolutely fucking ear raping... Please make the gunshot quieter... This is urgent...

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