Search found 8 matches

by JackOfOwls63
Tue Sep 19, 2023 7:01 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 707203

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

The game exe is nothing else than a renamed gzdoom.exe ;) Ok, thanks for the info. So I'll go ahead and add it to my Doomlauncher/frontend then. What concerned me was that when I just ran the pk3 (v3.0) with GZDoom I got a large, colorful, and sinister warning that took up the entire upper half of ...
by JackOfOwls63
Tue Sep 19, 2023 7:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 3 - GOLD EDITION RELEASED! (UPDATE)
Replies: 6
Views: 3453

Re: Temple of the Lizard Men 3 - GOLD EDITION RELEASED!

I think this also happened to the developers of Blade of Agony with one of the chapters They were so enthralled with all the cool stuff they wanted to add that the gameplay got terribly bogged-down and became tedious. They acknowledged the problem and released revised versions later. Yes, it's a ...
by JackOfOwls63
Tue Sep 19, 2023 7:13 am
Forum: General
Topic: 3D audio in GZDoom?
Replies: 6
Views: 1369

Re: 3D audio in GZDoom?

Just tried Doom II in latest GZDoom with my new JBL Quantum cans and DTS:X enabled (using JBL's software) and either it didn't work or the results are just disappointing. Nothing distinguishable from regular stereo. Will be trying the remastered Resident Evil 2 which has native DST:X 3D audio to ...
by JackOfOwls63
Mon Sep 18, 2023 5:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 707203

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

This is a long thread so I couldn't even begin to read it all so forgive me if this has been asked repeatedly, but is it possible to just use the pk3 file and run all three chapters under lastest GZDoom and get the full experience or is that reserved only for the standalone version? I use ...
by JackOfOwls63
Mon Sep 18, 2023 5:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: "ARCHIE" [Release 1]
Replies: 76
Views: 42357

Re: "ARCHIE" [Release 1]

From the title of this wad I thought maybe it was about a day in the life of an ArchVile. That would have been cool; a doom-engine game played from the perspective of one from its bestiary. Would love to see a wad centered around an ArchVile and maybe the premise is to resurrect as many baddies as ...
by JackOfOwls63
Mon Sep 18, 2023 5:08 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 3 - GOLD EDITION RELEASED! (UPDATE)
Replies: 6
Views: 3453

Re: Temple of the Lizard Men 3 - GOLD EDITION RELEASED!

I think this also happened to the developers of Blade of Agony with one of the chapters They were so enthralled with all the cool stuff they wanted to add that the gameplay got terribly bogged-down and became tedious. They acknowledged the problem and released revised versions later. Yes, it's a ...
by JackOfOwls63
Sun Sep 17, 2023 6:06 am
Forum: General
Topic: 3D audio in GZDoom?
Replies: 6
Views: 1369

3D audio in GZDoom?

Will be getting a pair of JBL cans this week that support DTS Headphone:X 2.0 and wanted to know if there's a mod or hack for GZDoom that allows 3D audio. Doom I/II seems made since the beginning for positional audio with those wonderful monster sounds you'd hear so you knew they were nearby but ...
by JackOfOwls63
Sun Sep 17, 2023 5:52 am
Forum: General
Topic: How to assign weapon groups (toggles) on a controller's d-pad with GZDoom?
Replies: 1
Views: 695

How to assign weapon groups (toggles) on a controller's d-pad with GZDoom?

I was able to find a configuration that allowed me to use the D-pad of my Xbone controller to quickly switch weapon groups in Quake's Ironwail source port (i.e. left d-pad press once = fists, press again = chainsaw) and I'm trying to do the same for GZDoom but can't figure it out. I basically want ...

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