Search found 40 matches

by schkorpio
Wed Sep 24, 2025 5:03 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Brutal Blake Stone mod
by schkorpio
Wed Sep 24, 2025 4:50 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Monsters can pick up items mod, and use them. (e.g. imp might grab a mega-health and be more powerful, or a pinky might take your red key card)

You have to kill the monster to get the item/power.
by schkorpio
Tue Sep 23, 2025 6:38 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Portal Gun: Primary fire creates a blue teleport sprite Secondary fire creates an orange teleport sprite If a player, projectile, item, or monster touches one, they are teleported to the other. You could have a lot of fun with by teleporting monsters into pits and just generally stuffing around ...
by schkorpio
Tue Sep 23, 2025 6:14 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Has anyone considered making a mod that turns Doom into an on-rails shooter like Time Crisis? https://imgur.com/a/dDCUx7l The basics: Using classic Doom maps the camera would travel through the level slowly to give the player(s) time to shoot, and also stops memorable locations where additional ...
by schkorpio
Fri Sep 05, 2025 6:36 am
Forum: Levels
Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
Replies: 9
Views: 5832

Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)

ItsJustAClint wrote: Fri Aug 08, 2025 11:27 pm The dropbox is not there any place where I can get the mod?
https://www.dropbox.com/scl/fi/5n3n9frj ... s1e03&dl=0

Not sure what happened to original link but here's another for the map :)
by schkorpio
Mon Mar 11, 2024 9:40 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18205

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Which of them?? I use all 3 of these at once for a very dynamic experience :) LegenDoomLite_4.1.pk3 Mk-champions[20210309].pk3 erlba_040.wad I don't want to hijack this thread, but if you can't find the mods I have it bundled in my map pack thread with a lot of other mods that I think make hexen ...
by schkorpio
Mon Mar 11, 2024 2:54 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Horse mod: using the sprite from Elders Scrolls 2, you can ride a horse and jump really high or double jump, run really fast, push enemies out of the way, and trample small enemies. Handy if anyone makes extra large maps.
by schkorpio
Sat Mar 09, 2024 2:45 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18205

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Impulse9 wrote: Sun Feb 18, 2024 10:44 am Hello. Unfortunately, this great mod makes you feel a bit OP. Is there a way to make the enemies tougher/stronger (similar to the Walpurgis MOD)? That would be great...
Greetings
I use several monster mutator mods to address this :)
by schkorpio
Sat Mar 09, 2024 2:24 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692454

Re: ZDoom project ideas you have

Auto-follow mod. Press a button to toggle automatically following the nearest player(who is not also following you). Great for when you've played a map and the other coop player hasn't and they want to explore every little nook, you can just chill and let the auto follow do the boring bits. Or if ...
by schkorpio
Wed Feb 28, 2024 12:47 am
Forum: Mapping
Topic: How do i make destructible walls in udmf?
Replies: 4
Views: 1120

Re: How do i make destructible walls in udmf?

There might be a better way, but I just raise ceilings and lower floors, super fast, and play an explosion type sound effect and shake the view. You can even spawn in a fireball explosion, flash ah the lights etc for more visual flair. Done by script. The way I did it was to make it all look neat ...
by schkorpio
Sat Jan 06, 2024 4:23 am
Forum: Levels
Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
Replies: 9
Views: 5832

Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)

Carrotear wrote: Thu Dec 21, 2023 11:48 am It's a neat map, but I kinda hoped there would be at least a little more to explore in the mansion.
Hopefully someone will make the entire mansion, secret lab and all :-)
by schkorpio
Wed Dec 20, 2023 2:05 am
Forum: Mapping
Topic: Mapping efficiently, a question for mappers.
Replies: 3
Views: 1126

Re: Mapping efficiently, a question for mappers.

I've found multiple passes are the way to go if you want to pump out maps in the most productive method :) But if you're just mapping for the fun and creativity of it, then go with whatever method you enjoy the most! My iterative process is something like this: I get distracted by details and 'pick ...
by schkorpio
Wed Dec 20, 2023 1:35 am
Forum: Mapping
Topic: Door from line
Replies: 4
Views: 969

Re: Door from line

There's a few ways that I've found work well for grate doors: 1) You can execute a script to open grate doors, but they look like the disappear instantly which is fine if the player is not looking or if it suit a door that opens quickly -Remove the "impassable" flag -Change the grate texture to ...
by schkorpio
Mon Dec 18, 2023 5:50 pm
Forum: Levels
Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
Replies: 9
Views: 5832

The Resident Evil Map Nobody Asked For Here It Is Anyway :)

UDMF for Doom 2 WjLMEvmEdNc I found a texture pack from Resident Evil 4, and was inspired to make a small map inspired by the events of Resident Evil 1. I wasn't planning on releasing it, but then I thought it might inspire someone else to recreate something bigger based on the mansion levels and ...

Go to advanced search