Search found 35 matches

by schkorpio
Mon Mar 11, 2024 9:40 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 15028

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Which of them?? I use all 3 of these at once for a very dynamic experience :) LegenDoomLite_4.1.pk3 Mk-champions[20210309].pk3 erlba_040.wad I don't want to hijack this thread, but if you can't find the mods I have it bundled in my map pack thread with a lot of other mods that I think make hexen fe...
by schkorpio
Mon Mar 11, 2024 2:54 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5339
Views: 599611

Re: ZDoom project ideas you have

Horse mod: using the sprite from Elders Scrolls 2, you can ride a horse and jump really high or double jump, run really fast, push enemies out of the way, and trample small enemies. Handy if anyone makes extra large maps.
by schkorpio
Sat Mar 09, 2024 2:45 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 15028

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Impulse9 wrote: Sun Feb 18, 2024 10:44 am Hello. Unfortunately, this great mod makes you feel a bit OP. Is there a way to make the enemies tougher/stronger (similar to the Walpurgis MOD)? That would be great...
Greetings
I use several monster mutator mods to address this :)
by schkorpio
Sat Mar 09, 2024 2:24 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5339
Views: 599611

Re: ZDoom project ideas you have

Auto-follow mod. Press a button to toggle automatically following the nearest player(who is not also following you). Great for when you've played a map and the other coop player hasn't and they want to explore every little nook, you can just chill and let the auto follow do the boring bits. Or if yo...
by schkorpio
Wed Feb 28, 2024 12:47 am
Forum: Mapping
Topic: How do i make destructible walls in udmf?
Replies: 4
Views: 477

Re: How do i make destructible walls in udmf?

There might be a better way, but I just raise ceilings and lower floors, super fast, and play an explosion type sound effect and shake the view. You can even spawn in a fireball explosion, flash ah the lights etc for more visual flair. Done by script. The way I did it was to make it all look neat, b...
by schkorpio
Sat Jan 06, 2024 4:23 am
Forum: Levels
Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
Replies: 5
Views: 3283

Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)

Carrotear wrote: Thu Dec 21, 2023 11:48 am It's a neat map, but I kinda hoped there would be at least a little more to explore in the mansion.
Hopefully someone will make the entire mansion, secret lab and all :-)
by schkorpio
Wed Dec 20, 2023 2:05 am
Forum: Mapping
Topic: Mapping efficiently, a question for mappers.
Replies: 3
Views: 956

Re: Mapping efficiently, a question for mappers.

I've found multiple passes are the way to go if you want to pump out maps in the most productive method :) But if you're just mapping for the fun and creativity of it, then go with whatever method you enjoy the most! My iterative process is something like this: I get distracted by details and 'pick'...
by schkorpio
Wed Dec 20, 2023 1:35 am
Forum: Mapping
Topic: Door from line
Replies: 4
Views: 775

Re: Door from line

There's a few ways that I've found work well for grate doors: 1) You can execute a script to open grate doors, but they look like the disappear instantly which is fine if the player is not looking or if it suit a door that opens quickly -Remove the "impassable" flag -Change the grate textu...
by schkorpio
Mon Dec 18, 2023 5:50 pm
Forum: Levels
Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
Replies: 5
Views: 3283

The Resident Evil Map Nobody Asked For Here It Is Anyway :)

UDMF for Doom 2 WjLMEvmEdNc I found a texture pack from Resident Evil 4, and was inspired to make a small map inspired by the events of Resident Evil 1. I wasn't planning on releasing it, but then I thought it might inspire someone else to recreate something bigger based on the mansion levels and la...
by schkorpio
Fri Nov 24, 2023 7:17 pm
Forum: Levels
Topic: Demon's Souls Map Pack v1 update
Replies: 7
Views: 3447

Re: Demon's Souls Map Pack

Thanks very much for playing, and for the feedback everyone!

I've added an updated trailer and two new maps - which are much much bigger than the previous 3, so there is quite a lot more to do now. Enjoy :)
by schkorpio
Wed Nov 22, 2023 1:18 am
Forum: Scripting
Topic: Counting monster deaths doesn't work when monsters die at the same time?
Replies: 2
Views: 512

Re: Counting monster deaths doesn't work when monsters die at the same time?

So, lets say you've got the MonstersKilled++ inside a simple script like: Script "killmonster" (void) { MonstersKilled++; } Now, dont assig this script directly to a monster. Instead creat another script, where you call tue first script through ACS_NamedExecuteAlways(). This way you virtu...
by schkorpio
Tue Nov 21, 2023 11:45 pm
Forum: Scripting
Topic: Counting monster deaths doesn't work when monsters die at the same time?
Replies: 2
Views: 512

Counting monster deaths doesn't work when monsters die at the same time?

Hello zdoomers :) I'm trying to make an ACS event where you kill a bunch of monsters let's say 20, and when all 20 have died, a door opens. I've got that in ACS where I trigger a script (special action 80 on each monster). When the the monster dies, the script runs, and it increments a variable: Mon...
by schkorpio
Sun Oct 29, 2023 7:26 pm
Forum: Levels
Topic: Demon's Souls Map Pack v1 update
Replies: 7
Views: 3447

Demon's Souls Map Pack v1 update

3EMwxLvBmN0 9GO1rFCP0vw Download maps only https://www.dropbox.com/scl/fi/mqtf19ge18a8w8lxv3qum/DEMSOLMapsV1.wad?rlkey=sip7fuzpqze9jpeerdjccggym&dl=0 Download Full mod pack, gzdoom, textures, maps etc ready to go (just add your Hexen.Wad file into the iWADS folder and run the batch file) ht...
by schkorpio
Tue Oct 10, 2023 8:10 am
Forum: Mapping
Topic: What does your guy's mapping process look like?
Replies: 5
Views: 1317

Re: What does your guy's mapping process look like?

I always like to start with pen/pencil and paper. My drawing skills are child like but I find that's the quickest way to realise an idea. A rough sketch means I'm not distracted by scale, grid units, or textures etc. You get to see the whole room or entire map layout within a few minutes and then yo...

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