Search found 35 matches
- Thu Mar 14, 2024 2:44 pm
- Forum: Gameplay Mods
- Topic: XRpg - Simple Hexen RPG mod [v2.3 Released] New GUI inventory system with full mouse support
- Replies: 169
- Views: 21047
Re: XRpg - Simple Hexen RPG mod [v1.4.2 Released] 2 NEW HUBS
So great to hear you are working on this still!
- Mon Mar 11, 2024 9:40 pm
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 57
- Views: 15028
Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]
Which of them?? I use all 3 of these at once for a very dynamic experience :) LegenDoomLite_4.1.pk3 Mk-champions[20210309].pk3 erlba_040.wad I don't want to hijack this thread, but if you can't find the mods I have it bundled in my map pack thread with a lot of other mods that I think make hexen fe...
- Mon Mar 11, 2024 2:54 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5339
- Views: 599611
Re: ZDoom project ideas you have
Horse mod: using the sprite from Elders Scrolls 2, you can ride a horse and jump really high or double jump, run really fast, push enemies out of the way, and trample small enemies. Handy if anyone makes extra large maps.
- Sat Mar 09, 2024 2:45 pm
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 57
- Views: 15028
- Sat Mar 09, 2024 2:24 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5339
- Views: 599611
Re: ZDoom project ideas you have
Auto-follow mod. Press a button to toggle automatically following the nearest player(who is not also following you). Great for when you've played a map and the other coop player hasn't and they want to explore every little nook, you can just chill and let the auto follow do the boring bits. Or if yo...
- Wed Feb 28, 2024 12:47 am
- Forum: Mapping
- Topic: How do i make destructible walls in udmf?
- Replies: 4
- Views: 477
Re: How do i make destructible walls in udmf?
There might be a better way, but I just raise ceilings and lower floors, super fast, and play an explosion type sound effect and shake the view. You can even spawn in a fireball explosion, flash ah the lights etc for more visual flair. Done by script. The way I did it was to make it all look neat, b...
- Sat Jan 06, 2024 4:23 am
- Forum: Levels
- Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
- Replies: 5
- Views: 3283
- Wed Dec 20, 2023 2:05 am
- Forum: Mapping
- Topic: Mapping efficiently, a question for mappers.
- Replies: 3
- Views: 956
Re: Mapping efficiently, a question for mappers.
I've found multiple passes are the way to go if you want to pump out maps in the most productive method :) But if you're just mapping for the fun and creativity of it, then go with whatever method you enjoy the most! My iterative process is something like this: I get distracted by details and 'pick'...
- Wed Dec 20, 2023 1:35 am
- Forum: Mapping
- Topic: Door from line
- Replies: 4
- Views: 775
Re: Door from line
There's a few ways that I've found work well for grate doors: 1) You can execute a script to open grate doors, but they look like the disappear instantly which is fine if the player is not looking or if it suit a door that opens quickly -Remove the "impassable" flag -Change the grate textu...
- Mon Dec 18, 2023 5:50 pm
- Forum: Levels
- Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
- Replies: 5
- Views: 3283
The Resident Evil Map Nobody Asked For Here It Is Anyway :)
UDMF for Doom 2 WjLMEvmEdNc I found a texture pack from Resident Evil 4, and was inspired to make a small map inspired by the events of Resident Evil 1. I wasn't planning on releasing it, but then I thought it might inspire someone else to recreate something bigger based on the mansion levels and la...
- Fri Nov 24, 2023 7:17 pm
- Forum: Levels
- Topic: Demon's Souls Map Pack v1 update
- Replies: 7
- Views: 3447
Re: Demon's Souls Map Pack
Thanks very much for playing, and for the feedback everyone!
I've added an updated trailer and two new maps - which are much much bigger than the previous 3, so there is quite a lot more to do now. Enjoy
I've added an updated trailer and two new maps - which are much much bigger than the previous 3, so there is quite a lot more to do now. Enjoy
- Wed Nov 22, 2023 1:18 am
- Forum: Scripting
- Topic: Counting monster deaths doesn't work when monsters die at the same time?
- Replies: 2
- Views: 512
Re: Counting monster deaths doesn't work when monsters die at the same time?
So, lets say you've got the MonstersKilled++ inside a simple script like: Script "killmonster" (void) { MonstersKilled++; } Now, dont assig this script directly to a monster. Instead creat another script, where you call tue first script through ACS_NamedExecuteAlways(). This way you virtu...
- Tue Nov 21, 2023 11:45 pm
- Forum: Scripting
- Topic: Counting monster deaths doesn't work when monsters die at the same time?
- Replies: 2
- Views: 512
Counting monster deaths doesn't work when monsters die at the same time?
Hello zdoomers :) I'm trying to make an ACS event where you kill a bunch of monsters let's say 20, and when all 20 have died, a door opens. I've got that in ACS where I trigger a script (special action 80 on each monster). When the the monster dies, the script runs, and it increments a variable: Mon...
- Sun Oct 29, 2023 7:26 pm
- Forum: Levels
- Topic: Demon's Souls Map Pack v1 update
- Replies: 7
- Views: 3447
Demon's Souls Map Pack v1 update
3EMwxLvBmN0 9GO1rFCP0vw Download maps only https://www.dropbox.com/scl/fi/mqtf19ge18a8w8lxv3qum/DEMSOLMapsV1.wad?rlkey=sip7fuzpqze9jpeerdjccggym&dl=0 Download Full mod pack, gzdoom, textures, maps etc ready to go (just add your Hexen.Wad file into the iWADS folder and run the batch file) ht...
- Tue Oct 10, 2023 8:10 am
- Forum: Mapping
- Topic: What does your guy's mapping process look like?
- Replies: 5
- Views: 1317
Re: What does your guy's mapping process look like?
I always like to start with pen/pencil and paper. My drawing skills are child like but I find that's the quickest way to realise an idea. A rough sketch means I'm not distracted by scale, grid units, or textures etc. You get to see the whole room or entire map layout within a few minutes and then yo...