Search found 12 matches

by CacoKnight
Tue Feb 13, 2024 8:01 pm
Forum: Technical Issues
Topic: GZDoom 4.12pre/dev issues
Replies: 3
Views: 1142

Re: GZDoom 4.12pre/dev issues

I think I figured out what it is: "gl_texture_filter" is not being saved, only 4 (default) shows on first load. Even if you type "gl_texture_filter" in console and press enter it will show 0 or 6 or whatever setting you have but it's not actually applied to the game. Confirm the setting number again ...
by CacoKnight
Tue Feb 13, 2024 4:34 pm
Forum: Technical Issues
Topic: GZDoom 4.12pre/dev issues
Replies: 3
Views: 1142

Re: GZDoom 4.12pre/dev issues

Thanks, I'll read that again and try to adjust, also forgot to add, these are my two setting files: https://rentry.org/m9scdi So, it seems that autoexec.cfg is being loaded since it's where gzdoom.exe is but none of the settings are being loaded, modern/blurry style and everything is default. You ...
by CacoKnight
Sat Feb 10, 2024 3:08 pm
Forum: Technical Issues
Topic: GZDoom 4.12pre/dev issues
Replies: 3
Views: 1142

GZDoom 4.12pre/dev issues

Occasionally I download new GZDoom Dev builds to test them but this time it's a little different, there is a new interface no big deal but I can't make it load my autoexec.cfg and gzdoom_portable.ini files.

Anyone with the same issue?

Thank you.
by CacoKnight
Sun Nov 12, 2023 3:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347477

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Nice, thank you AFADoomer!

*The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
by CacoKnight
Mon Nov 06, 2023 11:14 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347477

Re: RELEASE: Wolfenstein 3D TC Version 3.0

Any news/ETA on the 3.1? Thank you.
by CacoKnight
Fri Oct 06, 2023 11:23 pm
Forum: Closed Bugs [GZDoom]
Topic: "Could not find patch set gzdoom" but I can't figure out why
Replies: 8
Views: 2104

Re: "Could not find patch set gzdoom" but I can't figure out why

Same here, 4.11 is loading fine but 4.12pre gives me ""Could not find patch set gzdoom".
by CacoKnight
Mon Oct 02, 2023 2:26 pm
Forum: Closed Bugs [GZDoom]
Topic: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Replies: 16
Views: 3471

Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev

Nice, thank you AFADoomer.
by CacoKnight
Fri Sep 15, 2023 2:08 am
Forum: Closed Bugs [GZDoom]
Topic: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Replies: 16
Views: 3471

Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev

Rachael wrote: Fri Sep 15, 2023 1:59 am No, it does not. The Wolf3D.ipk3 is what's handling it. GZDoom does not have code to handle the maps on its own.
Oh I see, I'm sure there are other things in the code I don't understand. Thanks for taking the time to check it out and test it.
by CacoKnight
Thu Sep 14, 2023 5:57 pm
Forum: Closed Bugs [GZDoom]
Topic: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Replies: 16
Views: 3471

Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev

wildweasel wrote: > Do you know what version of the game your gamemaps files are from? They are the latest ones, tried from Steam, GOG etc., all have the same hash. Rachael wrote: >Just to clarify, the Wolf3D.ipk3 has scripting code to read the GAMEMAPS.XXX files - GZDoom does not handle this on its ...
by CacoKnight
Thu Sep 14, 2023 2:25 pm
Forum: Closed Bugs [GZDoom]
Topic: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Replies: 16
Views: 3471

Re: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev

They all load Wolf3D.ipk3 without issues, the GAMEMAPS.XXX files are the issue. I tried all the builds now and THE LAST WORKING ONE IS build 279.

354, 355, 357, 364 and 372 all give "WARNING: GAMEMAPS.XXX has an unknown hash HASHVALUE".
by CacoKnight
Wed Sep 13, 2023 8:54 pm
Forum: Closed Bugs [GZDoom]
Topic: GAMEMAPS.XXX on 4.10-stable vs 4.11-dev
Replies: 16
Views: 3471

GAMEMAPS.XXX on 4.10-stable vs 4.11-dev

Hello, just registered and first post here, just wanted to report that GZDoom 4.11-dev gives me "unknown checksum" on those 4 map files (.WL6, .SOD, .SD2, .SD3) when I load Wolf3D.ipk3 but with GZDoom 4.10-stable it's all good and they load perfectly.

Can a dev look into this?

Thank you.

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