Search found 5 matches

by Nightside
Wed May 01, 2013 8:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Replies: 96
Views: 32438

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

A very noob question, how do I run it in gzdoom? When I try to open it, it loads a wad of Doom 2.
by Nightside
Sat Apr 07, 2012 2:30 am
Forum: General
Topic: (Ask) SNES Doom wads/mod that compatible for ZDoom?
Replies: 42
Views: 7641

Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

wolfman wrote:Rename the file to SNESDoom.7z and extract with 7zip.

Here is a link to another version with maps: http://www.mediafire.com/?9bf6ffqbrl5s4cc
OH YEAAAAAHHHHHH...... Thanks man!!!
by Nightside
Fri Apr 06, 2012 12:54 am
Forum: General
Topic: (Ask) SNES Doom wads/mod that compatible for ZDoom?
Replies: 42
Views: 7641

Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

DaMan wrote:SNES Doom
The link is working, but the file is corrupted. Please would change server or put the file back on the internet?
by Nightside
Mon Apr 27, 2009 10:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 149803

Re: PlayStation Doom TC

I downloaded a bunch of WAD here. Not understand the placement, which only wanted to help ... :(
by Nightside
Sun Apr 26, 2009 2:13 am
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 149803

Re: PlayStation Doom TC

In future versions is to add more enemies, because the original version lacks the Hell Knight and Arachnotron in Ultimate Doom (only available in phase one), even if the Doom 2, which lack Pain Elemental, although it is very rare. Only 3 Cyberdemons and 2 The Spider Mastermind's the whole game, very ...

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