Search found 12 matches
- Wed May 01, 2024 3:47 am
- Forum: Scripting
- Topic: [SOLVED: DEV IS HALF BLIND] Attacksound Not Playing
- Replies: 6
- Views: 221
Re: Attacksound Not Playing
Your SNDINFO defines weapons/gock while your ZScript tries to play weapon/gock . Also, your "sounds" folder is actually named " sounds", which I also had to fix to get the sound to work. Head. Freaking. Desk. Thank you, Phantom!!! I've been driving myself nuts for two days looking for some fiddly ...
- Wed May 01, 2024 1:04 am
- Forum: Scripting
- Topic: [SOLVED: DEV IS HALF BLIND] Attacksound Not Playing
- Replies: 6
- Views: 221
Re: Attacksound Not Playing
Those aren't snippets. The screenshot is my entire audio file structure so far, and the SNDINFO is the whole SNDINFO copied and pasted. Thhhhat's all there is. I mean... the rest of the custom sounds are all working perfectly, which is why I'm so confused with this one sound effect, but I quite ...
- Tue Apr 30, 2024 11:36 pm
- Forum: Scripting
- Topic: [SOLVED: DEV IS HALF BLIND] Attacksound Not Playing
- Replies: 6
- Views: 221
Re: Attacksound Not Playing
No it does not. No error message, just... nothing.ramon.dexter wrote: ↑Tue Apr 30, 2024 11:26 pm Does the sound play if you play it from console with PlaySound <sound>?
- Tue Apr 30, 2024 10:25 pm
- Forum: Scripting
- Topic: [SOLVED: DEV IS HALF BLIND] Attacksound Not Playing
- Replies: 6
- Views: 221
[SOLVED: DEV IS HALF BLIND] Attacksound Not Playing
Ooooookay. I've spent two days looking stuff up and beating my head against this problem. I've Googled until even phone started giving me weird looks. I am working on a mod, mostly for the fun of it and to kill time at work (lots of hours with nothing else to do). I took the UAC Pistol mod and took ...
- Wed Apr 17, 2024 9:24 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
Quirks with Slade I unfortunately can't help with, but duplication of the dialog lump sounds odd though, are you sure it isn't UDB causing this? I've been doing a lot of fiddling. Strife Dialogue is handy, but getting it working is... a pain in the neck. I can do the same thing five times and get ...
- Sat Dec 23, 2023 1:03 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
Well, the dialogue includes go into dialogue tab in script editor in udb. I do t use slade, so take a look at my maps, open them in slade and see where the dialog lump is exactly placed. I use udb for mapping and scripting inside maps, vscode for any other code or text editing and slade for editing ...
- Sat Dec 23, 2023 12:24 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
2. Just take a look at the repo I posted, it pretty explains itself. Folder /Dialogs is for ... well ... dialogs, each of the files inside is later referenced in each map with include="" command. Download the repo and take a look at it. When you use the pk3 with folders and place each separate map ...
- Fri Dec 22, 2023 11:55 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
1. Writer or not, now you're programming and things behave different here. You have to use either of my example, or write your own dialogue system. Basically, you cannot use double quotes inside double quotes, that's just impossible. 2. If you're using pk3, I dont understand why you're asking about ...
- Fri Dec 22, 2023 1:20 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
1. You need to decide which marks use and where. So, the common solution is to enclose the text string inside double quotes, like "this text", and if you want to quote anything specifically, do it like this: "you 'specify' the text like this". 2. Cannot really help here, as I use pk3 for my ...
- Thu Dec 21, 2023 2:18 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101508
Re: Strife's Dialog System - UDMF Flavor
Okay. I actually got Dialog working. Love the way it turns out. Mmmmmmostly. Two Problems, if anybody is still poking around this stuff over here. 1. When I do have my dialog working, how do I include Quotation marks " and Apostrophes ' in the displayed text? 2. If I place the Dialogue lump above ...
- Tue Aug 29, 2023 2:15 pm
- Forum: Assets (and other stuff)
- Topic: [Solvvvvved?] Chainlink Fence Transparency Problem
- Replies: 0
- Views: 1571
[Solvvvvved?] Chainlink Fence Transparency Problem
FAIR WARNING: I AM RELATIVELY NEW TO ALL THIS Sooo... I've been working on a little project, mostly my way of learning to do new things. I'd like to think I've come a long way already, despite not having much programming experience... but I just got to shaping in the last area in my MAP01 and ran ...
- Thu Aug 10, 2023 12:16 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 65
- Views: 46393
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Okay, I'm only just getting into Doom modding, and still working on my first project. I'm not even really much of a programmer aside smacking an html page around with a big, keyboard-shaped hammer. But the way the player drifts all over drives me INSANE and I've spent... basically half my day off ...