I made this compatible with other monster/weapon packs or TC's.
Some scripted events may not be perfect.
https://drive.google.com/file/d/16XbAvR ... drive_link
Search found 16 matches
- Sat Jul 25, 2026 7:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: INSOMERIA: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 289
- Views: 106499
- Sat Jul 18, 2026 10:41 am
- Forum: Gameplay Mods
- Topic: Damage Flash Update. Fancy Hit Impacts
- Replies: 8
- Views: 1316
Re: Damage Flash Update. Fancy Hit Impacts
Nice and subtle use of the damage flash. Will be using this!
- Fri Jul 17, 2026 10:05 pm
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
Re: STALKER Theme Weapons
It's a very cool mod so far, one problem is the hud is not showing numbers on the consumable items (The grenades, molotovs and health injectors), and the item spawn chance can be potentially more annoying then not in some maps with already sparse item placements, so I would recommend adding a ...
- Fri Jul 17, 2026 10:26 am
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
Re: STALKER Theme Weapons
there are some weird test-like mods in the current download now that load instead of the regular. I had to manually delete the maps in CasingSpawners.wad and HexenSmoke.wad in order to play with the regular levels.
I removed those, updated the link.
It's a very cool mod so far, one problem ...
- Wed Apr 22, 2026 8:57 am
- Forum: Gameplay Mods
- Topic: [minimod] Bleeding, but worse.
- Replies: 1
- Views: 1127
Re: [minimod] Bleeding, but worse.
I think it's LiTDoom or similar, has some bandaging sprites. Would fit this idea visually, if you could use them?
- Wed Apr 22, 2026 12:23 am
- Forum: Gameplay Mods
- Topic: Universal Completion Reward [v1.0]
- Replies: 2
- Views: 891
- Thu Apr 16, 2026 7:24 pm
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
Re: STALKER Theme Weapons
Added a RiotShield from an old Project Brutality addon that will replace the Chainsaw spawn, as there is no chainsaw in this weapon pack.
AltFire will just hold the shield up and block. Fire will do a Shield Bash. Quick Knife Melee still works, so it's a bit overpowered overall.
https://i.imgur ...
AltFire will just hold the shield up and block. Fire will do a Shield Bash. Quick Knife Melee still works, so it's a bit overpowered overall.
https://i.imgur ...
- Thu Apr 16, 2026 12:11 am
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
Re: STALKER Theme Weapons
I really liked STALKER Theme Weapons, especially the new stuff you brought in, but I'd guess it would be better if you replace the Chainsaw with any of the new weapons because if you collect it, it breaks the weapons cycling. it's not a big deal and I think it's probably something related to the ...
- Mon Apr 13, 2026 5:18 pm
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
Re: STALKER Theme Weapons
Added StepRecoil from Ultra Crispy for the extra immersion.
Another update to the player and sbarinfo.
Another update to the player and sbarinfo.
- Mon Apr 13, 2026 5:16 pm
- Forum: Gameplay Mods
- Topic: Universal Tacticool Doom (Doom II/Heretic/Hexen)
- Replies: 1
- Views: 1301
Re: Universal Tacticool Doom (Doom II/Heretic/Hexen)
Added StepRecoil from Ultra Crispy for the additional immersion.
- Sun Apr 12, 2026 9:04 pm
- Forum: Gameplay Mods
- Topic: Universal Tacticool Doom (Doom II/Heretic/Hexen)
- Replies: 1
- Views: 1301
Universal Tacticool Doom (Doom II/Heretic/Hexen)
An experimental fork of 'Universal-Weapon-Tilt-GZ' by Generic Name Guy.
This branch adds code made by Dithered Output, maker of Siren, that adds Weapon Lowering when tilting and Wall Detection. Also included is a trimmed down version of Immerse Lean (excluding Tilt++ and Universal Weapon Sway, as ...
This branch adds code made by Dithered Output, maker of Siren, that adds Weapon Lowering when tilting and Wall Detection. Also included is a trimmed down version of Immerse Lean (excluding Tilt++ and Universal Weapon Sway, as ...
- Sun Apr 12, 2026 8:57 pm
- Forum: Gameplay Mods
- Topic: Universal Kill Streaks and Power Up Rewards
- Replies: 2
- Views: 1227
Universal Kill Streaks and Power Up Rewards
Universal Kill Streaks and PowerUp Rewards for Doom, Doom II, Heretic & Hexen
- Kill Streaks from Project Brutality War Pack / Project Brutality Pandemonium Shoo Krew Edition by KOLE and John.
- PowerUps from Unless You Got Powah! Tweaked Electric Aura to a smaller radius so you can use it like a ...
- Kill Streaks from Project Brutality War Pack / Project Brutality Pandemonium Shoo Krew Edition by KOLE and John.
- PowerUps from Unless You Got Powah! Tweaked Electric Aura to a smaller radius so you can use it like a ...
- Sun Apr 12, 2026 1:05 pm
- Forum: Gameplay Mods
- Topic: STALKER Theme Weapons
- Replies: 11
- Views: 2665
STALKER Theme Weapons
After playing a good amount of STALKER 2, I've taken an interest in the now abandoned Clear Sky weapon mod by ThePhilosopher and revised it.
Removed the few monsters that were included so that the weapon mod can be played with any monster pack.
All 14 weapons are still included, plus a Grenade ...
Removed the few monsters that were included so that the weapon mod can be played with any monster pack.
All 14 weapons are still included, plus a Grenade ...
- Sun Jun 02, 2024 12:02 pm
- Forum: Gameplay Mods
- Topic: Bullet Time X [v1.3.1] (Slow Motion Mod)
- Replies: 60
- Views: 31569
Re: Bullet Time X [v1.3.0] (Slow Motion Mod)
Hello! Been using your mod for a while now in Doom and recently picked up the GZDoom game Selaco. Your mod works for it as well! Do you plan to pick the game up? A workshop on steam is available for it already and I was hoping you would upload the mod if you are picking the game up (for other people ...
- Sun Jul 30, 2023 11:13 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 247039
Re: Wrath of Cronos RPG V3A
neto592 wrote:
> [quote=RENEGADE_ANDROiD post_id=1243300 time=1690686430 user_id=38416]
> No HUD for me either using with Doom2.wad
> [/quote]
>
> Do you mean its menu?
>
> You have to assign a keyboard button for that on GZDoom menu (assuming you
> are using GZDoom).
The Skill Menu works for me ...
> [quote=RENEGADE_ANDROiD post_id=1243300 time=1690686430 user_id=38416]
> No HUD for me either using with Doom2.wad
> [/quote]
>
> Do you mean its menu?
>
> You have to assign a keyboard button for that on GZDoom menu (assuming you
> are using GZDoom).
The Skill Menu works for me ...