Search found 7 matches
- Mon Aug 04, 2025 3:31 pm
- Forum: Scripting
- Topic: How can a RadiusGive receiver know who gave them the item? (setting master)
- Replies: 0
- Views: 66
How can a RadiusGive receiver know who gave them the item? (setting master)
Hi everyone. I'm trying to achieve the following in ZScript (GZDoom version 4.14.1): When an actor (A) uses A_RadiusGive to give an item (CustomInventory, Inventory, or any viable solution) to nearby actors (B), I need each receiver (B) to know who gave them the item and set that actor as their ...
- Wed Jul 23, 2025 3:55 am
- Forum: Scripting
- Topic: A_SpawnSpriteParticle
- Replies: 5
- Views: 153
Re: A_SpawnSpriteParticle
Thank you so much!
- Sat Jul 19, 2025 2:06 pm
- Forum: Scripting
- Topic: A_SpawnSpriteParticle
- Replies: 5
- Views: 153
Re: A_SpawnSpriteParticle
phantombeta wrote: > Textured particles already exist through > [wiki=A_SpawnParticleEx]A_SpawnParticleEx[/wiki] and > [url=https://zdoom.org/wiki/SpawnParticle_(ZScript)]SpawnParticle[/url]. Thank you for your response. But is it usable today? I am a moder. In fact I am the one who has kept alive ...
- Sat Jul 19, 2025 8:34 am
- Forum: Scripting
- Topic: A_SpawnSpriteParticle
- Replies: 5
- Views: 153
A_SpawnSpriteParticle
Hi everyone, I’d like to suggest a new feature that could greatly benefit modders who want to create visual effects without relying on full-fledged actors: a sprite-based particle system. We already have A_SpawnParticle, which is a fantastic way to spawn lightweight visual effects like sparks, smoke, ...
- Thu Sep 19, 2024 7:21 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos for Doom/Hex/Her (Hard, unofficial version) by ElPoder36
- Replies: 0
- Views: 724
Wrath of Cronos for Doom/Hex/Her (Hard, unofficial version) by ElPoder36
Hello community! How are you? well, Well to say, I’m a fan of fantasy FPS s, I've loved Thetis' Woc mod, and the truth is that this presentation is based on his great work. For those who don't know this mod, this is a mod that RPGes the Hexen. It grants experience and level, statistics points, skill ...
- Tue Jul 18, 2023 4:44 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: A_RadiusGive and A_CheckProximity
- Replies: 3
- Views: 1351
Re: A_RadiusGive and A_CheckProximity
Major Cooke escribió: > The AAPTR_ system is completely deprecated with ZScript's presence. It only > exists because at the time, there was no other way to access pointers. In > ZScript, not only do you have access to pointers, you can create your own > for any class you make. > > I advise you to ...
- Sun Jul 16, 2023 1:50 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: A_RadiusGive and A_CheckProximity
- Replies: 3
- Views: 1351
A_RadiusGive and A_CheckProximity
I find myself often limited as I feel it lacks more filters or flags to be able to make it more specific to which actors I want the function to go to. In the case of CheckProximity, it only filters by class, I would like very much that there is a condition for a certain item that the actor to check ...