Search found 49 matches

by TorrentialFire
Fri Feb 14, 2025 11:20 pm
Forum: Levels
Topic: Polar Excursion - A heart of cold [UDMF]
Replies: 7
Views: 1670

Re: Polar Excursion - A heart of cold [UDMF]

I got stuck in the blue keycard well of water. I think there might be several linedefs which lower the rings further down if the player walks across them. The floor got so low that the only jumping would allow me to escape.
by TorrentialFire
Mon Aug 15, 2022 9:00 pm
Forum: Levels
Topic: 2 Short TSoH Maps [E2M1/E2M2]
Replies: 3
Views: 1001

Re: 2 Short TSoH Maps [E2M1/E2M2]

I can appreciate challenging the player on higher difficulties. I choose UV by default, assuming most maps are balanced around that difficulty the most. As Doom is a power fantasy game, I feel the challenge should come more from managing resources then a lack of powerful weapons. Pacing out weapon ...
by TorrentialFire
Sun Aug 14, 2022 3:35 pm
Forum: Levels
Topic: 2 Short TSoH Maps [E2M1/E2M2]
Replies: 3
Views: 1001

Re: 2 Short TSoH Maps [E2M1/E2M2]

I played both maps and have a couple of suggestions. Firstly, in map 1, I would give the player some other weapon than the pistol before unleashing multiple pinkies on them. If your intention was to have the player use the explosive barrels to kill the enemies, I recommend designing an arena that ...
by TorrentialFire
Sun Apr 26, 2020 5:55 pm
Forum: Levels
Topic: Haunted Office - My first complete Doom 2 map
Replies: 7
Views: 1427

Re: Haunted Office - My first complete Doom 2 map

I didn't find myself pushed for ammo in the way TorrentialFire describes. In fact, on the whole I found ammo balance to be quite decent. It was probably a difference in play-style or shot accuracy. Enjay is a much more experienced Doom player/mapper; I would take his opinion over mine. Another good ...
by TorrentialFire
Sun Apr 26, 2020 4:52 pm
Forum: Levels
Topic: Haunted Office - My first complete Doom 2 map
Replies: 7
Views: 1427

Re: Haunted Office - My first complete Doom 2 map

The last door before your exit is not tagged and has no linedef door action defined; the level cannot be completed. A few notes from playing the level: * Use doors to control combat flow, see: https://www.realm667.com/index.php/en/tutorials-mainmenu-138/90-mapping/1329-medium-layout-a-structure-in ...
by TorrentialFire
Sun Jun 26, 2011 1:13 pm
Forum: Levels
Topic: [WIP] Vela Pax - Beta #2 is out!
Replies: 118
Views: 16713

Re: [WIP] Vela Pax - Working on MAP04; new shots on page 6

Every time I see that time lapse, it just astounds me. Your work is truly amazing sir. :wink: I've played a bit of your stuff from Claus1024 and it was equally as awesome. You're mapping skillz are phenominal.
by TorrentialFire
Thu Jun 23, 2011 4:23 pm
Forum: Resources
Topic: Ice/Snow Resources?
Replies: 5
Views: 941

Ice/Snow Resources?

So I'm being a little lazy, but I'm wondering if anyone knows (off the top of their heads of course) of any good snow/ice resources? There are some weather effects on Realm667 that sparked my curiosity, and I want to make my next map(s?) based on some winter-y environments.
by TorrentialFire
Wed Jun 22, 2011 7:15 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

The .pk3 didn't work for me either, at least when I tried to run it (the .pk3 file itself) in Skulltag. So, instead, I compiled my Maps, Decorate ETC in a .wad file and my textures in a .wad file and instead they're all in there. If you open it up with WinRAR or something similar, you can extract ...
by TorrentialFire
Wed Jun 22, 2011 10:40 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

Modified Map03 Alrighty. I sat down this morning with my coffee and took a stab at Map03's sky texture issue. After fixing the first room, I noticed that the doors in the north room (with the hell knight and two imps) are tagged 0. Then, I looked around and noticed that EVERY door was tagged 0. You ...
by TorrentialFire
Wed Jun 22, 2011 9:36 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Baronbecue (TNT Map02 Remake) [Working on a Puzzle]
Replies: 16
Views: 1598

Re: [WIP] Baronbecue (TNT Map02 Remake) [Working on a Puzzle

P.S. Lol, you should change it from a human hanging over the barbeque part to one of those Tortured Baron props from Realm667. That would add new meaning to the 'Baronbeque' part. :) Oh, it's in there already, don't worry. Haha. As far as the marble thing goes, sure, I'll try to spice it up a bit ...
by TorrentialFire
Tue Jun 21, 2011 9:32 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

You've been to Realm667, but if you haven't already, look at some of Tormentor667's tutorials on borders and whatnot, a lot of my ideas on how to handle space inconsistencies came from there. The main idea, however, is to increase the height of the sector that has the Sky texture as it's ceiling ...
by TorrentialFire
Tue Jun 21, 2011 9:03 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

I don't think there was a disagreement about my style (seeing as quoting and italicizing in this context is for communicating a desired tone, not necessarily usage and mechanics), I agree with Xaser that it was off. But I certainly disagree with marble on the 'lower unpegged' flag usage. For further ...
by TorrentialFire
Tue Jun 21, 2011 7:24 pm
Forum: Editing (Archive)
Topic: Hub maps
Replies: 3
Views: 330

Re: Hub maps

WWII44 wrote:How do I...
I wonder if someone has thought of making a thread for questions starting with this phrase. :wink:
by TorrentialFire
Tue Jun 21, 2011 6:34 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

You're right Xaser. And it's not so off topic because I may have caused a lapse in communication with my improper usage.
by TorrentialFire
Tue Jun 21, 2011 6:03 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Talons of Darkness Quadrilogy (ZDooM)
Replies: 38
Views: 5790

Re: [WIP] Unnamed.wad (4-Episode Doom Wad)

:wink: Alright. Whatever you think is right. As far as I knew, it looks dumb to most people. I don't understand why so many mapping tutorials all over the internet point out the unpegging feature. Just an odd coincidence, likely... :roll: By the way, error was italicized because it's not really an ...

Go to advanced search