Search found 5 matches
- Fri Jun 02, 2023 2:37 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201435
Re: New Member Introductions
MyHouse.wad brought me here. I started doing idTech mods back in the 90's, which eventually landed me a job in the games industry. I haven't been involved in big mods in Doom, but in Q3 I was part of the Urban Terror crew and in Half-Life I was part of the They Hunger crew. Now I am a teacher - and ...
- Fri Jun 02, 2023 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Quake 2 TC - DEMO RELEASED!
- Replies: 58
- Views: 25948
Re: (WIP) Quake 2 TC - DEMO RELEASED!
Sorry for the necro, but I need to gush a bit. This is freaking incredible work. I thought you'd somehow imported the Quake 2 level geometry into GZDOOM, but no, you recreated the quake 2 levels with UDB bsp. That is an incredible achievement, and it turned out really, really nice. I am impressed ...
- Fri Jun 02, 2023 1:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Partial Conversion] DipSwitch - An Arcade-ish take on Doom!
- Replies: 5
- Views: 2040
Re: [Partial Conversion] DipSwitch - An Arcade-ish take on Doom!
The only thing I didn't understand was the point system, how does it work? Why do you redeem coins?
I was thinking about how to add to the arcady feel - you could ramp up the damage points of the weapons, and then spam 3x-4x the monsters to create a gibb-fest!
I was thinking about how to add to the arcady feel - you could ramp up the damage points of the weapons, and then spam 3x-4x the monsters to create a gibb-fest!
- Thu Jun 01, 2023 7:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Partial Conversion] DipSwitch - An Arcade-ish take on Doom!
- Replies: 5
- Views: 2040
Re: [Partial Conversion] DipSwitch - An Arcade-ish take on Doom!
Hey this was great fun!
I love the arcady feel, great work with the GUI and HUD. Also the checkpoint system works great to add to the feeling. Also the variation in gameplay and the level markers were very nice. Great work!
I love the arcady feel, great work with the GUI and HUD. Also the checkpoint system works great to add to the feeling. Also the variation in gameplay and the level markers were very nice. Great work!
- Wed May 31, 2023 4:05 pm
- Forum: Script Library
- Topic: [ZScript] ZForms 1.0
- Replies: 25
- Views: 18165
Re: [ZScript] ZForms 1.0
*Edit* Fixed it. If you are using the latest gzdoom there is a small bug in ZForms in "Frame.zsc" line 4 and 5. Change uint to int and you will be able to run the script. Thank you for an awesome framework. I am trying to get ZForms to work. I've gotten SimpleMenu.ZS to work, without the ...