Search found 29 matches

by Tails Butt
Wed Aug 11, 2010 2:12 am
Forum: ZDoom (and related) News
Topic: ZDoom 2.5.0
Replies: 101
Views: 54698

Re: ZDoom 2.5.0

Now to revisit polyobjects in future mapping! Was also one of those with minimal luck, But this should change everything even for those who've always made great use of them! This is a big day in ZDooM's evolution! Many thanks!
by Tails Butt
Fri Apr 02, 2010 11:47 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143460

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

And I was thinking how much I could abuse decorate as a little personal Manhattan project to create a realistic nuke? Sure put my thoughts to shame!
by Tails Butt
Fri Mar 26, 2010 2:16 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2232] idbeholdv Cheat Increases Item Count
Replies: 4
Views: 574

Re: [r2232] idbeholdv Cheat Increases Item Count

If read that way, It's not the items You've collected, But how many are to be. Like if the automap says there are 16 items in a map, It will be 17 after You use this. I think it is fairly adverse since it probably explains why I've been looking for non existent items on some maps. It can be quite ...
by Tails Butt
Sat Feb 27, 2010 10:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 146846

Re: PlayStation Doom TC

As is I believe is best, The closer to PSX originality the better. Was interesting in some cases. (The poll mis-voted me)
by Tails Butt
Sun Jan 31, 2010 4:03 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143460

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

I thought you would be participating when I saw that, Amazing job! Anything I can think of saying is just an understatement!
by Tails Butt
Sat Jan 02, 2010 12:05 am
Forum: ZDoom (and related) News
Topic: ZDoom is 2.4.0 years old now.
Replies: 21
Views: 19154

Re: ZDoom is 2.4.0 years old now.

Have really been looking forward to this release with it's many new features and fixes! ZDoom will always be the best port any game in history ever got! I just cannot say anything else about it, Well done Randy!
by Tails Butt
Tue Oct 27, 2009 6:39 pm
Forum: Abandoned/Dead Projects
Topic: Doom Mutator Contest - Congrats alysiumX!
Replies: 49
Views: 7796

Re: [VOTE NOW] Doom Mutator Contest! See Voting rules...

I vote Movie Cam. Fun to see Doomguy in all his coolness while duking it out with the monsters, Quite genius!

Mention goes to Randoomv2, It can create some interesting surprises.
by Tails Butt
Thu Oct 22, 2009 3:18 pm
Forum: Closed Bugs [GZDoom]
Topic: [r1909] Just another Software Rendering Bug
Replies: 7
Views: 457

Re: [r1909] Just another Software Rendering Bug

A savegame of that E4M3 area with the bug present. Oddly enough it only happened to me after I summoned a bunch of shotguns at that spot so even a few of them fell down into the lava pit which I went to collect. When I got back the effect was there. Tried again but couldn't get it to happen again.
by Tails Butt
Tue Oct 20, 2009 10:18 pm
Forum: Closed Bugs [GZDoom]
Topic: [1764] Melee weapons not "sticking" ...
Replies: 15
Views: 2181

Re: [1764] Melee weapons not "sticking" ...

A little easier with the cacodemon as a fish in a barrel and friendly.
by Tails Butt
Tue Oct 20, 2009 6:18 pm
Forum: Editing (Archive)
Topic: Doom Builder Map Units
Replies: 9
Views: 1033

Re: Doom Builder Map Units

I like metric myself too. I'd find having such a reference helpful for re-creating real life buildings and places with more accuracy.
by Tails Butt
Tue Oct 20, 2009 1:56 am
Forum: TCs, Full Games, and Other Projects
Topic: PlayStation Doom TC
Replies: 308
Views: 146846

Re: PlayStation Doom TC

I have been playing this TC for a long time and love it! Playing such a TC was but a mere dream before I discovered this! The only thing I've found missing is the gibbed sound that plays when either the player or a monster is crushed. Crush: POL5 A -1 A_PlaySound ("Misc/Gibbed") stop Just adding ...
by Tails Butt
Wed Oct 07, 2009 2:20 am
Forum: General
Topic: Mod Pet Peeves
Replies: 269
Views: 13267

Re: Mod Pet Peeves

That's quite true. I see a lack of unique fire setting weapons. I sure haven't seen any flamethrowers that even remotely mimic their real life versions. They can be made quite interesting if done with creative decorate code.
by Tails Butt
Fri Oct 02, 2009 5:16 pm
Forum: Editing (Archive)
Topic: Floor fog effects
Replies: 7
Views: 2409

Re: Floor fog effects

Most helpful example. Gives me ideas to expand on for both layered fog and dynamic sky clouds to experiment with.
by Tails Butt
Wed Sep 16, 2009 9:41 pm
Forum: General
Topic: What did you call monsters before you knew their real names?
Replies: 102
Views: 7341

Re: What did you call monsters before you knew their real names?

Much alike. The Barons when I first saw them struck me as a cross between a pig and bull. And always thought the Cyber looked like a sort of anthromorphic bull like creature (Was a tough guy to see in SNES graphics), The roar even remotely sounded akin. Was interestingly different to fight despite ...
by Tails Butt
Wed Sep 09, 2009 5:24 am
Forum: General
Topic: What did you call monsters before you knew their real names?
Replies: 102
Views: 7341

Re: What did you call monsters before you knew their real names?

I never knew any of the names when I first got into Doom with the Snes since I got only the cartridge about 6/8 years ago. I didn't exactly know what Doom was even about so my imagination was free to run quite wild with what many monters were called or were supposed to be. Never been good with names ...

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