Search found 9 matches

by cawmageddon
Thu Nov 30, 2023 7:33 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692398

KISSINGER'S TECHBASE

Ladies and gentledemons, we all know about Thatcher's Techbase . on november 29, Henry Kissinger kicked the bucket. there is a tremendous opportunity here. the opportunity for a WAD like no other. a WAD which will single handedly - through artistic might - reverse the disastrous direction of ...
by cawmageddon
Wed Jun 14, 2023 5:50 pm
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Re: Access System's Username

inkoalawetrust wrote: Wed Jun 14, 2023 9:35 am Yeah, that's what yum is talking about, the GetUsername() method gets the name CVAR of the player whose struct belongs to.
Oh, thank you ! :oops:
by cawmageddon
Sun Jun 11, 2023 5:02 am
Forum: Scripting
Topic: PlayerSound for morph not working?
Replies: 0
Views: 278

PlayerSound for morph not working?

Hi all, I want to morph the player into a female version for one area of the map and back. The female character is called "Telos", so I have got some sounds and defined them in SNDINFO as follows: FEMUSER1 FEMUSER1 FEMDEATH FEMDEATH FEMPAIN1 FEMPAIN1 FEMPAIN2 FEMPAIN2 FEMPAIN3 FEMPAIN3 FEMPAIN4 ...
by cawmageddon
Thu Jun 01, 2023 3:21 am
Forum: Mapping
Topic: Link Offset Mismatch With No Multi-Portals?
Replies: 0
Views: 765

Link Offset Mismatch With No Multi-Portals?

I have a static portal set up going between two copies of a house. Both lineportals are set up correctly. They are aligned to the grid, have a space for the player, and precisely the same length and angle (though facing opposite directions). They do have fixed point lengths instead of integer, which ...
by cawmageddon
Tue May 30, 2023 7:03 pm
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Re: Access System's Username

yum13241 wrote: Tue May 30, 2023 8:08 am
cawmageddon wrote: Sun May 28, 2023 7:50 am Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact.
What I meant was getting the name CVar. That is the name the player uses in game.
Oh, I thought you meant GetUserName() from the Player struct
by cawmageddon
Mon May 29, 2023 11:23 pm
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Re: Access System's Username

Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact. Given the wide range of styles a person can set their system username with, that may not be any better. Depending on what it's set to, it may even come across as confusing ...
by cawmageddon
Sun May 28, 2023 7:50 am
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Re: Access System's Username

Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact.
by cawmageddon
Fri May 26, 2023 12:58 am
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Re: Access System's Username

yum13241 wrote: Thu May 25, 2023 11:00 am But that's not exposed in ZScript. Just because it's possible in C++ doesn't mean we'll get to see it in ZScript.
Oh nooooooo :{
Do you have any idea how one might go about implementing it?
by cawmageddon
Thu May 25, 2023 6:52 am
Forum: Scripting
Topic: Access System's Username
Replies: 12
Views: 1189

Access System's Username

Hi All, I'm making a horror wad and I think it'd be cool to break the fourth wall at one point and have a demon address the player by their real name, or at least the name of their user account in their system. Since gzdoom is running C/C++ this should be easy to implement for windows and linux ...

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