Search found 9 matches
- Thu Nov 30, 2023 7:33 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692398
KISSINGER'S TECHBASE
Ladies and gentledemons, we all know about Thatcher's Techbase . on november 29, Henry Kissinger kicked the bucket. there is a tremendous opportunity here. the opportunity for a WAD like no other. a WAD which will single handedly - through artistic might - reverse the disastrous direction of ...
- Wed Jun 14, 2023 5:50 pm
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
Re: Access System's Username
Oh, thank you !inkoalawetrust wrote: ↑Wed Jun 14, 2023 9:35 am Yeah, that's what yum is talking about, the GetUsername() method gets the name CVAR of the player whose struct belongs to.

- Sun Jun 11, 2023 5:02 am
- Forum: Scripting
- Topic: PlayerSound for morph not working?
- Replies: 0
- Views: 278
PlayerSound for morph not working?
Hi all, I want to morph the player into a female version for one area of the map and back. The female character is called "Telos", so I have got some sounds and defined them in SNDINFO as follows: FEMUSER1 FEMUSER1 FEMDEATH FEMDEATH FEMPAIN1 FEMPAIN1 FEMPAIN2 FEMPAIN2 FEMPAIN3 FEMPAIN3 FEMPAIN4 ...
- Thu Jun 01, 2023 3:21 am
- Forum: Mapping
- Topic: Link Offset Mismatch With No Multi-Portals?
- Replies: 0
- Views: 765
Link Offset Mismatch With No Multi-Portals?
I have a static portal set up going between two copies of a house. Both lineportals are set up correctly. They are aligned to the grid, have a space for the player, and precisely the same length and angle (though facing opposite directions). They do have fixed point lengths instead of integer, which ...
- Tue May 30, 2023 7:03 pm
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
Re: Access System's Username
Oh, I thought you meant GetUserName() from the Player structyum13241 wrote: ↑Tue May 30, 2023 8:08 amWhat I meant was getting the name CVar. That is the name the player uses in game.cawmageddon wrote: ↑Sun May 28, 2023 7:50 am Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact.
- Mon May 29, 2023 11:23 pm
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
Re: Access System's Username
Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact. Given the wide range of styles a person can set their system username with, that may not be any better. Depending on what it's set to, it may even come across as confusing ...
- Sun May 28, 2023 7:50 am
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
Re: Access System's Username
Hm, I want to create a sense of horror so having the demon address the player as "PLAYER1" won't really have the same impact.
- Fri May 26, 2023 12:58 am
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
- Thu May 25, 2023 6:52 am
- Forum: Scripting
- Topic: Access System's Username
- Replies: 12
- Views: 1189
Access System's Username
Hi All, I'm making a horror wad and I think it'd be cool to break the fourth wall at one point and have a demon address the player by their real name, or at least the name of their user account in their system. Since gzdoom is running C/C++ this should be easy to implement for windows and linux ...