Search found 17 matches

by Giomancer
Fri Jan 31, 2014 11:49 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 536575

Re: Custom Texture Thread.

Marnetmar wrote:Why is there a UAC logo on the skull switch?
Ours is not to reason why..
by Giomancer
Fri Jan 31, 2014 11:47 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 536575

Re: Custom Texture Thread.

Hellstorm Archon wrote:Who remembered when the UAC is apparently going to be a thing, according to this website?
Huh. Interesting. I have to say your placement choices seem a little odd to me for most of them, but I do like the logo overall.
by Giomancer
Tue Oct 03, 2006 9:20 pm
Forum: Editing (Archive)
Topic: Switch puzzle help
Replies: 4
Views: 244

*jaw drops*

You made my day, you have no idea! Thanks HotWax!

- Gio
by Giomancer
Tue Oct 03, 2006 6:32 pm
Forum: Editing (Archive)
Topic: Switch puzzle help
Replies: 4
Views: 244

Switch puzzle help

Here's what I'm trying to do. I've made an area of my Heretic map that is basically a prison cell. As such, the line has the GATMETL5 texture across the middle as well as the IMPASSABLE flag. I'm trying to make a switch puzzle that will unlock the cell when all of the switches have been disengaged ...
by Giomancer
Mon Feb 21, 2005 4:49 pm
Forum: Editing (Archive)
Topic: Polyobj door
Replies: 3
Views: 204

Hm, with some experimenting, it turned out all right. Thanks, Graf. :)

- Gio
by Giomancer
Mon Feb 21, 2005 3:06 pm
Forum: Editing (Archive)
Topic: Polyobj door
Replies: 3
Views: 204

Ah. I see. Well, I'll just have to go into my DoomBuilder config and name those lines something less... confusing.

Now I need to find a way to fix the graphical errors I get. It just doesn't look right when it's closed for some reason, like there's a gap between the door and the post. :\

- Gio
by Giomancer
Mon Feb 21, 2005 5:58 am
Forum: Editing (Archive)
Topic: Polyobj door
Replies: 3
Views: 204

Polyobj door

OK. I have (finally!) a properly constructed swinging double door. The problem is that I want it to stay open after the special gets activated. No data on the wiki or in Rick's tutorials.

Any ideas anyone?

- Gio
by Giomancer
Thu Dec 30, 2004 4:12 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 6402

Sorry about the bumpage, I just got back. *hugs computer* Anyway, I was really more concerned about the underwater bit. Can a person swim up and down? I seem to recall that you could drown underwater, but I haven't heard much of it since. I ask because if freeform movement is possible, I won't have ...
by Giomancer
Fri Dec 24, 2004 7:58 pm
Forum: Editing (Archive)
Topic: *cough* ZooM *cough*
Replies: 106
Views: 6402

I'd like to help make a track or two. I had a brilliant idea as I was riding in a car to Arizona, a good 6-hour drive. I would like to know, however, how well ZDoom is fixed for working underwater. I can do it the traditional Boom style, but I'd really rather not if ZDoom can do it better some other ...
by Giomancer
Mon Dec 20, 2004 8:43 pm
Forum: Editing (Archive)
Topic: Know your fellow editors...
Replies: 375
Views: 29119

*ahem* Bump. Sorry. :) Name: Michael Exline Handle: Giomancer (or Gio) Age: 24 Location: Simi Valley, California, USA. IWADs: Ultimate Doom, Doom1, Doom 2, Plutonia, Evilution, Heretic (5 episode version), Hexen (inc. Deathkings), and... Strife!! (I have the box. Heh.) Preferred IWAD: Heretic Ports ...
by Giomancer
Thu Jan 08, 2004 12:18 am
Forum: Editing (Archive)
Topic: See what is possible with ZDBSP
Replies: 31
Views: 1539

Well, I used to be a ZDoom snob until Eternity came out and I got involved with some early bug testing. Now I have Vavoom, Eternity, ZDoom, Legacy, Doomsday, EDGE, and PrBoom installed. And instead of warez I actually own all of the Dooms, Heretic, Hexen, and Strife is in the mail. ^.^ And yeah, I ...
by Giomancer
Tue Jul 22, 2003 12:01 am
Forum: Networking
Topic: Networking forum?
Replies: 28
Views: 7041

As they say in the forums at some other website: Posts are best left as quality, NOT quantity. There's no reason at all to have a high post count. There don't appear to be any ranks on these forums, and having lots of posts does not signify in any way that you are better than anybody else. Think ...
by Giomancer
Mon Jul 21, 2003 11:31 pm
Forum: General
Topic: hi-resolution sprites
Replies: 16
Views: 6088

Ummm... Yes Randy. But that's not what I meant and you know it! :twisted:
by Giomancer
Mon Jul 21, 2003 10:51 pm
Forum: General
Topic: Can't wait for DoomScript
Replies: 30
Views: 8670

What did you do to tick them all off?
by Giomancer
Mon Jul 21, 2003 10:22 pm
Forum: General
Topic: hi-resolution sprites
Replies: 16
Views: 6088

Hmm, that is sad that they switched engines; they're the only reason I downloaded Doomsday. It is a good TC, though. I had been using Vavoom to get my 3D fix before that. While I like the engine, there really isn't much out for it, which is why my Heretic Project™ (One) will be for Vavoom. To get ...

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