is there a setting to have the automap by default zoomed out at max ?
since everytime i play a map, i press tab and then hold the "minus" key to totally zoom out the map :/
is there a way to set the max zoom out as the default way ?
Search found 21 matches
- Sun Dec 10, 2023 10:58 pm
- Forum: Technical Issues
- Topic: gzdoom automap zoomed out by default
- Replies: 0
- Views: 3184
- Sun Dec 03, 2023 4:06 am
- Forum: Gameplay Mods
- Topic: hexen mod by nixos (weapons and items tweaked)
- Replies: 3
- Views: 1519
Re: hexen mod by nixos (weapons and items tweaked)
version 6.0
the 3 anti-heroes can be morphed into pigs
heresiarch and korax life set to 100%
https://www.mediafire.com/file/3x8u5p01 ... d.zip/file
the 3 anti-heroes can be morphed into pigs
heresiarch and korax life set to 100%
https://www.mediafire.com/file/3x8u5p01 ... d.zip/file
- Tue Sep 19, 2023 1:23 pm
- Forum: Closed Bugs [GZDoom]
- Topic: i think i found a typo error in zscript !
- Replies: 5
- Views: 1653
Re: i think i found a typo error in zscript !
They are completely harmless, though. Maybe, but they look bad. I'm going to go after them. and fixed sorry rachael, if i did not think about it early but: a few minutes ago i used notepad++ search file function and also found these two other typos: gzdoom\zscript\actors\inventory\powerups.zs (1 ...
- Tue Sep 19, 2023 3:18 am
- Forum: Closed Bugs [GZDoom]
- Topic: i think i found a typo error in zscript !
- Replies: 5
- Views: 1653
i think i found a typo error in zscript !
// Blue torch -------------------------------------------------------------- class BlueTorch : Actor { Default { Radius 16; Height 68;; ProjectilePassHeight -16; +SOLID } States { Spawn: TBLU ABCD 4 BRIGHT; Loop; } } // Short green column ------------------------------------------------------ class ...
- Sat Sep 16, 2023 5:40 am
- Forum: Gameplay Mods
- Topic: [Released] Doom mod with soulcube, unmaker and ...
- Replies: 11
- Views: 3294
Re: [Released] Doom mod with soulcube, unmaker and ...
version 6.0 up !
- Mon May 22, 2023 2:10 am
- Forum: Gameplay Mods
- Topic: hexen mod by nixos (weapons and items tweaked)
- Replies: 3
- Views: 1519
Re: hexen mod by nixos (weapons and items tweaked)
version 5.4 i changed the way heresiarch and korax behaves... heresiarch moves faster, casts faster, spends less time idle, and his shield duration is reduced by 60% korax immediately hides when first damaged, then when the door to his hiding rooms are open he keeps teleporting for a few seconds ...
- Thu May 18, 2023 5:39 pm
- Forum: Gameplay Mods
- Topic: [Released] Doom mod with soulcube, unmaker and ...
- Replies: 11
- Views: 3294
Re: [Released] Doom mod with soulcube, unmaker and ...
update 5.2 modified unmaker... now deals damage close enough to d64 version, also behaves close enough to d64 version... with 2 exceptions: it uses souls, and not holding down the fire key you shoot only 1 laser ray update 6.0 1) revenant dual shot improved 2) now shotgun is replaced by double ...
- Thu May 18, 2023 3:54 pm
- Forum: Scripting
- Topic: problems when firing projectiles and moving
- Replies: 2
- Views: 204
problems when firing projectiles and moving
when i fire a weapon like plasmagun, all projectiles exit from the weapon if i do not move
but if i strafe right whilw shooting, i can now see projectiles exiting from thin air on my left
is there a way to make all projectiles being aligned, even while i am moving and shooting ?
but if i strafe right whilw shooting, i can now see projectiles exiting from thin air on my left
is there a way to make all projectiles being aligned, even while i am moving and shooting ?
- Thu May 18, 2023 7:55 am
- Forum: Gameplay Mods
- Topic: [Released] Doom mod with soulcube, unmaker and ...
- Replies: 11
- Views: 3294
Re: [Released] Doom mod with soulcube, unmaker and ...
I would assume that you want this to be one of those mods? the ones where it takes every ounce of skill you have to play it properly? Don't worry, there was one I made that was EXTREMELY difficult, but I shelved it during the drama :^/ not really... it all started with me modding quake2 (https ...
- Thu May 18, 2023 12:11 am
- Forum: Gameplay Mods
- Topic: hexen mod by nixos (weapons and items tweaked)
- Replies: 3
- Views: 1519
Re: hexen mod by nixos (weapons and items tweaked)
version 5.2
i forgot to add the gldefs of the lightning ceiling/floor projectile that lasts longer, and of the 4th tier mage weapon projectiles
plus i reduced centaur and centaur leader block time by 20%
i forgot to add the gldefs of the lightning ceiling/floor projectile that lasts longer, and of the 4th tier mage weapon projectiles
plus i reduced centaur and centaur leader block time by 20%
- Wed May 17, 2023 4:07 am
- Forum: Gameplay Mods
- Topic: hexen mod by nixos (weapons and items tweaked)
- Replies: 3
- Views: 1519
hexen mod by nixos (weapons and items tweaked)
tldr: on one side the monsters are "softer" 80% hitpoints, on the other side you lose all your inventory items when you change hub (use or lose) mana crystal gives 10 mana instead of 15, but you can collect up to 600, also quartz flask is now no-pickup, instant use and mystic urn heals 50 many ...
- Tue May 16, 2023 3:01 am
- Forum: Gameplay Mods
- Topic: [Released] Doom mod with soulcube, unmaker and ...
- Replies: 11
- Views: 3294
Re: [Released] Doom mod with soulcube, unmaker and ...
new version 5.1 (i thought i was done... but) 1) rocket icon made tiny to avoid interference with inventory pickup items 2) bfg now deals more damage, it is a little more damaging than usual (it is easier to kill cyberdemon in 2 shots, and mastermind/baronOFhell in 1 shot also easier to clean rooms ...
- Mon May 08, 2023 2:17 am
- Forum: Gameplay Mods
- Topic: [Released] Doom mod with soulcube, unmaker and ...
- Replies: 11
- Views: 3294
Re: [WIP] Doom mod with soulcube, unmaker and ...
i upped the version to 5.0, the mod should be finished for the time being
the soul ammo icon is now tiny enough not to interfere with inventory objects
for whoever tried the mod: i hope you liked to hear the 12 demonic voices (that are spoken when a demonic key drops)
the soul ammo icon is now tiny enough not to interfere with inventory objects
for whoever tried the mod: i hope you liked to hear the 12 demonic voices (that are spoken when a demonic key drops)
- Sun May 07, 2023 12:15 pm
- Forum: Technical Issues
- Topic: sprite rendering order...
- Replies: 0
- Views: 619
sprite rendering order...
i have a corpse remain sprite covering a DropItem object (hexen like weapon piece) i was wondering if there is a setting that gives precedence, or if there a way to modify DropItem "zNix_UnmakerPieceSelector", 255, 1; to be in onobscured view (the object spawned is a randomspawner) so far at the end ...
- Sun May 07, 2023 8:14 am
- Forum: General
- Topic: a question for "serious" doom players
- Replies: 7
- Views: 890
Re: a question for "serious" doom players
Maybe I'm not too "serious" of a player then, lol hum, honestly that was the first word my brain came up with ^^ i play this game from 1993 (at that time: floppy disks, 486dx2 66mhz with no soundblaster so... no sound :'( and of course dos and no mouse, no strafing O_o) and only recently i started ...