Search found 5 matches

by TRONTRON
Mon Apr 28, 2025 7:43 am
Forum: Scripting
Topic: Trouble getting rid of the wretched jump delay
Replies: 0
Views: 155

Trouble getting rid of the wretched jump delay

In Gzdoom when you jump there is a horrible delay before your able to jump again. I have seen many people complain about this, but I have seen close to no ways to resolve it. In order to get rid of it I have implemented the below code, but that comes with the strange problem that you jump really ...
by TRONTRON
Sun Apr 27, 2025 9:14 pm
Forum: Assets (and other stuff)
Topic: monster sizes are so small
Replies: 6
Views: 580

Re: monster sizes are so small

That tells me precisely what I needed to know thank you
by TRONTRON
Sun Apr 27, 2025 3:52 pm
Forum: Assets (and other stuff)
Topic: monster sizes are so small
Replies: 6
Views: 580

monster sizes are so small

I am currently making new monsters for my doom mod but I notice that the original sprite size for monsters is just so very small. When I'm making my monsters do I have to make them this small or is there a way to size them down in game?
by TRONTRON
Sun Apr 23, 2023 3:43 pm
Forum: Scripting
Topic: Gun cant find class to replace???
Replies: 2
Views: 217

Re: Gun cant find class to replace???

Gez wrote:
> Those errors are from Doom Builder, right? You need to add gzdoom.pk3 as a
> resource so it can read the definitions for the standard actors.


your so right
by TRONTRON
Sun Apr 23, 2023 2:22 pm
Forum: Scripting
Topic: Gun cant find class to replace???
Replies: 2
Views: 217

Gun cant find class to replace???

Im incredibly new to doom modding, Ive been trying to make my own weapons but it is for some reason trying to replace the chainsaw and the chaingun? and the wad isnt working. erm did I do something wrong??? My code (sorry if I uploaded it wrong) ACTOR Marine: DoomPlayer { Player.WeaponSlot 1, Fist ...

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