Search found 5 matches
- Mon Apr 28, 2025 7:43 am
- Forum: Scripting
- Topic: Trouble getting rid of the wretched jump delay
- Replies: 0
- Views: 155
Trouble getting rid of the wretched jump delay
In Gzdoom when you jump there is a horrible delay before your able to jump again. I have seen many people complain about this, but I have seen close to no ways to resolve it. In order to get rid of it I have implemented the below code, but that comes with the strange problem that you jump really ...
- Sun Apr 27, 2025 9:14 pm
- Forum: Assets (and other stuff)
- Topic: monster sizes are so small
- Replies: 6
- Views: 580
Re: monster sizes are so small
That tells me precisely what I needed to know thank you
- Sun Apr 27, 2025 3:52 pm
- Forum: Assets (and other stuff)
- Topic: monster sizes are so small
- Replies: 6
- Views: 580
monster sizes are so small
I am currently making new monsters for my doom mod but I notice that the original sprite size for monsters is just so very small. When I'm making my monsters do I have to make them this small or is there a way to size them down in game?
- Sun Apr 23, 2023 3:43 pm
- Forum: Scripting
- Topic: Gun cant find class to replace???
- Replies: 2
- Views: 217
Re: Gun cant find class to replace???
Gez wrote:
> Those errors are from Doom Builder, right? You need to add gzdoom.pk3 as a
> resource so it can read the definitions for the standard actors.
your so right
> Those errors are from Doom Builder, right? You need to add gzdoom.pk3 as a
> resource so it can read the definitions for the standard actors.
your so right
- Sun Apr 23, 2023 2:22 pm
- Forum: Scripting
- Topic: Gun cant find class to replace???
- Replies: 2
- Views: 217
Gun cant find class to replace???
Im incredibly new to doom modding, Ive been trying to make my own weapons but it is for some reason trying to replace the chainsaw and the chaingun? and the wad isnt working. erm did I do something wrong??? My code (sorry if I uploaded it wrong) ACTOR Marine: DoomPlayer { Player.WeaponSlot 1, Fist ...