Search found 15 matches

by Minidoomer21
Sun Jul 16, 2023 4:35 pm
Forum: Off-Topic
Topic: Don't click this, too 9001spooky
Replies: 2
Views: 1803

Don't click this, too 9001spooky

I've actually been finding these endless challenges thrilling. Also, boo.

"Can't stop the rock" - Sisyphean Rock Unit #1.6
by Minidoomer21
Thu Jul 06, 2023 10:10 pm
Forum: Off-Topic
Topic: A request for permission
Replies: 5
Views: 2106

Re: A request for permission

Also, i like to leave the toilet seat up.
by Minidoomer21
Thu Jul 06, 2023 8:14 am
Forum: Off-Topic
Topic: A request for permission
Replies: 5
Views: 2106

Re: A request for permission

I've been enjoying all these endless challenges, and being honorable with fair play is an even more worthy challenge. Believe it or not, the west hates dog abuse while the east hates cat abuse. That being said, the internet in general hates animal abuse. This is where we can find common ground, and ...
by Minidoomer21
Thu Jul 06, 2023 6:20 am
Forum: Off-Topic
Topic: A request for permission
Replies: 5
Views: 2106

A request for permission

SIKE! This the wrong post!
To those who looked at this before today, you would not believe how good i got you, stinky.
by Minidoomer21
Fri Apr 28, 2023 10:46 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176870

Re: ARACNOCIDE 2.4 (Updated 27/Mar/23)

Hopefully, the "Weapons only" version can get a working link.
by Minidoomer21
Thu Apr 06, 2023 3:07 pm
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 360
Views: 142523

Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)

I was thinking of making the Quick-punch a standalone addon, but i'm not quite sure how to do it properly. Anyone got any ideas?
by Minidoomer21
Sun Apr 02, 2023 12:38 pm
Forum: Gameplay Mods
Topic: Resizable Hero - A Doom mod where you can be bigger or smaller
Replies: 4
Views: 1499

Re: Resizable Hero - A Doom mod where you can be bigger or smaller

That's an interesting idea, I'll definitely keep it in mind once I start working on the mod again, I have a lot more to learn before I start getting that working lol. Thanks for the feedback btw, I'm glad you like it! I can PM you some example code you can use if you want. Although i have to admit ...
by Minidoomer21
Sat Apr 01, 2023 2:55 pm
Forum: Gameplay Mods
Topic: Resizable Hero - A Doom mod where you can be bigger or smaller
Replies: 4
Views: 1499

Re: Resizable Hero - A Doom mod where you can be bigger or smaller

"Mini-me, you complete me." - Dr. Evil Anyways, this is a nice mod. An idea that might improve future versions i can come up with is this, hopefully this helps. "Mod Menu compatibility that allows you to cycle through which marine you spawn as, powerups come with the class that either give you the ...
by Minidoomer21
Sat Mar 18, 2023 6:18 pm
Forum: Gameplay Mods
Topic: y2k Doom [nostalgia for y2k era Doom modding]
Replies: 9
Views: 4806

Re: y2k Doom [nostalgia for y2k era Doom modding]

speaking of y2k doom mods, anyone remember DooM Vercetti or RedHeadMetalC's "Nightmare Maze" series? I noticed that it's hard to find old doom community content nowadays.
by Minidoomer21
Wed Mar 15, 2023 1:44 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218713

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

A_D_M_E_R_A_L wrote: > 2.9a (15/1/23)[spoiler]New BFG sprites (by Iamcarrotmaster) > Changed the player sounds > Removed the blinking effect from Parital Invis and Light Amp > Goggles[/spoiler] > > 2.9b (15/2/23)[spoiler]Added a toggleable option for projectile loop sounds > Crushed gibs will go ...
by Minidoomer21
Sun Mar 12, 2023 10:28 am
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272835

Re: HXRTC Project Golden Edition Plus R12 (30 Dec 2022)

Hexereticdoom wrote: > [quote=Minidoomer21 post_id=1237439 time=1677455461 user_id=37788] > here's the addon, feel free to add it as an optional if you feel like it. > https://www.dropbox.com/s/bhlaisgsx5wnbsn/HXRTCSPIT.PK3?dl=0 > there's one keybind and you bind that to spit on every press of that ...
by Minidoomer21
Thu Mar 09, 2023 2:33 pm
Forum: Gameplay Mods
Topic: ParryMe 1.1.1 - Universal Parrying
Replies: 15
Views: 8017

Re: ParryMe 1.1.1 - Universal Parrying

mamaluigisbagel wrote: > Just got this crash when parrying an Aspect of Iris' butterfly from > [url=https://forum.zdoom.org/viewtopic.php?t=69883]Angelic Aviary[/url]. > The parry usually works (though giving you a crazy combo) but this happened > when parrying in quick succession. > > [b]Load Order ...
by Minidoomer21
Sat Mar 04, 2023 9:23 pm
Forum: Gameplay Mods
Topic: Extra Lives for GZDoom!
Replies: 13
Views: 7090

Re: Extra Lives for GZDoom!

A Wolf3D lives system, i like it.
by Minidoomer21
Tue Feb 28, 2023 3:05 pm
Forum: Gameplay Mods
Topic: ParryMe 1.1.1 - Universal Parrying
Replies: 15
Views: 8017

Re: ParryMe 1.1 - Universal Parrying

I was wondering if it was okay you added an "I'm not gonna sugarcoat it"-type parry sound as an optional parry sound?
by Minidoomer21
Sun Feb 26, 2023 5:51 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272835

Re: HXRTC Project Golden Edition Plus R12 (30 Dec 2022)

Hexereticdoom wrote: > [quote=Clown_Number_42 post_id=1235082 time=1673292246 user_id=37080] > It's okay if the kick has to be implemented differently, i can just use the NTMAI > kick addon and alter it. Got any example code ideas for making aerial attacks have a > different animation? > [/quote ...

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