I've actually been finding these endless challenges thrilling. Also, boo.
"Can't stop the rock" - Sisyphean Rock Unit #1.6
Search found 15 matches
- Sun Jul 16, 2023 4:35 pm
- Forum: Off-Topic
- Topic: Don't click this, too 9001spooky
- Replies: 2
- Views: 1803
- Thu Jul 06, 2023 10:10 pm
- Forum: Off-Topic
- Topic: A request for permission
- Replies: 5
- Views: 2106
Re: A request for permission
Also, i like to leave the toilet seat up.
- Thu Jul 06, 2023 8:14 am
- Forum: Off-Topic
- Topic: A request for permission
- Replies: 5
- Views: 2106
Re: A request for permission
I've been enjoying all these endless challenges, and being honorable with fair play is an even more worthy challenge. Believe it or not, the west hates dog abuse while the east hates cat abuse. That being said, the internet in general hates animal abuse. This is where we can find common ground, and ...
- Thu Jul 06, 2023 6:20 am
- Forum: Off-Topic
- Topic: A request for permission
- Replies: 5
- Views: 2106
A request for permission
SIKE! This the wrong post!
To those who looked at this before today, you would not believe how good i got you, stinky.
To those who looked at this before today, you would not believe how good i got you, stinky.
- Fri Apr 28, 2023 10:46 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176870
Re: ARACNOCIDE 2.4 (Updated 27/Mar/23)
Hopefully, the "Weapons only" version can get a working link.
- Thu Apr 06, 2023 3:07 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 142523
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
I was thinking of making the Quick-punch a standalone addon, but i'm not quite sure how to do it properly. Anyone got any ideas?
- Sun Apr 02, 2023 12:38 pm
- Forum: Gameplay Mods
- Topic: Resizable Hero - A Doom mod where you can be bigger or smaller
- Replies: 4
- Views: 1499
Re: Resizable Hero - A Doom mod where you can be bigger or smaller
That's an interesting idea, I'll definitely keep it in mind once I start working on the mod again, I have a lot more to learn before I start getting that working lol. Thanks for the feedback btw, I'm glad you like it! I can PM you some example code you can use if you want. Although i have to admit ...
- Sat Apr 01, 2023 2:55 pm
- Forum: Gameplay Mods
- Topic: Resizable Hero - A Doom mod where you can be bigger or smaller
- Replies: 4
- Views: 1499
Re: Resizable Hero - A Doom mod where you can be bigger or smaller
"Mini-me, you complete me." - Dr. Evil Anyways, this is a nice mod. An idea that might improve future versions i can come up with is this, hopefully this helps. "Mod Menu compatibility that allows you to cycle through which marine you spawn as, powerups come with the class that either give you the ...
- Sat Mar 18, 2023 6:18 pm
- Forum: Gameplay Mods
- Topic: y2k Doom [nostalgia for y2k era Doom modding]
- Replies: 9
- Views: 4806
Re: y2k Doom [nostalgia for y2k era Doom modding]
speaking of y2k doom mods, anyone remember DooM Vercetti or RedHeadMetalC's "Nightmare Maze" series? I noticed that it's hard to find old doom community content nowadays.
- Wed Mar 15, 2023 1:44 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218713
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
A_D_M_E_R_A_L wrote: > 2.9a (15/1/23)[spoiler]New BFG sprites (by Iamcarrotmaster) > Changed the player sounds > Removed the blinking effect from Parital Invis and Light Amp > Goggles[/spoiler] > > 2.9b (15/2/23)[spoiler]Added a toggleable option for projectile loop sounds > Crushed gibs will go ...
- Sun Mar 12, 2023 10:28 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272835
Re: HXRTC Project Golden Edition Plus R12 (30 Dec 2022)
Hexereticdoom wrote: > [quote=Minidoomer21 post_id=1237439 time=1677455461 user_id=37788] > here's the addon, feel free to add it as an optional if you feel like it. > https://www.dropbox.com/s/bhlaisgsx5wnbsn/HXRTCSPIT.PK3?dl=0 > there's one keybind and you bind that to spit on every press of that ...
- Thu Mar 09, 2023 2:33 pm
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8017
Re: ParryMe 1.1.1 - Universal Parrying
mamaluigisbagel wrote: > Just got this crash when parrying an Aspect of Iris' butterfly from > [url=https://forum.zdoom.org/viewtopic.php?t=69883]Angelic Aviary[/url]. > The parry usually works (though giving you a crazy combo) but this happened > when parrying in quick succession. > > [b]Load Order ...
- Sat Mar 04, 2023 9:23 pm
- Forum: Gameplay Mods
- Topic: Extra Lives for GZDoom!
- Replies: 13
- Views: 7090
Re: Extra Lives for GZDoom!
A Wolf3D lives system, i like it.
- Tue Feb 28, 2023 3:05 pm
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8017
Re: ParryMe 1.1 - Universal Parrying
I was wondering if it was okay you added an "I'm not gonna sugarcoat it"-type parry sound as an optional parry sound?
- Sun Feb 26, 2023 5:51 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272835
Re: HXRTC Project Golden Edition Plus R12 (30 Dec 2022)
Hexereticdoom wrote: > [quote=Clown_Number_42 post_id=1235082 time=1673292246 user_id=37080] > It's okay if the kick has to be implemented differently, i can just use the NTMAI > kick addon and alter it. Got any example code ideas for making aerial attacks have a > different animation? > [/quote ...