Search found 4 matches

by Centimanus
Sat Jan 21, 2023 5:28 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418451

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

How do I tell if my grenades are off cooldown? Is there a way to do so without looking carefully at the item's icon (although I couldn't tell any visible difference with Leech)?
by Centimanus
Fri Jan 20, 2023 1:42 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 115300

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along those lines. Any idea what part could be to blame?
by Centimanus
Fri Jan 20, 2023 1:56 am
Forum: Gameplay Mods
Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
Replies: 74
Views: 32547

Re: LEGION - The HoD Monster Mod Update 3 8/21/22

How possible is the idea of NPC barons & revenants armed with weapons that emulate some of the player weapons from their respective HoD games? The possibility of fighting barons armed with Azazel autocannons and up or even something as simple as revenants that shoot Grave bolts besides their ...
by Centimanus
Thu Jan 19, 2023 10:37 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 467259

Re: [4.3] Corruption Cards - Choose cards that alter your game!

Found out about the Specialists card and I'm in love. Question: For making variant Specialists, is there a way to make it pick a specific monster, or from a monster group or species for the different roles? For example, making it so it always picks a hell noble for the tank or a doom 2 monster for ...

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