Search found 5 matches

by MisterFroz
Wed Feb 22, 2023 4:03 am
Forum: Levels
Topic: [GZDoom] Overlook City (Jump allowed)
Replies: 3
Views: 2740

Re: [GZDoom] Overlook City (Jump allowed)

-In the bank/morgue (blood bank?) if you could make it so one of two of the drawers were open or could be opened this would make it easier to get the goodies up above. -Used the Rox to jump up to the Soul sphere (oh and I just found the secret teleporter). Oh and I just noticed the fence behind ...
by MisterFroz
Sat Jan 28, 2023 12:19 pm
Forum: Levels
Topic: [GZDoom] Weird West (Jump allowed)
Replies: 5
Views: 3018

Re: [GZDoom] Weird West

Thanks for the fun little map, and I enjoyed reading about the source materials/inspiration. A few notes: -I think the secret windows (chainsaw and BFG) should have some type of clue that they exist otherwise its very unlikely most players will find them. -The shotgun at the start, the cross on the ...
by MisterFroz
Sat Jan 28, 2023 11:10 am
Forum: Levels
Topic: [GZDoom] Overlook City (Jump allowed)
Replies: 3
Views: 2740

[GZDoom] Overlook City (Jump allowed)

Hello everyone, This map was meant to be part of my old Blood-inspired mod. I started developing it during 2018, but I couldn't complete it due to some complicated personal circumstances. My previous map was based on the Wild West era level of Duke Nukem: Time to Kill, so I felt like that game was a ...
by MisterFroz
Fri Jan 20, 2023 6:22 am
Forum: Levels
Topic: [GZDoom] Weird West (Jump allowed)
Replies: 5
Views: 3018

Re: [GZDoom] Weird West

Actually, I found the earlier one much harder - too many open spaces surrounded by enemies especially hitscanners. I like this, it was just right for me on HMP, as a casual player who has no aspirations to be a DoomGod. The texturing and special effects were nice too. Only thing I found a bit much ...
by MisterFroz
Tue Jan 17, 2023 9:11 am
Forum: Levels
Topic: [GZDoom] Weird West (Jump allowed)
Replies: 5
Views: 3018

[GZDoom] Weird West (Jump allowed)

Hello everyone, This map was originally part of the "Bonus Levels" episode of my Blood-inspired mod, Blood: Dead on Arrival. It was one of only two levels that I made from scratch specifically for that TC during 2018. This map is heavily based on the Wild West era level of the Duke Nukem spin-off ...

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