Search found 1188 matches
- Mon Jul 15, 2024 11:36 am
- Forum: Graphic/Audio Patches
- Topic: NashGore NEXT v1.0
- Replies: 16
- Views: 15177
Re: NashGore NEXT v1.0
Given I've used the previous NashGore mods in the past, what major changes does this version have compared to the other ones?
- Thu Apr 20, 2023 7:42 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 46139
Re: Changes In Forum Administration
This is the best possible action to take in regarding the debacle that has happened recently. Thank you.
- Thu Apr 20, 2023 1:07 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 80181
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
In the nearly 30 years (IE around 1995-1996) I've been playing, modding and mapping for this game, never would I have thought something of this magnitude unravel and be both disappointed and disgusted on how this was handled in general. I sincerely hope that in light of this that we can move on and ...
- Mon Jan 30, 2023 11:57 am
- Forum: Levels
- Topic: Maps of Chaos - Overkill RC1 out!
- Replies: 337
- Views: 144795
Re: Maps of Chaos - Overkill RC1 out!
As long as you are having fun, that's what counts 

- Wed Apr 27, 2022 11:16 am
- Forum: Creation, Conversion, and Editing
- Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
- Replies: 197
- Views: 140955
Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]
Hexen content is pretty minimal at this point and has a long way to go still, Heretic has some support but neither are as fleshed out as Doom and Doom 2 (incl. Final Doom). There's some experimentation with other things, such as Chex Quest 3, HacX 1.2 and Harmony, but don't expect guaranteed results ...
- Mon Apr 25, 2022 6:33 am
- Forum: Levels
- Topic: Maps of Chaos - Overkill RC1 out!
- Replies: 337
- Views: 144795
Re: Maps of Chaos - Overkill RC1 out!
I don't plan on altering either, sorry!
- Sat Mar 19, 2022 4:41 pm
- Forum: Technical Issues
- Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
- Replies: 7
- Views: 751
Re: Screenshot resolution cut in half on GZDoom 4.7.x
It is on 1.0. and it looks like the Custom Pixel Scaling was left on 1280x540 for some reason.
No idea how it got to that but changing it to my 21:9 ratio resolution fixed it.
No idea how it got to that but changing it to my 21:9 ratio resolution fixed it.
- Sat Mar 19, 2022 12:21 pm
- Forum: Technical Issues
- Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
- Replies: 7
- Views: 751
Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
I am running native 2560x1080 resolution with GZDoom 4.7.1 (and few earlier versions) but ever since I moved to Win10 last August, my screenshot resolution was cut in half. Not sure what's causing this problem of mine..
Problem appears to be resolved now.
Problem appears to be resolved now.
- Tue Mar 01, 2022 3:05 pm
- Forum: Creation, Conversion, and Editing
- Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
- Replies: 197
- Views: 140955
Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]
If I didn't say this earlier in the thread..
It's great to see this getting more attention, given having evolved from ObAddon to Obsidian..
It's great to see this getting more attention, given having evolved from ObAddon to Obsidian..
- Thu Jan 13, 2022 4:30 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94965
Re: Relighting Doom v1.0 [Updated 1/13/22] - Now With PLR
I like this concept, shall you wanna go for the semi-realistic gameplay mechanic.
- Wed Dec 01, 2021 4:15 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 145082
Re: Zagemod (v1.5 In Development, pg 23)
Didn't think you could build mods as sophisticated like this 

- Wed Dec 01, 2021 1:10 am
- Forum: Graphic/Audio Patches
- Topic: Improved Keen + PSX dead bodies 4 doom 2
- Replies: 7
- Views: 7073
Re: Improved Keen
Rotational sprites for Keen? Pretty handy I'd say.
- Sat Nov 06, 2021 3:18 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39245
Re: [Release] The D64ifier... for D64ifying your game.
Been waiting/looking for something like this! Edit: Works wonderfully but the flashlight makes my GPU (RX 590 8GB) and CPU (Ryzen 7 3700X) struggle frameratewise. Some reason some monsters (Caco, Hell Knight) were not showing blood splats when shooting them. This is using latest version of GZDoom (4 ...
- Sat Sep 25, 2021 2:57 pm
- Forum: Assets (and other stuff)
- Topic: Does an 8 side rotation player sprites w/ weapons exist?
- Replies: 0
- Views: 455
Does an 8 side rotation player sprites w/ weapons exist?
I know one exists that has the original 5 + mirrored sides but is there one with a full rotation set for the weapons our there?
- Sun Jul 25, 2021 4:25 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.6.1 released
- Replies: 36
- Views: 47258
Re: GZDoom 4.6.1 released
Very nice, keep up the good work.