Search found 1188 matches

by Armaetus
Mon Jul 15, 2024 11:36 am
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 16
Views: 15177

Re: NashGore NEXT v1.0

Given I've used the previous NashGore mods in the past, what major changes does this version have compared to the other ones?
by Armaetus
Thu Apr 20, 2023 7:42 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 46139

Re: Changes In Forum Administration

This is the best possible action to take in regarding the debacle that has happened recently. Thank you.
by Armaetus
Thu Apr 20, 2023 1:07 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 80181

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

In the nearly 30 years (IE around 1995-1996) I've been playing, modding and mapping for this game, never would I have thought something of this magnitude unravel and be both disappointed and disgusted on how this was handled in general. I sincerely hope that in light of this that we can move on and ...
by Armaetus
Mon Jan 30, 2023 11:57 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 144795

Re: Maps of Chaos - Overkill RC1 out!

As long as you are having fun, that's what counts :)
by Armaetus
Wed Apr 27, 2022 11:16 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 140955

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Hexen content is pretty minimal at this point and has a long way to go still, Heretic has some support but neither are as fleshed out as Doom and Doom 2 (incl. Final Doom). There's some experimentation with other things, such as Chex Quest 3, HacX 1.2 and Harmony, but don't expect guaranteed results ...
by Armaetus
Mon Apr 25, 2022 6:33 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 144795

Re: Maps of Chaos - Overkill RC1 out!

I don't plan on altering either, sorry!
by Armaetus
Sat Mar 19, 2022 4:41 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 751

Re: Screenshot resolution cut in half on GZDoom 4.7.x

It is on 1.0. and it looks like the Custom Pixel Scaling was left on 1280x540 for some reason.

No idea how it got to that but changing it to my 21:9 ratio resolution fixed it.
by Armaetus
Sat Mar 19, 2022 12:21 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 751

Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)

I am running native 2560x1080 resolution with GZDoom 4.7.1 (and few earlier versions) but ever since I moved to Win10 last August, my screenshot resolution was cut in half. Not sure what's causing this problem of mine..

Problem appears to be resolved now.
by Armaetus
Tue Mar 01, 2022 3:05 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 140955

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

If I didn't say this earlier in the thread..

It's great to see this getting more attention, given having evolved from ObAddon to Obsidian..
by Armaetus
Thu Jan 13, 2022 4:30 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94965

Re: Relighting Doom v1.0 [Updated 1/13/22] - Now With PLR

I like this concept, shall you wanna go for the semi-realistic gameplay mechanic.
by Armaetus
Wed Dec 01, 2021 4:15 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 390
Views: 145082

Re: Zagemod (v1.5 In Development, pg 23)

Didn't think you could build mods as sophisticated like this :D
by Armaetus
Wed Dec 01, 2021 1:10 am
Forum: Graphic/Audio Patches
Topic: Improved Keen + PSX dead bodies 4 doom 2
Replies: 7
Views: 7073

Re: Improved Keen

Rotational sprites for Keen? Pretty handy I'd say.
by Armaetus
Sat Nov 06, 2021 3:18 pm
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 39245

Re: [Release] The D64ifier... for D64ifying your game.

Been waiting/looking for something like this! Edit: Works wonderfully but the flashlight makes my GPU (RX 590 8GB) and CPU (Ryzen 7 3700X) struggle frameratewise. Some reason some monsters (Caco, Hell Knight) were not showing blood splats when shooting them. This is using latest version of GZDoom (4 ...
by Armaetus
Sat Sep 25, 2021 2:57 pm
Forum: Assets (and other stuff)
Topic: Does an 8 side rotation player sprites w/ weapons exist?
Replies: 0
Views: 455

Does an 8 side rotation player sprites w/ weapons exist?

I know one exists that has the original 5 + mirrored sides but is there one with a full rotation set for the weapons our there?
by Armaetus
Sun Jul 25, 2021 4:25 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.6.1 released
Replies: 36
Views: 47258

Re: GZDoom 4.6.1 released

Very nice, keep up the good work.

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