Search found 5 matches
- Thu Nov 07, 2024 6:23 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.13.2 Released
- Replies: 4
- Views: 6732
Re: GZDoom 4.13.2 Released
Is this meant to support the id24 animated skies? Or just the interlevel lumps?
- Thu Mar 30, 2023 1:21 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648485
Re: Ashes Afterglow TC - quick update page 111
So I already asked this a few pages back, but I'm going to try once more in the hopes that somebody can satisfy my curiosity; when you get your bike back, if you stick around and help the guards kill the monsters instead of just tearing ass out of there, one of them drops a necklace/locket. Does ...
- Tue Jan 17, 2023 5:16 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87135
- Mon Jan 16, 2023 10:08 am
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87135
Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
I'm having a problem. I cleared my stats to start fresh with a vanilla playthrough and the HUD works fine, tracks weapons, kills, XP...but the F11 menu displays no weapons. Did I fuck something up? Just using standard Doom 2 WAD, GZDoom 4.9, War Trophies 1.11.
- Tue Dec 20, 2022 5:57 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648485
Re: Ashes Afterglow TC - quick update page 111
Just finished a full run of 2063 Enriched & Afterglow (I played the OG2063 back in 2018), and it's a goddamn masterpiece. It's beautiful: Doom-esque gunplay, Half-Life style exploration, really interesting twists on some standard post-apocalypse themes that I won't spoil here. I am 100% stoked for ...