Search found 110 matches

by AlphaEnt
Sat Feb 15, 2025 1:18 am
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!

Doosk 5th anniversary update available now! 6gbmv9_Ce_M Some of the new features: * Optional "Dusk HD" weapon sprites (Separate download, 360p/720p versions available, pick one) * Optional "DECOHACK/MBF21" weapons demake , for those that wants to play on KEX Doom, DSDA Doom or any complevel-21 ...
by AlphaEnt
Sun Feb 02, 2025 1:34 am
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon

Am I right to assume that the included texture mod only works with the included map? I've tried using the texture mod without the included map, hoping to give a Dusk aesthetic to Doom (or more specifically, Doom Fusion). Yeah. For now, the texture pack are meant to be used for either the included ...
by AlphaEnt
Tue Jan 28, 2025 3:14 pm
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon

Doosk's 5th anniversary update coming soon! It's been a long time =P So, i'm quite sastified with the way the mod currently is now, that doesn't mean i'm done yet! In addition to the 10+ multiplayer levels i've done in the past, I still want to include a singleplayer level pack before calling the ...
by AlphaEnt
Fri Sep 06, 2024 1:39 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27144

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

I don't know exactly where to ask this, so considering some of the people that contributed to the port are around here, I feel like asking: "Is there a way to force an uploaded mod to work on Doom 2/Nerve IWAD instead of Doom 1?" Recently updated a mod of mine inside the kex port, then tweaked some ...
by AlphaEnt
Sun Sep 01, 2024 10:45 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142786

Re: The WIP Thread

OddYokai wrote: Fri Feb 23, 2024 8:34 pm Screenshot from my upcoming standalone Gzdoom Game, called "Warped".

(Level 2-2 Acid Oasis)

Looking good!
by AlphaEnt
Wed Feb 14, 2024 2:39 pm
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 4th Anniversary update available now!

Doosk update available now! =P 4 new multiplayer maps (for a total of 10 levels), 2 Singleplayer "test" levels, One "horde mode" level that recreates Skulltag's invasion from scratch with ACS, a bunch of bugfixes and lots of fun awaits on latest doosk update =P https://imgur.com/edUYi8o.png Latest ...
by AlphaEnt
Wed Feb 07, 2024 3:14 pm
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 4th Anniversary update coming feb 14th!

Long text of wall incoming, be warned =P (Yep, took my time to reply, haha) I don't really want to ask this, but I know someone will (or likely already has) so just to get it out of the way, any plans for the HD models? Considering that would include enemies too, I figure if it was planned, it would ...
by AlphaEnt
Mon Feb 05, 2024 10:42 pm
Forum: Gameplay Mods
Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Replies: 70
Views: 39961

Re: Doosk, aka Dusk weapons rip. 4th anniversary update coming feb 14th!

Oh hai! So, it's that time of the year again, where I make another Doosk update. I updated the mod last year with one new multiplayer level and few bugfixes, but I didn't wanted to bring back to life this forum for such a small deal. But now that the mod is reaching it's 4th anniversary and i'll be ...
by AlphaEnt
Sun Sep 10, 2023 1:13 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142786

Re: The WIP Thread

Something I've did while I was bored.
The weapons mod was already done for a while, but thought it would be fun if I did few levels wolf-3d style to include to that mod.

The mod will be updated eventually, no date for it yet, as it's still missing props.
by AlphaEnt
Thu Aug 17, 2023 3:18 pm
Forum: Levels
Topic: Doom Episode - 1 Remaster (demo available)
Replies: 33
Views: 41888

Re: Doom Episode - 1 Remaster (demo available)

Really good stuff. Already commented with screenshots like a year ago, but just for fun, i'm sharing some footage of the mappack being played with one of my mod's that ports doom '16 weapons into classic doom. I like the mashup combo of how 2016 weapons looks on doom 3 style of maps and doom 2 style ...
by AlphaEnt
Wed Jul 12, 2023 8:59 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142786

Re: The WIP Thread

DoomKrakken wrote: Thu Jul 06, 2023 5:12 pm Yo, I had no idea you were on the forums, and for so long too... :D

Good to see you, man. :D
Good to see ya too!
Ye, I've been for quite a while, but almost never posted because of language barrier.
by AlphaEnt
Mon Jul 03, 2023 10:34 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142786

Re: The WIP Thread

After a bunch of years, finally i'm about to release version 1.0 of Titan.
Showcasing some of its features on a new trailer.

by AlphaEnt
Thu Mar 09, 2023 9:28 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142786

Re: The WIP Thread



Welp, took me long enough, but I am finally next to finish the version 1.0 of titan. (or at least what it was originally meant to be 1.0)
by AlphaEnt
Thu Jan 19, 2023 12:25 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523701

Re: The Still New What Did You Last Do Thread

A little something i've been working on the past week

Dual deagles


Dual autoshot
by AlphaEnt
Mon Dec 19, 2022 8:54 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523701

Re: The Still New What Did You Last Do Thread

Currently working on a sequel of a project i've did for latest reload magazine gamejam. It is not zdoom related, but i may have a plan in the far future to make a doom port of it. (i've used efpse engine for the gamejam, but thought the animations in a way that could be easily ported into gzdoom ...

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