Search found 14 matches

by twipley
Thu Jan 20, 2011 9:20 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Pillarboxing widescreen resolutions
Replies: 4
Views: 806

Re: Pillarboxing widescreen resolutions

I believe this can be solved by using the "Chocolate Doom" port. :)
by twipley
Thu Jan 20, 2011 3:04 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Pillarboxing widescreen resolutions
Replies: 4
Views: 806

Re: Pillarboxing widescreen resolutions

You mean, for example using a 16:9 1080p monitor, using 1440 instead of 1920 as the horizontal resolution? For example, in section 1 of the following readme: http://www.pbernert.com/gpupeteogl209.zip, is explained such a software solution for widescreen users. I may have been through bad luck, but I ...
by twipley
Thu Jan 20, 2011 11:26 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Pillarboxing widescreen resolutions
Replies: 4
Views: 806

Pillarboxing widescreen resolutions

Hello everybody, There is already the (LB) option next to some resolutions. Why not add the (PB) one, too? Pillarboxes (that is, black bars on both sides) would be useful for people wanting to maintain the 4:3 ratio, however without wanting everything to be stretched. I know this can be done through ...
by twipley
Thu Jan 20, 2011 10:51 am
Forum: General
Topic: (Help) joystick autoexec.cfg particularities
Replies: 1
Views: 274

(Help) joystick autoexec.cfg particularities

Hello everybody, I am (desperately) trying to configure the controller in the "Joystick options." Thing is, I want my .ini file to be set as read-only, and at the same time to be put in such a way to accept any controller (that is, ones with a different [Joy:DI:{...}], such as constrainedly ...
by twipley
Wed Mar 18, 2009 8:44 am
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

Honestly though, its not that bad. I concur. I've talked about that issue in the other thread, but it already was turned off, and i couldn't notice. :S In fact, what I've just found out was: - (that is using uncapped): turning on v-sync just makes me feel the input delay; - (that is using capped ...
by twipley
Tue Mar 17, 2009 7:47 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

i've found that opengl-port is just different graphics. the big "purist" deal comes from the gameplay imno, where capped fps plays a role in changing the "game feeling." i'm on the fence too, but for me its either capped-software or uncapped-gl (strange thing, isn't it?). p.s. to cap the framerate ...
by twipley
Tue Mar 17, 2009 12:46 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

I prefer uncapped, too. [...] As I play in 1920 x 1200, the capped framerate makes the game look like it's choking, even though it's not. Strange thing, I play uncapped, too, but only on the net. So it's capped-software-in-SP (zdoom), but uncapped-GL-in-MP (skulltag). A lot of the motions, sprite ...
by twipley
Mon Mar 16, 2009 9:10 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

that's right, there is a way to remove it: http://tinyurl.com/inputlag

btw, my preference on the capping is "turned on." furthermore, wasd keys, always run, and native res. :)
by twipley
Mon Mar 16, 2009 1:08 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

I've been using uncapped ever since the very, very first version that had it (2.0.47i, the "secret" semi-member-exclusive version that Biff was kind enough to share with me back in the 2003 days). I like smoothness. It's nice. oh, i didn't know zdoom was capped at some point. maybe the decision to ...
by twipley
Mon Mar 16, 2009 12:28 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

Enjay wrote:People are unlikely to register at the ST forums just to discuss frame capping.
not so much have been said there except in the first few posts. better to continue the thread here, instead.
by twipley
Mon Mar 16, 2009 12:24 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

xaser, you may be right. though i often have the impulse of going with dialectics! :) something i like about zdoom is the vanilla-feeling. when i play multiplayer (skulltag), i like using opengl, but when i get back to single-player (that is, shareware doom), i somehow like to use software (zdoom ...
by twipley
Mon Mar 16, 2009 12:02 pm
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

Re: FPS Capping (external thread)

are you sure you're not confusing zdaemon and skulltag? i believe skulltag activation to be not much of an hassle. ;) concerning the forum choice. i had to decide between two choices: here, or there. i hope the idea of a discussion reuniting doom players from multiple forums make sense. as i've said ...
by twipley
Mon Mar 16, 2009 10:17 am
Forum: General
Topic: FPS Capping (external thread)
Replies: 32
Views: 2052

FPS Capping (external thread)

i have started a thread on the skulltag forum on the subject of fps-capping preferences, and would like you to register there (i know this is much to ask) so we can all have a discussion, where would be gathered a significant number of point of views (which is what we are looking for). so it doesn't ...
by twipley
Sun Mar 08, 2009 10:00 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239619

Re: ZDoom Wiki Thread

hello. is there any reason to specify "1" after "-deathmatch?"

http://zdoom.org/wiki/Command_line_parameters
http://zdoom.org/wiki/Multiplayer

e.g. zdoom -host 2 -deathmatch 1 -warp 01
versus zdoom -host 2 -deathmatch -warp 01

thanks,
twipley

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