Search found 21 matches
- Sun Sep 28, 2025 7:07 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
AccuDeath updated to version 3.2.1! Nothing major, but a few new updates have been introduced for the latest version of AccuDeath: -Dynamic Light Scaling A new AccuDeath option now allows for scaling the size of dynamic lights if enabled. -Mod Support More mods have been included for support ...
- Mon Jun 02, 2025 1:29 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
Some major developments have allowed for a new AccuDeath update to version 3.2! [/b][/u] There are several new features including a couple that make this a big update moving forward: -Dynamic Lights! Deaths now emit color matched dynamic lights for improved realism which can be enabled or disabled ...
- Sun Feb 16, 2025 12:03 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV3.1 Update!
AccuDeath has been updated to version 3.1! After a much longer than anticipated wait I have finally gotten around to releasing this small update. -A new menu option for AccuDeath has been added to allow for some customization of the damage type for Doom barrels and Cacoballs. A check for custom ...
- Sat Nov 16, 2024 3:40 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV3.0: A Doom/Heretic/Hexen Death Effects Mod [V3.0 Released!]
A couple of monsters I lured into getting crushed by a crusher, I noticed they have the burn effect when they die. Not sure if this is a bug with the mod, or something else I'm using. I caught this bug not too long ago and already have a fix for the eventual next version. Nothing major but still ...
- Thu Oct 31, 2024 8:41 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV3.0: A Doom/Heretic/Hexen Death Effects Mod [V3.0 Released!]
Is it intentional that enemies keep their coloration effect upon being resurrected? When I first saw it during development no, but I really liked the idea of recently charred victims being resurrected and coming back for you. So long as it doesn’t cause unintentional behavior I figured it would be w ...
- Sat Oct 26, 2024 11:38 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
Oh also, maybe you should check if the actor that died has a Death state of the damage type that killed it using FindState(). i.e checking for If (!FindState("Death.Fire",True)) So that the custom fire death effects will NOT be applied to actors that already have their fire death state. This was ...
- Mon Oct 14, 2024 8:39 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
---Progress Report--- I have been working on some updates that have brought AccuDeath closer to my original vision and will be testing hopefully sometime soon! At first I was aiming for an incremental update, but there's enough changed and improved that I felt a full 3.0 was appropriate. There have ...
- Sat Sep 21, 2024 6:24 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
UPDATE: I think I found a bug. When I started Sigil 1, all Cacodemon corpses were instead live Cacodemons. Thanks for the bug report. I did indeed reproduce the issue with just AccuDeath. It looks like the CheckReplacement() method of replacing monsters was the cause. Using the "replaces" keyword ...
- Wed Sep 04, 2024 9:14 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
It should be pretty easy. You'll want to modify the code of the projectile itself and not the weapon code. Most will look like this in something like Slade: Class FireProjectile : Actor { Default { Projectile; Height 2; Radius 2; +BRIGHT } } Within the Default block you'll want to add the DamageType ...
- Tue Sep 03, 2024 7:49 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
Nice mod, looks to be nice and compatible too. I was wondering how have you made your screenshots look like that? They have a real 'back of the box screenshots' look that I really dig. Thank you. I’m not too sure how I got the look honestly. The screens were too dark originally so I just raised s ...
- Mon Sep 02, 2024 3:57 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
I'm curious, (though maybe an obvious answer) does this game give accurate deaths to enemies killed by Legacy of Rust's weapons (The Incinerator and Calamity Blade) since they both use fire? Love the idea of this mod and will add it to my vanilla presets, but was just wondering about that. It ...
- Mon Sep 02, 2024 10:15 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
AccuDeath has now been updated to AccuDeathV2.0 with big changes. Death effects are now universal and extend to both monsters and players. Damage types were added to all necessary projectiles from Doom/Heretic/Hexen to allow full compatibility with all three games. See original post for video and ...
- Sat May 04, 2024 2:02 pm
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 21
- Views: 6775
AccuDeathV3.2.1: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
4niDyiSk698 AccuDeathV3.2.1 Released! (GZDoom 4.14.2 required) AccuDeath is a mod friendly Doom/Heretic/Hexen mod for GZDoom that adds simple color and effects to death animations based on the damage type of the killing blow. These damage types were added to every projectile as needed for all three ...
- Thu Oct 26, 2023 7:58 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 100638
Re: ReLite
I've been meaning to play through Doom I, II, and Final Doom again lately, but I'm honestly just holding off until this next release now!
- Mon Sep 25, 2023 7:44 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 100638
Re: ReLite
So far the first few maps of Doom 1 & 2 that I've tried look amazing. Using "bmplus_textures" brought in all the necessary light sources in each map and gave everything familiar a new ambience! I particularly love how the light dances just above nukage flats along with their animation. I haven't ...