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by Henderick
Fri May 23, 2014 11:55 am
Forum: Editing (Archive)
Topic: (Unknown) flags
Replies: 3
Views: 471

Re: (Unknown) flags

Thank you both, that answered my questions very well :D So the flag on flags2 that I never understood seems to be the ONMOBJ one, it also seems to appears when they are inside something and not only when they are on something... The reason it drove me crazy was the Strife Inquisitor who always got ...
by Henderick
Thu May 22, 2014 11:36 pm
Forum: Editing (Archive)
Topic: (Unknown) flags
Replies: 3
Views: 471

(Unknown) flags

I used the search function here and on the wiki and couldn't find anything about them. Whenever I 'Info' monsters, there's sometimes a flag or more which is just called (unknown). There's always one at flags6 and flags3 when they are dead, so they must have anything to do with the corpse behavior I ...
by Henderick
Fri Mar 14, 2014 7:14 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on? For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible? Does anyone know? My guess would be to configure the INI itself. I would like to, but I don't know ...
by Henderick
Fri Mar 14, 2014 8:48 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

Henderick wrote:Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on?
For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible?
Does anyone know?
by Henderick
Fri Mar 14, 2014 7:09 am
Forum: Closed Bugs [GZDoom]
Topic: [Since 2.8-pre362] Player Corpses reset Scale
Replies: 8
Views: 696

[Since 2.8-pre362] Player Corpses reset Scale

Since the bug of Player skins for different classes has been fixed, the Player corpses start to get huge/tiny when they are done So, if you have a skin for your class that has a scale of 0.1, for example, the corpse you will leave behind will get very huge when respawning, it resets it's scale to 1 ...
by Henderick
Thu Mar 06, 2014 6:58 pm
Forum: Closed Bugs [GZDoom]
Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
Replies: 15
Views: 1401

Re: [Since 2.7.0] A second custom Playerclass can't choose s

Fixed. Thank you, it works. But now there is another bug Whenever you select a Skin with another scale defined and then die and respawn in deathmatch, coop or the allowrespawn flag on, the corpse you leave behind will have a scale of 1 :( That means if your skin for the class has a scale of 0.1 the ...
by Henderick
Sun Feb 23, 2014 9:21 pm
Forum: Closed Bugs [GZDoom]
Topic: [Since ever I guess]Cast of Character issues
Replies: 8
Views: 1152

Re: [Since ever I guess]Cast of Character issues

Or maybe just ignore that and just loop the "See" state? That would be the best way in my opinion. Renderstyle weren't implemented in vanilla But at least it's partially possible to do something that it looks like that in the Cast Call, that's why I think this is not really important to implement ...
by Henderick
Sun Feb 23, 2014 9:07 pm
Forum: Closed Bugs [GZDoom]
Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
Replies: 15
Views: 1401

Re: [Since 2.7.0] A second custom Playerclass can't choose s

Graf Zahl wrote:Unfortunately I have no idea where to begin to sort out that mess.
Well everything worked fine on r3971 and gzdoom1477
Maybe just using the same code as in zdoom r3971 or gzdoom r1477 will fix the problem?
by Henderick
Sat Jan 25, 2014 2:24 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on?
For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible?
by Henderick
Wed Dec 25, 2013 9:47 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_JumpIfChildrenAmount
Replies: 5
Views: 444

Re: A_JumpIfChildrenAmount

But for the most vanilla of the vanilla necessities, Henderick, what you could do is have each minion spawned give the master a token, the first thing they do when they spawn called MinionCount or something. Just have the master perform inventory checks for that in the mean time. Then when the ...
by Henderick
Tue Dec 24, 2013 10:59 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_JumpIfChildrenAmount
Replies: 5
Views: 444

A_JumpIfChildrenAmount

I really need an action which does a check on how many children a master has. I thought about A_JumpIfChildrenAmount("amount") because I know that there are some complications about master/children checks and I want to keep it simple, so I hope it is. :? It should perform a state jump if "amount" is ...
by Henderick
Sun Dec 22, 2013 3:58 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

But hmm I want to avoid adding anything to the children. In fact the Master I want to do is a random spawner thing who just summons one monster out of a list of hundreds. As there are more than a hundred different actors who could be the masters child I'm more looking for a way the Master could do ...
by Henderick
Sun Dec 22, 2013 8:59 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

Is it possible for a Master to check the health of children? I want to do an actor who summons a child and then waits until its child dies before it does something else, but I need a possibility to check the health of children/a child without tags or map related specials, is it possible? Maybe with ...
by Henderick
Sun Dec 22, 2013 7:11 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

Is it possible for a Master to check the health of children?
I want to do an actor who summons a child and then waits until its child dies before it does something else, but I need a possibility to check the health of children/a child without tags or map related specials, is it possible?
by Henderick
Thu Dec 19, 2013 11:38 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896535

Re: The "How do I..." Thread

How do I let a Master check the health of its child?

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