Search found 50 matches
- Fri May 23, 2014 11:55 am
- Forum: Editing (Archive)
- Topic: (Unknown) flags
- Replies: 3
- Views: 471
Re: (Unknown) flags
Thank you both, that answered my questions very well :D So the flag on flags2 that I never understood seems to be the ONMOBJ one, it also seems to appears when they are inside something and not only when they are on something... The reason it drove me crazy was the Strife Inquisitor who always got ...
- Thu May 22, 2014 11:36 pm
- Forum: Editing (Archive)
- Topic: (Unknown) flags
- Replies: 3
- Views: 471
(Unknown) flags
I used the search function here and on the wiki and couldn't find anything about them. Whenever I 'Info' monsters, there's sometimes a flag or more which is just called (unknown). There's always one at flags6 and flags3 when they are dead, so they must have anything to do with the corpse behavior I ...
- Fri Mar 14, 2014 7:14 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on? For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible? Does anyone know? My guess would be to configure the INI itself. I would like to, but I don't know ...
- Fri Mar 14, 2014 8:48 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
Does anyone know?Henderick wrote:Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on?
For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible?
- Fri Mar 14, 2014 7:09 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 2.8-pre362] Player Corpses reset Scale
- Replies: 8
- Views: 696
[Since 2.8-pre362] Player Corpses reset Scale
Since the bug of Player skins for different classes has been fixed, the Player corpses start to get huge/tiny when they are done So, if you have a skin for your class that has a scale of 0.1, for example, the corpse you will leave behind will get very huge when respawning, it resets it's scale to 1 ...
- Thu Mar 06, 2014 6:58 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
- Replies: 15
- Views: 1401
Re: [Since 2.7.0] A second custom Playerclass can't choose s
Fixed. Thank you, it works. But now there is another bug Whenever you select a Skin with another scale defined and then die and respawn in deathmatch, coop or the allowrespawn flag on, the corpse you leave behind will have a scale of 1 :( That means if your skin for the class has a scale of 0.1 the ...
- Sun Feb 23, 2014 9:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Since ever I guess]Cast of Character issues
- Replies: 8
- Views: 1152
Re: [Since ever I guess]Cast of Character issues
Or maybe just ignore that and just loop the "See" state? That would be the best way in my opinion. Renderstyle weren't implemented in vanilla But at least it's partially possible to do something that it looks like that in the Cast Call, that's why I think this is not really important to implement ...
- Sun Feb 23, 2014 9:07 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
- Replies: 15
- Views: 1401
Re: [Since 2.7.0] A second custom Playerclass can't choose s
Graf Zahl wrote:Unfortunately I have no idea where to begin to sort out that mess.
Maybe just using the same code as in zdoom r3971 or gzdoom r1477 will fix the problem?Well everything worked fine on r3971 and gzdoom1477
- Sat Jan 25, 2014 2:24 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
Is it possible to configurate something on two keys, like SHIFT+D, CTRL+S and so on?
For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible?
For example if I want to drop my weapon I want to press SHIFT+Q, while Q alone is 'query item', is that possible?
- Wed Dec 25, 2013 9:47 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_JumpIfChildrenAmount
- Replies: 5
- Views: 444
Re: A_JumpIfChildrenAmount
But for the most vanilla of the vanilla necessities, Henderick, what you could do is have each minion spawned give the master a token, the first thing they do when they spawn called MinionCount or something. Just have the master perform inventory checks for that in the mean time. Then when the ...
- Tue Dec 24, 2013 10:59 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_JumpIfChildrenAmount
- Replies: 5
- Views: 444
A_JumpIfChildrenAmount
I really need an action which does a check on how many children a master has. I thought about A_JumpIfChildrenAmount("amount") because I know that there are some complications about master/children checks and I want to keep it simple, so I hope it is. :? It should perform a state jump if "amount" is ...
- Sun Dec 22, 2013 3:58 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
But hmm I want to avoid adding anything to the children. In fact the Master I want to do is a random spawner thing who just summons one monster out of a list of hundreds. As there are more than a hundred different actors who could be the masters child I'm more looking for a way the Master could do ...
- Sun Dec 22, 2013 8:59 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
Is it possible for a Master to check the health of children? I want to do an actor who summons a child and then waits until its child dies before it does something else, but I need a possibility to check the health of children/a child without tags or map related specials, is it possible? Maybe with ...
- Sun Dec 22, 2013 7:11 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
Is it possible for a Master to check the health of children?
I want to do an actor who summons a child and then waits until its child dies before it does something else, but I need a possibility to check the health of children/a child without tags or map related specials, is it possible?
I want to do an actor who summons a child and then waits until its child dies before it does something else, but I need a possibility to check the health of children/a child without tags or map related specials, is it possible?
- Thu Dec 19, 2013 11:38 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896535
Re: The "How do I..." Thread
How do I let a Master check the health of its child?