Search found 31 matches

by Felix_Margarita
Sat Nov 09, 2024 2:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81776

Re: Space Cats Saga+ (1.3) New Class Doomguy!

Fantastic work Timmy - love the new class.
by Felix_Margarita
Wed Aug 07, 2024 1:34 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 610
Views: 175530

Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)

Looking forward to seeing the changes!
by Felix_Margarita
Mon Jul 01, 2024 9:09 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 56902

Re: War Rooster v1.3 (20/08/2022)

BLSZDOOM wrote: Fri Jun 21, 2024 5:08 pm hellou there i have a request,could you add a hud option to see total ammo and armor?
Hitting the map key works like Cosmobyte said - there's also a handy universal hud mod you should check out.

viewtopic.php?t=78361
by Felix_Margarita
Mon Jul 01, 2024 9:07 am
Forum: Gameplay Mods
Topic: Octane Violence v1 (First release 01/07/24)
Replies: 21
Views: 5910

Re: Octane Violence v1 (First release 01/07/24)

Nice weapon set - all the weapons felt very straightforward and balanced. They're all still strong enough so that swapping to another weapon when emptying a mag didn't feel like working with a weaker weapon.
by Felix_Margarita
Mon Apr 01, 2024 5:08 pm
Forum: Gameplay Mods
Topic: Operation Terminal - Better than rotting on a hard drive.
Replies: 10
Views: 5737

Re: Operation Terminal - Better than rotting on a hard drive.

This is kinda fun... Does the AUG jam?
by Felix_Margarita
Mon Apr 01, 2024 3:57 pm
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9251

Re: Pour Liberté!

You're a machine, dude.
by Felix_Margarita
Tue Oct 24, 2023 10:46 am
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 146
Views: 42384

Re: FlexiHUD - a universal, extremely flexible HUD mod

I really like the hitmarker feature in this mod - but is there a plan to add a feedback for when an enemy is killed? Also, some mods like Trailblazer and Guncaster have resources (scrap and gold respectively) - could mechanics like those be accounted for? Greatly enjoying this, btw.
by Felix_Margarita
Mon Oct 23, 2023 1:20 pm
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 146
Views: 42384

Re: FlexiHUD - a universal, extremely flexible HUD mod

I really don't mean to be pesty, but... "Script error, "UniversalFlexibleHUD-main.pk3:menudef.txt" line 26: Unknown keyword 'UFHResetCCMD'" This is when it's launched by itself. Found the Issue, "UFHResetCCMD" was used instead of"JGPHUDResetCCMD" in menudef.txt Seconding this EDIT: Replacing all ...
by Felix_Margarita
Tue Oct 17, 2023 11:02 am
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 35
Views: 19839

Re: Outback Anarchy - Anarchy in the U.A.C.

This scratches so many sweet spots for me - it's not even fair lol. The guns are surprisingly powerful and I love that. I'm a big fan of how the Glock and Uzi are positioned (may get flak for this, but over the years I've come to dislike centered weapons). Just how the weapons are held says a lot ...
by Felix_Margarita
Tue Oct 17, 2023 10:52 am
Forum: Gameplay Mods
Topic: Raging Bull - Push It To The Limit
Replies: 65
Views: 26369

Re: Raging Bull - Push It To The Limit

This mod is tons of fun to play. The weapons hit hard, fast, and feel like they're ripped from a Miami Vice Doomclone that never got the recognition it should've. My only request/suggestion is a Cayate mod menu option for Torres. The voicework is fun and fits the theme of the mod, but sometimes it ...
by Felix_Margarita
Fri Oct 13, 2023 10:49 am
Forum: Gameplay Mods
Topic: [Doom] Super Shotgun Guy
Replies: 2
Views: 1863

Re: [Doom] Super Shotgun Guy

OP really said, "it doesn't hurt enough'.

Actually an interesting idea. Should offer a pretty substantial challenge.
by Felix_Margarita
Wed Oct 04, 2023 2:31 pm
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 14437

Re: YORU NO SEI - NAKU-NARU 2 !

Played around with the mod for awhile and I've got some thoughts as well: 1. The weapons are punchy and very smoothly animated -- however, there does feel like they need to be stronger. This is just a personal opinion, but if a mod has reload mechanics, then I think they can turn up the power a bit ...
by Felix_Margarita
Sun Sep 24, 2023 10:54 pm
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 14437

Re: YORU NO SEI - NAKU-NARU 2 !

Beautiful animation and sprite work.
by Felix_Margarita
Sun Apr 02, 2023 8:16 am
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9251

Re: Pour Liberté!

Dang man, how big is your mod portfolio?? This looks cool.

Going to give this a whirl at some point.
by Felix_Margarita
Fri Mar 31, 2023 8:21 am
Forum: Gameplay Mods
Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
Replies: 55
Views: 39477

Re: [NSFW] Succubus' Doom 0.1

Pro Succubus Doom when, Civvie?

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