Search found 5 matches

by Fluuschoen
Sat Nov 12, 2022 6:17 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142608

Re: Widescreen statusbars (v2206)

Looks like the mystery is solved. He is trying to use widescreen statusbar replacements with pwads that don't include an STBAR lump on their own. That means the original STARMS is used, which is the expected behavior. I'm afraid it's not meant to work like that, m8. However, you can fix it by ...
by Fluuschoen
Thu Nov 10, 2022 4:56 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142608

Re: Widescreen statusbars (v2206)

NightFright wrote: Thu Nov 10, 2022 3:51 pm You aren't even in widescreen mode judging from that screenshot. In that case you wouldn't need any of the statusbars from this project, TBH.
It works just as well with 4:3, and I would need it, because I'd like to change the status bar. STARMS is buggy in wide screen as well.
by Fluuschoen
Thu Nov 10, 2022 1:04 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142608

Re: Widescreen statusbars (v2206)

Delfino Furioso wrote: Thu Nov 10, 2022 11:35 am add "+LogFile .\path\to\file.log" to your gzdoom command line
then post the resulting file here
It's DSDA-Doom v0.24.2.
by Fluuschoen
Thu Nov 10, 2022 6:19 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142608

Re: Widescreen statusbars (v2206)

These patches only contain the STBAR patch, not the STARMS one (since it never changes). You are apparently loading some other mod that contains an STARMS lump (from the original statusbar, obviously), so it is shown. No. It has to be something else, because I NEVER use ANY mods (except for Doomkid ...
by Fluuschoen
Wed Nov 09, 2022 2:51 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142608

Re: Widescreen statusbars (v2206)

Hey,


If I put a HUD into the the proper autoload folder, a small portion of it, namely the 'Arms' box retains its original form, like you can see it on the picture below:

The 'Arms' box won't change. : (
The 'Arms' box won't change. : (

What is the reason for this and how can I make it work correctly?

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