I was thinking of sending my mod to someone to look at and see what exactly I'm missing cause for some reason, the brightmaps I'm trying to do for TNT isn't working how I want it to.
Search found 9 matches
- Mon Apr 10, 2023 8:52 pm
- Forum: Assets (and other stuff)
- Topic: How can I patch a brightmap in filter folders?
- Replies: 2
- Views: 748
- Mon Apr 03, 2023 7:25 pm
- Forum: Assets (and other stuff)
- Topic: How can I patch a brightmap in filter folders?
- Replies: 2
- Views: 748
How can I patch a brightmap in filter folders?
So I know how to imply brightmaps on custom textures but I'm struggling on how to apply brightmaps on patches and texture folders in the filter folders. For example in map 01 in Master Levels for Doom 2. Or in Map 27 in TNT. I checked in slade to see if both were the same size and they were. Just ...
- Fri Mar 10, 2023 10:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)
- Replies: 25
- Views: 12049
- Thu Mar 09, 2023 10:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)
- Replies: 25
- Views: 12049
Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)
Hey I gave the mod a run, I really love how this was done in GZDoom! Will this ever continue or has it long been cancelled or something?
- Wed Feb 08, 2023 12:32 am
- Forum: Scripting
- Topic: Player Speed - Stop input
- Replies: 6
- Views: 2617
Re: Player Speed - Stop input
I'm curious, is there a way to creation an options menu where the player can toggle between custom speed and default speed? I've been looking around Doomworld and other Discord servers and could not find an answer. I need guidance please?
- Wed Jan 11, 2023 4:17 pm
- Forum: Graphic/Audio Patches
- Topic: [ARROWS] Custom automap arrows
- Replies: 9
- Views: 4737
Re: [ARROWS] Custom automap arrows
I've been struggling to find something that could help me add this to my mod, thank you! I now wonder, can you change color of these arrows like say you want the triangle arrow to be green much like in Doom 64?
- Wed Nov 16, 2022 4:17 pm
- Forum: Resources
- Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
- Replies: 47
- Views: 24785
Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]
I wonder if this Archvile will get his pain, resurrection and death state animations? Cause I really love this interpretation of the monster!
- Sun Nov 06, 2022 3:39 pm
- Forum: Scripting
- Topic: I'm making a nailgun but something is wrong
- Replies: 1
- Views: 139
Re: I'm making a nailgun but something is wrong
Actually nevermind. I found the problem. Sorry ya'll!
- Sun Nov 06, 2022 1:30 pm
- Forum: Scripting
- Topic: I'm making a nailgun but something is wrong
- Replies: 1
- Views: 139
I'm making a nailgun but something is wrong
I'm doing a weapons mod as a side project and I have no idea what I'm doing wrong with my decorate code. Can someone around here give me a hand and see what I need to fix?
Here are images to show the problems:
https://imgur.com/a/eYe21a7
Here are images to show the problems:
https://imgur.com/a/eYe21a7