My first computer was 2007. I bought this one a month ago (not new). What can I know about computers?
I came here through Google. I think: other users will also be able to find this page - if they have similar problems with the game.
Search found 7 matches
- Tue Nov 29, 2022 4:51 am
- Forum: Technical Issues
- Topic: [GzDoom 3.1.0] Black Screen sometimes
- Replies: 17
- Views: 5008
- Mon Nov 28, 2022 5:40 pm
- Forum: Technical Issues
- Topic: [GzDoom 3.1.0] Black Screen sometimes
- Replies: 17
- Views: 5008
Re: [GzDoom 3.1.0] Black Screen sometimes
Yes - I mixed it up with another page (or site, but I haven't found it yet). The confusion was due to the partial similarity of the CeSium computer - with my computer (Intel HD Graphic 630 / Intel Core i3-7100).
- Mon Nov 28, 2022 3:25 pm
- Forum: Technical Issues
- Topic: [GzDoom 3.1.0] Black Screen sometimes
- Replies: 17
- Views: 5008
Re: [GzDoom 3.1.0] Black Screen sometimes
this helped me in the assumptions:
https://osu.ppy.sh/community/forums/topics/1172378?n=1
https://osu.ppy.sh/community/forums/topics/1172378?n=1
- Mon Nov 28, 2022 3:20 pm
- Forum: Technical Issues
- Topic: [GzDoom 3.1.0] Black Screen sometimes
- Replies: 17
- Views: 5008
Re: [GzDoom 3.1.0] Black Screen sometimes
It's never too late. There are three normal ways to solve this problem (not counting windowed mode). 1. Play with the tricolor but include the lens effect. This reduces the "blindness" by dozens of times (not one dozen). [Display Options - Hardware Renderer Postprocessing] 2in1. Change Tricolor to ...
- Thu Oct 20, 2022 8:25 am
- Forum: Resources
- Topic: [RESOURCE]Bloodshot/Battle Frenzy
- Replies: 12
- Views: 5362
Re: [RESOURCE]Bloodshot/Battle Frenzy
Sorry: I'm a bit confused (I have low hemoglobin). 360 degree viewing angle is a common feature for any level of difficulty. Without it - in any way (or it will be another game). By the way, I remember another strange thing in the game: until you look at the enemy, he does not see you, but when you ...
- Thu Oct 20, 2022 7:55 am
- Forum: Resources
- Topic: [RESOURCE]Bloodshot/Battle Frenzy
- Replies: 12
- Views: 5362
Re: [RESOURCE]Bloodshot/Battle Frenzy
A game in which the player approaches an opponent from behind is not a "bloodshot". The motion sensor is not a complicated technique. 
- Thu Oct 20, 2022 7:38 am
- Forum: Resources
- Topic: [RESOURCE]Bloodshot/Battle Frenzy
- Replies: 12
- Views: 5362
Re: [RESOURCE]Bloodshot/Battle Frenzy
It is better to do this: so that the enemies have a radius of view of 360⁰. How many situations can there be in the gear: when "the enemy does not see the player"? I don't remember such situations. In this case: why draw new sprites? 360⁰ is an idea for additional levels of difficulty. With a mouse: ...