Search found 5 matches

by FudgeAdventurous
Tue Aug 26, 2025 2:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: JMod - Mod Testing Suite
Replies: 12
Views: 9127

Re: JMod - Mod Testing Suite

Hi ,that addon not support my mod ,do you have discord i show you screenshots and better explain you??
by FudgeAdventurous
Wed May 21, 2025 10:09 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 4647

Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

Hello very good hud im in love but i was asking if you have a sbarinfo/zandronum version too( i don't care if not have the complex features) or you only made a zscripted version?
by FudgeAdventurous
Sat Dec 14, 2024 5:57 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 120354

Re: Shades of Doom v4.1 (07-09-23)

One of the best monsterpack i tested but i don't like the spawner disable/enabler system, we should have the possibility to disable each monsters variants one by one instead of choosing between having all variants or only one, i would love to have the possibility to chose 2 or 3 or 4 variants per ...
by FudgeAdventurous
Wed Jul 03, 2024 8:36 pm
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 103771

Re: Lt. Typhon v6: massive guns

I really love that mod, turned easily to my top3 ,badass and exciting!! The only thing that are bother me are : - The VeteranChaingun's grenade should use rocketammo instead of Clip - There are no point about make the Dumball use "BIOAMMO" since it's not a fireball/projectile/power/weapons etc. but ...
by FudgeAdventurous
Thu Oct 13, 2022 8:16 am
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 35754

Re: [WIP] HXRTC HUD Platinum v0.55

Hello my mod is based on bdp2.0 ,i have some question about your hud to make it compatible

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