Search found 5 matches
- Tue Aug 26, 2025 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: JMod - Mod Testing Suite
- Replies: 12
- Views: 9127
Re: JMod - Mod Testing Suite
Hi ,that addon not support my mod ,do you have discord i show you screenshots and better explain you??
- Wed May 21, 2025 10:09 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 4647
Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
Hello very good hud im in love but i was asking if you have a sbarinfo/zandronum version too( i don't care if not have the complex features) or you only made a zscripted version?
- Sat Dec 14, 2024 5:57 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 120354
Re: Shades of Doom v4.1 (07-09-23)
One of the best monsterpack i tested but i don't like the spawner disable/enabler system, we should have the possibility to disable each monsters variants one by one instead of choosing between having all variants or only one, i would love to have the possibility to chose 2 or 3 or 4 variants per ...
- Wed Jul 03, 2024 8:36 pm
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 103771
Re: Lt. Typhon v6: massive guns
I really love that mod, turned easily to my top3 ,badass and exciting!! The only thing that are bother me are : - The VeteranChaingun's grenade should use rocketammo instead of Clip - There are no point about make the Dumball use "BIOAMMO" since it's not a fireball/projectile/power/weapons etc. but ...
- Thu Oct 13, 2022 8:16 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35754
Re: [WIP] HXRTC HUD Platinum v0.55
Hello my mod is based on bdp2.0 ,i have some question about your hud to make it compatible