Search found 18 matches
- Tue Jun 08, 2010 4:51 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147033
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Are those red values custom paletted, or is that the sexiest stock palette sky ever?
- Mon Nov 16, 2009 3:27 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [All]Actor hits floor makes some items float
- Replies: 1
- Views: 246
[All]Actor hits floor makes some items float
http://www.rfc1337.net/wads/AFTSDM1311.wad
Many items in map AFTS08 float after jumping down the actor hits floor sector. However, before jumping down the sector, all of the items are on the ground.
Many items in map AFTS08 float after jumping down the actor hits floor sector. However, before jumping down the sector, all of the items are on the ground.
Spoiler: Jump down this
Spoiler: (screenshots in gl on Skulltag, but this happens in Zdoom too.)
- Tue Jul 28, 2009 5:09 pm
- Forum: Editing (Archive)
- Topic: Using custom textures(Solved)
- Replies: 6
- Views: 248
Re: Using custom textures(I'm never going to get this to work..)
Oh thanks...I'm good now. I was simply thinking even numbers rather than powers of 2.
- Tue Jul 28, 2009 2:20 pm
- Forum: Editing (Archive)
- Topic: Using custom textures(Solved)
- Replies: 6
- Views: 248
Re: Using custom textures...
Does it show right in-game? DB might not show non-power of 2 texture correctly. That's what I was thinking...so I made the height and width even numbers. I never saw it in game yet. But it'll probably show up skewed and not transparent at all due to recent problems. ---- I have two more problems ...
- Mon Jul 27, 2009 9:19 pm
- Forum: Editing (Archive)
- Topic: Using custom textures(Solved)
- Replies: 6
- Views: 248
Re: Using custom textures...
Thanks, it worked... Is that the same reason why this sprite shows up like this when I load the textures from a folder in DB?
- Mon Jul 27, 2009 6:21 pm
- Forum: Editing (Archive)
- Topic: Using custom textures(Solved)
- Replies: 6
- Views: 248
Using custom textures(Solved)
I've been making this skybox for a Skulltag map, but all I see is black in game(other than the HUD). It shows up fine in Doombuilder.
What am I doing wrong?
What am I doing wrong?
Spoiler:
Spoiler:
- Mon Apr 20, 2009 6:57 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - Needs more Lights / Magic / Iced
Has a Doom texture pack ever gotten this big?
- Fri Apr 17, 2009 6:17 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - Needs more Lights / Magic / Iced
Yeah...I was thinking that too. It probably wouldn't look right if it flickered alternating between this and it's original texture either.Tormentor667 wrote:I doubt that this will be convincing anyway considering that a torch isn't a static but a flickering light.
It does match it's original texture now, though.
- Thu Apr 16, 2009 5:15 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - Needs more Lights / Magic / Iced
I just checked it again with the original texture by it's side and the outer part was slightly darker, so I increased the brightness by a small notch. WALL.PNG I upped the contrast after I used the lightness/darkness tool, so that's what did it. I thought I fixed it with a brightness adjustment but ...
- Wed Apr 15, 2009 9:02 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - Needs more Lights / Magic / Iced
This is my attempt of a lit wall for a torch to be on.


- Tue Apr 14, 2009 6:06 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
- Mon Apr 06, 2009 12:51 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - The Community Texture Pack!
I made another one too...
I'll redo the other one.
----
Can't wait until we start seeing some Mek Heretic maps
I know I can't map that good yet.
I'll redo the other one.
----
Can't wait until we start seeing some Mek Heretic maps

- Sun Apr 05, 2009 2:33 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
- Sat Apr 04, 2009 7:09 pm
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - The Community Texture Pack!
I noticed a few of my textures are not in the preview section, they've been rejected? Edit: these ones http://i209.photobucket.com/albums/bb202/CaptainToenailSkulltag/statues.png Those are nice... The SAINT variation I've seen were recolors of the whole texture and not just the dude. I was going to ...
- Thu Apr 02, 2009 9:35 am
- Forum: Resources
- Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
- Replies: 293
- Views: 21367
Re: [Heretic] Baker's Legacy - The Community Texture Pack!
Alright, that's cool.