Search found 7 matches

by DarkCheap
Tue Nov 08, 2022 6:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
Replies: 7
Views: 3122

Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong? Try and download the new update in the link. There is a custom version of EDGE from my personal files that should get things ...
by DarkCheap
Tue Nov 08, 2022 8:11 am
Forum: TCs, Full Games, and Other Projects
Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
Replies: 7
Views: 3122

Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic

I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong?
by DarkCheap
Tue Oct 25, 2022 7:58 am
Forum: Gameplay Mods
Topic: Heretic RPG mod [v3.0 Released]
Replies: 42
Views: 11576

Re: Simple Heretic RPG mod [v2.1 Released]

It would take a lot of rework to make the monster changes standalone, but it would actually be pretty easy by the end of it. HRPG replaces all the monsters to get those effects. In XRPG it uses an item that can be given to any monster, so it becomes way more versatile and workable as a standalone ...
by DarkCheap
Mon Oct 24, 2022 8:23 pm
Forum: Gameplay Mods
Topic: Heretic RPG mod [v3.0 Released]
Replies: 42
Views: 11576

Re: Simple Heretic RPG mod [v2.1 Released]

Would it be possible to get the monster tweaks as a standalone version? There arent many heretic monster mods out there,or it is just a matter of running another weapon mod on top of it? If i come off as demanding i can just delete the comment What kind of blasphemer bugs are we talking about here ...
by DarkCheap
Tue Oct 18, 2022 6:59 pm
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 212980

Re: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Wow i didnt expected an update this fast for the last episode! i have been playing this mod since it was only the first two episodes that got remade two or three years ago and gotta say i keep coming back to it and replaying it,amazing work EDIT:managed to clear episodes 5 and 6 without problems ...
by DarkCheap
Wed Oct 12, 2022 5:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81831

Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.75

DerTimmy wrote: Wed Oct 12, 2022 2:33 am you can just try it. some work. just load it after space cats.
and its not only compatible with megawads, addons like maps or dashs and such too. just experiment :)
Alright i will give it a shot,thanks for the fast response!
by DarkCheap
Tue Oct 11, 2022 6:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81831

Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.75

This is probably a silly question,but is this compatible with monster replacers? i am probably reading the first post wrong but it only says megawads (AKA:map packs) unless i got the meaning wrong

Go to advanced search