Search found 74 matches

by ArchDoomer
Sat Oct 25, 2025 11:14 am
Forum: Gameplay Mods
Topic: Mega Monster Mix - V1.2
Replies: 6
Views: 2438

Re: Mega Monster Mix - V1.2

This is absolutely a top tier monster randomizer. Been wanting more massive monster randomizers like these and some of them very in quality in the assets they use or have more boring monster design. This one really pumps up the difficulty and the monster variations actually feel very different from ...
by ArchDoomer
Mon Oct 20, 2025 2:42 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 148188

Re: Zagemod (v1.7 RELEASED, pg 26)

silentzora wrote: โ†‘Mon Oct 20, 2025 2:22 pm
ArchDoomer wrote: โ†‘Mon Oct 20, 2025 1:06 pm I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
Not yet, but I'll consider it. I'm working on the next version, it's got a few new monsters implemented. I'll definitely add it to the list for later.
:wub:
by ArchDoomer
Mon Oct 20, 2025 1:06 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 148188

Re: Zagemod (v1.7 RELEASED, pg 26)

I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
by ArchDoomer
Fri Sep 26, 2025 11:07 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 117
Views: 142806

Re: Complex DooM (UPDATED 10/01/22)

Yeah. Here's big interest, too!! And: whats with the standalone monsterpack? Is there any out there?
Kind regards
by ArchDoomer
Thu Sep 25, 2025 4:40 am
Forum: General
Topic: Question: Clip based reload mod
Replies: 0
Views: 116

Question: Clip based reload mod

Hello. I'm looking for a mod that makes weapon reloading clip-based rather than bullet-based. Is there such a thing out there? The "Accessories to Murder" mod uses something like this, for example.
Regards
by ArchDoomer
Tue Aug 26, 2025 12:22 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452890

Re: [3.4!] FINAL DOOMER +

That sounds fantastic! I like all your ideas. Who will take on the challenge and upgrade Final Doomer+ to the next level? For me, it would be a bit like Christmas (and for many in the community, I'm sure). ๐Ÿ˜
Best regards
by ArchDoomer
Thu Jul 10, 2025 11:46 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 148188

Re: Zagemod (v1.7 RELEASED, pg 26)

I don't want to sound like a smartass, but wouldn't it be a good idea to update the first post? Anyway, so much time and effort went into this. So, at this point: thank you so much for this great mod!

Kind regards
by ArchDoomer
Fri Jun 20, 2025 11:51 pm
Forum: Shaders
Topic: Liquid Texture Pack V7.0.1 (Updated = 8/6/2025)
Replies: 7
Views: 11095

Re: Liquid Texture Pack V7.0.1 (Updated = 8/6/2025)

Absolutely remarkable. Thank you so much! :wub:
by ArchDoomer
Fri Jun 13, 2025 12:21 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91478

Re: Angled Doom TRIPLE UPDATE is out!

Well, I'm really excited. I'll test it right away. Thanks!!
by ArchDoomer
Wed Jun 04, 2025 11:57 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91478

Re: Angled Doom is on the works once again!

Jeeeeeeeesssssssssssss!!!!!!!!!!
by ArchDoomer
Tue Jun 03, 2025 12:07 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91478

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Thank you for your reply!
by ArchDoomer
Tue Jun 03, 2025 12:05 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 156581

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

Will there be further development of the mod? I love it... :-) Life has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the mod :-) Maybe I'll get back to it in the next little bit. I would be thrilled (and I'm sure many others in the community would be too ...
by ArchDoomer
Sat May 31, 2025 1:55 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91478

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

I'm already looking forward to a new version!! ๐Ÿ˜Š PS: When I play with various graphics mods, including relightning, my PC stutters massively as soon as I fire the BFG, for example, and the beams target multiple enemies. This seems to have a significant impact on the entire hardware. Perhaps there's a ...
by ArchDoomer
Thu May 29, 2025 12:11 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91478

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Yeah. Welcome back buddy!!
by ArchDoomer
Wed May 28, 2025 1:13 pm
Forum: Script Library
Topic: Zemmy's Universal Flinching
Replies: 2
Views: 1718

Re: Zemmy's Universal Flinching

Looks interesting. Falling flinch, too?

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