Search found 1762 matches
- Tue Mar 12, 2024 1:06 pm
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
- Replies: 367
- Views: 102456
Re: Xim's Star Wars Doom - Updated (MAY/4/2023)
I don't know if you care about this but there is a clone era star wars mod in modb. I´m gonna put a link here just in case you are interested in putting a prequel enemie addon. https://www.moddb.com/mods/star-wars-ultimate-sandbox Already know about that and made a prequel patch about a year ago. I...
- Tue Jan 16, 2024 12:58 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 843
- Views: 245001
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I'm pretty sure you can already do that with Wadsmoosh. Just run it twice with the wads you want to smoosh separately. The only thing you might need to do separately is the menu logo for each collection. On a small tangent, imagine the "Plutonia Complete Collection" with Plutonia 2 and bo...
- Sun Jan 14, 2024 7:09 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 843
- Views: 245001
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself...
- Fri Oct 27, 2023 2:55 pm
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 64
- Views: 25482
Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
New update. Changes from last version: -New machinegun sprite by Sonik.O.Fan -New props addon -Made riot shield zombies appear less often -New item sprites by SuperCupcakeTactics -New PDA key mode, where key cards look like color coded PDAs, includes changes to the hud -New alt-death and xdeath for ...
- Fri Aug 18, 2023 1:33 pm
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 64
- Views: 25482
Re: Xim's GZDoom3 for Classic Doom (Update MAR/31/23)
Still working on the next update, but I've released a little spin-off I put together that I got distracted making. Hope you enjoy!
Download GZ-D33D here!
Download GZ-D33D here!
- Mon Jul 24, 2023 9:56 am
- Forum: Resources
- Topic: Tsran908's junkyard
- Replies: 59
- Views: 16552
Re: Tsran908's junkyard
Some good stuff here; definitely gonna use the regular death frames for the sawnoff zombie in my mod; headshotting looks cool but is - for me - out of synch with regular doom themed mods. Thanks for sharing :mrgreen: It's been updated on Realm667 already. That was one of my early sprites, and I gue...
- Sun May 28, 2023 4:26 pm
- Forum: Resources
- Topic: [Sprites] Weapon hand templates
- Replies: 446
- Views: 229446
Re: [Sprites] Weapon hand templates
we might want to consider rehosting the images posted here since imgur is now deleting images that receive little traffic. That is very unfortunate. I wonder if this means that we'll need a change to the forums. I might be able to share what I have saved from before if necessary. Edit : it looks li...
- Wed May 17, 2023 9:04 pm
- Forum: Gameplay Mods
- Topic: Raging Bull - Push It To The Limit
- Replies: 65
- Views: 20744
Re: Raging Bull - Push It To The Limit
Okay so I instantly became a fan of this! Great job. I wouldn't mind seeing more, but it plays great as it is already!
- Tue May 09, 2023 11:27 pm
- Forum: Scripting
- Topic: Code for a Stun Attack?
- Replies: 7
- Views: 765
Re: Code for a Stun Attack?
Yeah I think Jarewill has a good code for stunning right there. Xim's Star Wars is a bit similar but it uses a custom damage type and actually gives the stun effect in the player classes' pain states. This is also used to trigger custom stun pain for the enemies. Pain.Stun: PLAY G 0 A_GiveInventory(...
- Mon May 08, 2023 9:51 am
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
- Replies: 367
- Views: 102456
Re: Xim's Star Wars Doom - Updated (MAY/4/2023)
On the "Enemies Only" version of the latest update, there's a couple of enemies such as the Mandalorian, the Rebel Smuggler, and the Jedi Padawan that are missing sprites; I think those might've used player sprites which aren't in the "Enemies Only" version. Otherwise, I think y...
- Fri May 05, 2023 10:51 am
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
- Replies: 367
- Views: 102456
Re: Xim's Star Wars Doom - Updated, New Prequel Patch (MAY/4/2023)
So I was having a fun and busy day and I kind of forgot to post about the update here yesterday, sorry about that! But whatever: Revenge of the Fifth, This is the May! So the update to main mod is rather small, mostly trying to polish things up a bit. The main menu has been updated, which is probabl...
- Sun Apr 30, 2023 8:53 pm
- Forum: Off-Topic
- Topic: Which Doom Custom Monster do you wanna see a remake?
- Replies: 6
- Views: 1219
- Thu Apr 27, 2023 7:35 am
- Forum: Requests
- Topic: Request Wolfenstein SS Soviet or Russian sprites
- Replies: 6
- Views: 1646
Re: Request Wolfenstein SS Soviet or Russian sprites
There is a GoldenEye 64 Doom mod with Russian soldier sprites.
- Sat Apr 22, 2023 6:18 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 32188
Re: Changes In Forum Administration
Sorry to come in so late, but I've been here for a while so I kind of feel like saying something. This whole thing is very surprising and has been quite a read for me after my work shift. But at the end of it all, all I can really say is: Best of luck to you Caligari87! As I said earlier, I've been ...
- Thu Apr 13, 2023 11:17 am
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 64
- Views: 25482
Re: Xim's GZDoom3 for Classic Doom (Update MAR/31/23)
So here are my thoughts and critiques based on what I've played so far. -I meant to report this on the last version of the mod but I got sidetracked and forgot. Anyway, the custom movement physics in the weapon side of the mod don't play nice with maps that have voodoo dolls, specifically when ther...