Search found 1762 matches

by Xim
Tue Mar 12, 2024 1:06 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102456

Re: Xim's Star Wars Doom - Updated (MAY/4/2023)

I don't know if you care about this but there is a clone era star wars mod in modb. I´m gonna put a link here just in case you are interested in putting a prequel enemie addon. https://www.moddb.com/mods/star-wars-ultimate-sandbox Already know about that and made a prequel patch about a year ago. I...
by Xim
Tue Jan 16, 2024 12:58 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 245001

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I'm pretty sure you can already do that with Wadsmoosh. Just run it twice with the wads you want to smoosh separately. The only thing you might need to do separately is the menu logo for each collection. On a small tangent, imagine the "Plutonia Complete Collection" with Plutonia 2 and bo...
by Xim
Sun Jan 14, 2024 7:09 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 245001

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself...
by Xim
Fri Oct 27, 2023 2:55 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 64
Views: 25482

Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)

New update. Changes from last version: -New machinegun sprite by Sonik.O.Fan -New props addon -Made riot shield zombies appear less often -New item sprites by SuperCupcakeTactics -New PDA key mode, where key cards look like color coded PDAs, includes changes to the hud -New alt-death and xdeath for ...
by Xim
Fri Aug 18, 2023 1:33 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 64
Views: 25482

Re: Xim's GZDoom3 for Classic Doom (Update MAR/31/23)

Still working on the next update, but I've released a little spin-off I put together that I got distracted making. Hope you enjoy!

Download GZ-D33D here!
by Xim
Mon Jul 24, 2023 9:56 am
Forum: Resources
Topic: Tsran908's junkyard
Replies: 59
Views: 16552

Re: Tsran908's junkyard

Some good stuff here; definitely gonna use the regular death frames for the sawnoff zombie in my mod; headshotting looks cool but is - for me - out of synch with regular doom themed mods. Thanks for sharing :mrgreen: It's been updated on Realm667 already. That was one of my early sprites, and I gue...
by Xim
Sun May 28, 2023 4:26 pm
Forum: Resources
Topic: [Sprites] Weapon hand templates
Replies: 446
Views: 229446

Re: [Sprites] Weapon hand templates

we might want to consider rehosting the images posted here since imgur is now deleting images that receive little traffic. That is very unfortunate. I wonder if this means that we'll need a change to the forums. I might be able to share what I have saved from before if necessary. Edit : it looks li...
by Xim
Wed May 17, 2023 9:04 pm
Forum: Gameplay Mods
Topic: Raging Bull - Push It To The Limit
Replies: 65
Views: 20744

Re: Raging Bull - Push It To The Limit

Okay so I instantly became a fan of this! Great job. I wouldn't mind seeing more, but it plays great as it is already!
by Xim
Tue May 09, 2023 11:27 pm
Forum: Scripting
Topic: Code for a Stun Attack?
Replies: 7
Views: 765

Re: Code for a Stun Attack?

Yeah I think Jarewill has a good code for stunning right there. Xim's Star Wars is a bit similar but it uses a custom damage type and actually gives the stun effect in the player classes' pain states. This is also used to trigger custom stun pain for the enemies. Pain.Stun: PLAY G 0 A_GiveInventory(...
by Xim
Mon May 08, 2023 9:51 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102456

Re: Xim's Star Wars Doom - Updated (MAY/4/2023)

On the "Enemies Only" version of the latest update, there's a couple of enemies such as the Mandalorian, the Rebel Smuggler, and the Jedi Padawan that are missing sprites; I think those might've used player sprites which aren't in the "Enemies Only" version. Otherwise, I think y...
by Xim
Fri May 05, 2023 10:51 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2023)
Replies: 367
Views: 102456

Re: Xim's Star Wars Doom - Updated, New Prequel Patch (MAY/4/2023)

So I was having a fun and busy day and I kind of forgot to post about the update here yesterday, sorry about that! But whatever: Revenge of the Fifth, This is the May! So the update to main mod is rather small, mostly trying to polish things up a bit. The main menu has been updated, which is probabl...
by Xim
Sun Apr 30, 2023 8:53 pm
Forum: Off-Topic
Topic: Which Doom Custom Monster do you wanna see a remake?
Replies: 6
Views: 1219

Re: Which Doom Custom Monster do you wanna see a remake?

Enjay wrote: Sat Apr 29, 2023 2:26 am Someone did ask if they could use the sprites and upload them to R667 but I don't think it actually happened.
The sprites got forgotten about but then they were eventually updated. I used the sprites for one of the zombies in my Doom3 style mod.
by Xim
Thu Apr 27, 2023 7:35 am
Forum: Requests
Topic: Request Wolfenstein SS Soviet or Russian sprites
Replies: 6
Views: 1646

Re: Request Wolfenstein SS Soviet or Russian sprites

There is a GoldenEye 64 Doom mod with Russian soldier sprites.
by Xim
Sat Apr 22, 2023 6:18 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 32188

Re: Changes In Forum Administration

Sorry to come in so late, but I've been here for a while so I kind of feel like saying something. This whole thing is very surprising and has been quite a read for me after my work shift. But at the end of it all, all I can really say is: Best of luck to you Caligari87! As I said earlier, I've been ...
by Xim
Thu Apr 13, 2023 11:17 am
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 64
Views: 25482

Re: Xim's GZDoom3 for Classic Doom (Update MAR/31/23)

So here are my thoughts and critiques based on what I've played so far. -I meant to report this on the last version of the mod but I got sidetracked and forgot. Anyway, the custom movement physics in the weapon side of the mod don't play nice with maps that have voodoo dolls, specifically when ther...

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