Search found 11 matches

by strihon
Wed Aug 23, 2023 3:31 pm
Forum: Scripting
Topic: Custom Difficulty Problems!
Replies: 3
Views: 873

Re: Custom Difficulty Problems!

Just weird. Because it would seem it is properly defined in mapinfo.
Since you can select it from the main menu upon starting a game. It works.
But via ACS I cannot change it. Complete mystery as of how to do this.
by strihon
Tue Aug 22, 2023 11:57 pm
Forum: Scripting
Topic: Custom Difficulty Problems!
Replies: 3
Views: 873

Custom Difficulty Problems!

Hello all! So I have an issue. I have defined new skills for my map. A newgame+ skill which you access if you complete the level on ultra violence. The skill works fine on editor. And I can define all the stuff that is in the level during newgame+. But I ran into an issue. I cannot change the skill ...
by strihon
Fri Jul 28, 2023 4:23 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659740

Re: Resource Request thread *Read 1st post*

Found the pistol. Twas in complex doom! :)
by strihon
Fri Jul 28, 2023 3:40 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659740

Re: Resource Request thread *Read 1st post*

DoomKrakken wrote: Thu Jul 27, 2023 5:23 pm
strihon wrote: Thu Jul 27, 2023 5:16 am Beautiful Doom is close. But not in it.
So what about Smooth Doom?
was not there either.
by strihon
Thu Jul 27, 2023 5:16 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659740

Re: Resource Request thread *Read 1st post*

Beautiful Doom is close. But not in it.
by strihon
Wed Jul 26, 2023 8:13 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659740

Re: Resource Request thread *Read 1st post*

Hello guys!

I'm currently looking for a SMOOTH animations for this pistol sprite.
Quite sure I have seen a mod that has them, but can't for the life of me find it..
So if anyone happens to know where to get these sprites I would be grateful!
TIA :)
by strihon
Wed Sep 07, 2022 4:17 pm
Forum: Scripting
Topic: KDIZD Action Locator (How To?)
Replies: 3
Views: 332

Re: KDIZD Action Locator (How To?)

thanks :) can you use this script within a maps own internal acs without the external acs file?
by strihon
Wed Sep 07, 2022 7:13 am
Forum: Scripting
Topic: Randomize state frames?
Replies: 5
Views: 698

Re: Randomize state frames?

AFADoomer wrote: Mon Sep 05, 2022 8:44 am Something like this should work, too, if you want them completely random...

Code: Select all

States {
	Spawn:
		TORC A 4 {
			frame = Random(0, 3); // Pick a random frame.  Frame 0 = A, 1 = B, etc.
		}
		Loop
}
is this plain decorate or zscript?
by strihon
Wed Sep 07, 2022 6:39 am
Forum: Assets (and other stuff)
Topic: UAC triangular Logo on a carpet?
Replies: 0
Views: 533

UAC triangular Logo on a carpet?

hi

i've lost my two blue carpet flats. one with the modern uac triangle logo, and a torn blank blue carpet tile.
might anyone have these stowed away in their archives for i need em in my project.

huge thanks if you can help me find these flats :)
by strihon
Tue Sep 06, 2022 9:53 am
Forum: Scripting
Topic: KDIZD Action Locator (How To?)
Replies: 3
Views: 332

KDIZD Action Locator (How To?)

Greetings. I'd like to recreate those togglable action locators used in knee deep in zdoom. I have studied the files from kdizd head to toe, but can't for the life of me figure out how to make them toggleable. Hide or show via menu option. I know they should be spawned to a certain map spot, but I ...
by strihon
Mon Sep 05, 2022 2:32 am
Forum: Scripting
Topic: Randomize state frames?
Replies: 5
Views: 698

Randomize state frames?

Hello. So I have been wondering, lets say I have a torch with four animation frames. Is it possible to make those frames play in an randomized sequence. I would like to make torches that do not play their flickering animation identical to each other and I do not have the patience to create multiple ...

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