Just weird. Because it would seem it is properly defined in mapinfo.
Since you can select it from the main menu upon starting a game. It works.
But via ACS I cannot change it. Complete mystery as of how to do this.
Search found 11 matches
- Wed Aug 23, 2023 3:31 pm
- Forum: Scripting
- Topic: Custom Difficulty Problems!
- Replies: 3
- Views: 873
- Tue Aug 22, 2023 11:57 pm
- Forum: Scripting
- Topic: Custom Difficulty Problems!
- Replies: 3
- Views: 873
Custom Difficulty Problems!
Hello all! So I have an issue. I have defined new skills for my map. A newgame+ skill which you access if you complete the level on ultra violence. The skill works fine on editor. And I can define all the stuff that is in the level during newgame+. But I ran into an issue. I cannot change the skill ...
- Fri Jul 28, 2023 4:23 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659740
Re: Resource Request thread *Read 1st post*
Found the pistol. Twas in complex doom! 

- Fri Jul 28, 2023 3:40 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659740
Re: Resource Request thread *Read 1st post*
was not there either.
- Thu Jul 27, 2023 5:16 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659740
Re: Resource Request thread *Read 1st post*
Beautiful Doom is close. But not in it.
- Wed Jul 26, 2023 8:13 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659740
Re: Resource Request thread *Read 1st post*
Hello guys!
I'm currently looking for a SMOOTH animations for this pistol sprite.
Quite sure I have seen a mod that has them, but can't for the life of me find it..
So if anyone happens to know where to get these sprites I would be grateful!
TIA
I'm currently looking for a SMOOTH animations for this pistol sprite.
Quite sure I have seen a mod that has them, but can't for the life of me find it..
So if anyone happens to know where to get these sprites I would be grateful!
TIA

- Wed Sep 07, 2022 4:17 pm
- Forum: Scripting
- Topic: KDIZD Action Locator (How To?)
- Replies: 3
- Views: 332
Re: KDIZD Action Locator (How To?)
thanks
can you use this script within a maps own internal acs without the external acs file?

- Wed Sep 07, 2022 7:13 am
- Forum: Scripting
- Topic: Randomize state frames?
- Replies: 5
- Views: 698
Re: Randomize state frames?
is this plain decorate or zscript?AFADoomer wrote: ↑Mon Sep 05, 2022 8:44 am Something like this should work, too, if you want them completely random...
Code: Select all
States { Spawn: TORC A 4 { frame = Random(0, 3); // Pick a random frame. Frame 0 = A, 1 = B, etc. } Loop }
- Wed Sep 07, 2022 6:39 am
- Forum: Assets (and other stuff)
- Topic: UAC triangular Logo on a carpet?
- Replies: 0
- Views: 533
UAC triangular Logo on a carpet?
hi
i've lost my two blue carpet flats. one with the modern uac triangle logo, and a torn blank blue carpet tile.
might anyone have these stowed away in their archives for i need em in my project.
huge thanks if you can help me find these flats
i've lost my two blue carpet flats. one with the modern uac triangle logo, and a torn blank blue carpet tile.
might anyone have these stowed away in their archives for i need em in my project.
huge thanks if you can help me find these flats

- Tue Sep 06, 2022 9:53 am
- Forum: Scripting
- Topic: KDIZD Action Locator (How To?)
- Replies: 3
- Views: 332
KDIZD Action Locator (How To?)
Greetings. I'd like to recreate those togglable action locators used in knee deep in zdoom. I have studied the files from kdizd head to toe, but can't for the life of me figure out how to make them toggleable. Hide or show via menu option. I know they should be spawned to a certain map spot, but I ...
- Mon Sep 05, 2022 2:32 am
- Forum: Scripting
- Topic: Randomize state frames?
- Replies: 5
- Views: 698
Randomize state frames?
Hello. So I have been wondering, lets say I have a torch with four animation frames. Is it possible to make those frames play in an randomized sequence. I would like to make torches that do not play their flickering animation identical to each other and I do not have the patience to create multiple ...