Search found 9 matches
- Sun Oct 12, 2025 10:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 44505
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
1. Balduin tablets can also be found on levels adjacent to the city, not only in the city itself. 2. You need to return to the Temple of the Sun, where you fought the mage in the great hall, and use the sack of millet there. It's up to you to decide who to give the egg to, but a good option would ...
- Sat Oct 11, 2025 2:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 44505
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Try to download from here:
https://www.moddb.com/mods/ascension-gzdoom
https://www.moddb.com/mods/ascension-gzdoom
- Fri Oct 10, 2025 1:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 44505
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
You must correctly complete the quest with the husband's heart, the quest with the Phoenix egg, the Pythia quest, and also avoid the quest with poisoning the source and the quest with planting the bomb to the point of irreversible consequences.
- Sun Sep 07, 2025 12:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 166
- Views: 44505
Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman
The project has been updated to version 1.7. - Many models of trees and plants have been replaced with better, more realistic versions, - the ability to get a "good" ending has been added (if you complete a number of quests "well" and do not complete some "bad" quests). Link: https://www.moddb.com ...
- Tue Apr 29, 2025 9:48 am
- Forum: Levels
- Topic: PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
- Replies: 4
- Views: 1591
Re: PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
Serathis wrote:
> What happened to the thread on the Doomworld forum?
It was removed by the moderator. They don't want to see me there, so I'll post my work elsewhere.
> What happened to the thread on the Doomworld forum?
It was removed by the moderator. They don't want to see me there, so I'll post my work elsewhere.
- Fri Apr 18, 2025 2:56 am
- Forum: Levels
- Topic: PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
- Replies: 4
- Views: 1591
PAGAN (6-level wad for dsda-doom, prboom+, gzdoom)
Greetings! I present to your attention a small 6-level wad in boom format. IWAD - Doom2. History: our marine learned about the source of evil somewhere in the highlands and went there to find and eliminate it. Demos and letsplays are welcome! Enjoy the game! Screenshots: https://darkwatcher.freevar ...
- Tue Jan 31, 2023 2:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 75160
Re: The Inquisitor 3D v1.4
I stopped work on the "Inquisitor 4" project, meaning the continuation of the first map and its storyline. But I use all the resources of this project to create other maps with a slightly modified RPG system and a new story. It is still difficult to say about the timing, because the very concept of ...
- Sun Sep 04, 2022 10:26 am
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 15336
Re: The Inquisitor IV (DEMO)
I inform you that this project is frozen.
Available resources are planned to be used in other possible projects.
But the update "Inquisitor 3D" (v.1.4) has been released. See related topic.
Available resources are planned to be used in other possible projects.
But the update "Inquisitor 3D" (v.1.4) has been released. See related topic.
- Sun Sep 04, 2022 10:21 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 75160
Re: The Inquisitor 3D v1.3
Greetings to all! So, meet "Inquisitor 3d" v.1.4! Throughout the summer of 2022, Guest and I have been updating the mod. There have been many changes. In short, now the language is selected in the GZDoom menu (English (default) or Russian), you can set the delay of lights on torches (to optimize FPS ...