Search found 22 matches

by ShadT
Mon Jul 13, 2026 5:46 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

The download link in the post is outdated and leads to a file that doesn't exist anymore. Maybe you could link the Files page, so you wouldn't have to update the download link every time ;) Here: https://www.moddb.com/mods/the-inquisitor-iv/downloads Thanks for noticing! I've corrected the link in ...
by ShadT
Mon Jul 06, 2026 6:07 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Had an unintended cheaty experience with the Holy Cross quest. Thanks for the information; I wasn't aware of that bug. I'm not sure yet whether it's worth hiding all the lines, as that could make the quest much more difficult for players. Regarding the crossbow purchase, you're probably right; it ...
by ShadT
Sat Jul 04, 2026 2:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

I'm having an issue with the puzzle in Rangar's Palace, in the puzzle room after acquiring the Mind Stone in the English version. If this is a translation issue, having the solution easily findable could help others dealing with the same issue. As of right now, I'm brute-forcing this. Perhaps the ...
by ShadT
Wed Mar 25, 2026 11:45 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Version 1.2 update has been released. Fixes: - Access to the final weapons on map 14 has been simplified — weapons can now be claimed at any time, provided the player's stats allow it. - The guard's script on map 05 has been corrected. - The closing gate on map 15 has been moved slightly further f ...
by ShadT
Thu Mar 05, 2026 3:29 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

The game takes place after the events of "Ascension", but long before the story unfolding in "The Inquisitor 3D." Thus, all three TCs are interconnected, forming a pentalogy with the previous installments (“The Inquisitor” (2012) and “The Inquisitor II”). Sorry for the question but I get a bit nerdy ...
by ShadT
Mon Mar 02, 2026 8:56 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Great game! Each Inquisitor seems to be one up the previous entry. The epic fights toward the end really show how far you progress through the campaign. Thank you! It's very nice to hear that! Which stats did you primarily improve? I'd be interested to know your progression path in the game. :)
by ShadT
Fri Feb 27, 2026 5:00 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Love the Inquisitor series. I assume the city guard not letting me into Alcatha is a bug? I selected "Mages" and guard said I could pass. I then selected the other option and he said no. Now I have to use Noclip to get into town. Thanks for noticing, we'll fix it. It seems you didn't report to the ...
by ShadT
Thu Feb 26, 2026 10:26 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

At the start of Map06, I had around 40 fps, and at the point in the screenshot (looking from the intersection toward the fountain), it was 16-24 fps. This is the slowest point on the entire map, and the farther you get from there, the higher the fps. https://i.postimg.cc/jjvzx5YF/Screenshot-Doom ...
by ShadT
Thu Feb 26, 2026 8:20 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Thanks, I'll keep this in mind for the next update (once I've accumulated enough edits). When opening the script lump in the builder, sometimes the dialog lump would open first, requiring me to switch to scripts. Perhaps this somehow contributed to the error, as I didn't write anything in the dialog ...
by ShadT
Thu Feb 26, 2026 2:38 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Excellent! Thanks! I suspected I'd misread this difficulty, but I didn't bother looking into it yesterday. I think 3 difficulties are enough for now, so I'll keep it as is in version 1.1 :) As for dialogues, I don't use the Strife dialogue system, and the game doesn't use dialogue lump scripts. All ...
by ShadT
Wed Feb 25, 2026 1:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Thanks for the detailed comment; it does seem odd. In version 1.1, I removed the "Very Easy" difficulty from MapInfo because, as it turned out, no items were appearing on the maps on that difficulty, even though they were displayed normally on other difficulties. Honestly, I don't know if this is ...
by ShadT
Wed Feb 25, 2026 11:04 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

The updated version 1.1 has been released.
Fixes:
- Removed the Very Easy skill, slightly reduced damage from monster attacks for the Easy skill.
- Fixed a critical bug with learning the "Thunder Storm" spell.
- Several minor texture and credit issues.
Link in the first post.
by ShadT
Sun Feb 22, 2026 4:55 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

The Inquisitor IV (UZDoom/GZDoom)

Greetings everyone! :) Allow me to present "The Inquisitor IV" - my latest UZDoom/GZDoom total conversion project. It's been a long time in the making, with individual maps created between 2020 and 2026. It wasn't until February 2024 that I finally settled on the project's concept and began to shape ...
by ShadT
Sun Oct 12, 2025 10:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 166
Views: 45886

Re: Ascension (Release, v 1.4) - by Big Memka and Shadowman

1. Balduin tablets can also be found on levels adjacent to the city, not only in the city itself. 2. You need to return to the Temple of the Sun, where you fought the mage in the great hall, and use the sack of millet there. It's up to you to decide who to give the egg to, but a good option would ...

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