Search found 9 matches
- Sun Oct 19, 2025 2:02 am
- Forum: Gameplay Mods
- Topic: Mod request: Vanilla-esque mod with reloading and punchy sounds
- Replies: 2
- Views: 277
Mod request: Vanilla-esque mod with reloading and punchy sounds
Is there a mod that is vanillaesque, in which it has a punchy sound and feel to the gun, as well as reloading? I tried some mods, but they didn't satiate me, due to them adding unnesscary stuff, like fixed damage or making medikits portable, got any mods that fit my desire? (would especially want ...
- Sun Oct 19, 2025 1:49 am
- Forum: Gameplay Mods
- Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
- Replies: 35
- Views: 14526
Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
can you make a setting that disables the portable medkit stuff? I only like the guns and I feel like that stuff is iffy
- Sat Oct 11, 2025 4:36 pm
- Forum: Gameplay Mods
- Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
- Replies: 4
- Views: 1284
Re: Unless You Got Powah!: A Powerup Randomizer for Doom
Hey! Really splendid idea for a randomizer, but sadly I"ve encountered a bug. The Shrinksphere is crashing the game due to conflict with a shader mod I use, this one https://forum.zdoom.org/viewtopic.php?t=59480 Sorry bub, IDK how to do that, nor do I play with shaders, but I reccomend to open up ...
- Sun Sep 28, 2025 3:51 pm
- Forum: Gameplay Mods
- Topic: Spaghetti Weapons [v1.5131632]
- Replies: 87
- Views: 38301
Re: Spaghetti Weapons [v1.5131632]
this mod doesn't work anymore on newer versions of GZDoom, due to script errors on lines on altar.txt lines 184 and 187
- Tue Sep 23, 2025 3:50 pm
- Forum: Gameplay Mods
- Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
- Replies: 4
- Views: 1284
Unless You Got Powah!: A Powerup Randomizer for Doom
Greetings everyone! today I give the (probably) world's first universal stand alone powerup randomizer. all powerups are from Realm667, made by various people. these powerups replace vanilla powerups (although vanilla powerups still have a chance to spawn). various powerups include: -flight powerups ...
- Mon Sep 22, 2025 3:40 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692964
Re: ZDoom project ideas you have
Someone should make a modern powerup randomizer for ZDoom using resources from realm667 I noticed there has been a lack of powerup mods for general purpose vanilla doom. I think it'd be cool to use powerups from realm667 (with credit!) and add them as replacers. for example, there are the "tainted ...
- Mon Sep 08, 2025 10:55 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
- Replies: 195
- Views: 45215
Re: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
are you considering adding more guns? I can give suggestions: Bayonet Rifle: functions similar to the pistol, but slightly more accurate and has a bayonet altfire Auto Shotgun (uses the heavy rifle Alpha Doom sprites that were cut from the game): is a slow automatic shotgun with higher spread than ...
- Mon Nov 25, 2024 4:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 153464
Re: Compendium - Classic Megawad Compilation
Is this wad still being worked on?
- Thu Nov 10, 2022 8:55 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 91320
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
hey can I use some of these sprites for a mod I am making?