Search found 9 matches

by Ltnumbnutsthesecond
Sun Oct 19, 2025 2:02 am
Forum: Gameplay Mods
Topic: Mod request: Vanilla-esque mod with reloading and punchy sounds
Replies: 2
Views: 277

Mod request: Vanilla-esque mod with reloading and punchy sounds

Is there a mod that is vanillaesque, in which it has a punchy sound and feel to the gun, as well as reloading? I tried some mods, but they didn't satiate me, due to them adding unnesscary stuff, like fixed damage or making medikits portable, got any mods that fit my desire? (would especially want ...
by Ltnumbnutsthesecond
Sun Oct 19, 2025 1:49 am
Forum: Gameplay Mods
Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
Replies: 35
Views: 14526

Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

can you make a setting that disables the portable medkit stuff? I only like the guns and I feel like that stuff is iffy
by Ltnumbnutsthesecond
Sat Oct 11, 2025 4:36 pm
Forum: Gameplay Mods
Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
Replies: 4
Views: 1284

Re: Unless You Got Powah!: A Powerup Randomizer for Doom

Hey! Really splendid idea for a randomizer, but sadly I"ve encountered a bug. The Shrinksphere is crashing the game due to conflict with a shader mod I use, this one https://forum.zdoom.org/viewtopic.php?t=59480 Sorry bub, IDK how to do that, nor do I play with shaders, but I reccomend to open up ...
by Ltnumbnutsthesecond
Sun Sep 28, 2025 3:51 pm
Forum: Gameplay Mods
Topic: Spaghetti Weapons [v1.5131632]
Replies: 87
Views: 38301

Re: Spaghetti Weapons [v1.5131632]

this mod doesn't work anymore on newer versions of GZDoom, due to script errors on lines on altar.txt lines 184 and 187
by Ltnumbnutsthesecond
Tue Sep 23, 2025 3:50 pm
Forum: Gameplay Mods
Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
Replies: 4
Views: 1284

Unless You Got Powah!: A Powerup Randomizer for Doom

Greetings everyone! today I give the (probably) world's first universal stand alone powerup randomizer. all powerups are from Realm667, made by various people. these powerups replace vanilla powerups (although vanilla powerups still have a chance to spawn). various powerups include: -flight powerups ...
by Ltnumbnutsthesecond
Mon Sep 22, 2025 3:40 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692964

Re: ZDoom project ideas you have

Someone should make a modern powerup randomizer for ZDoom using resources from realm667 I noticed there has been a lack of powerup mods for general purpose vanilla doom. I think it'd be cool to use powerups from realm667 (with credit!) and add them as replacers. for example, there are the "tainted ...
by Ltnumbnutsthesecond
Mon Sep 08, 2025 10:55 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 195
Views: 45215

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)

are you considering adding more guns? I can give suggestions: Bayonet Rifle: functions similar to the pistol, but slightly more accurate and has a bayonet altfire Auto Shotgun (uses the heavy rifle Alpha Doom sprites that were cut from the game): is a slow automatic shotgun with higher spread than ...
by Ltnumbnutsthesecond
Mon Nov 25, 2024 4:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 153464

Re: Compendium - Classic Megawad Compilation

Is this wad still being worked on?
by Ltnumbnutsthesecond
Thu Nov 10, 2022 8:55 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91320

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

hey can I use some of these sprites for a mod I am making?

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