Search found 3 matches
- Sat Aug 13, 2022 10:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Edge of Time - TPC (Beta 1.9r1 "Contra")
- Replies: 112
- Views: 50476
Re: The Edge of Time - TPC (Beta 1.9r1 "Contra")
That did work, but it's worth mentioning that what you're doing is replacing the first line in the patch block with the second line, just to avoid any confusion. Still, it did work and that's what matters most. It's a decent band-aid until the developer can fix it properly. I commented out the ...
- Wed Aug 10, 2022 9:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Edge of Time - TPC (Beta 1.9r1 "Contra")
- Replies: 112
- Views: 50476
Re: The Edge of Time - TPC (Beta 1.9r1 "Contra")
First, I want to thank FireSeraphim for this great mod :wub: I did some quick and dirty editing, to get the mod working with the latest version of GZDoom: 1. zscript\adv_func\intermission_new.zc, line 215 override int drawLF () { int y = TITLEY; y = DrawName(y, wbs.LName0, lnametexts[0 ...
- Mon Aug 01, 2022 7:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 229
- Views: 49206
Re: Hands of Necromancy [Full game released!]
Hello. First, I want to thank everyone involved for this wonderful game - well done! I have a strange problem running the itch.io version with the latest GZDoom (v4.8.2). The game starts in some kind of testing level with weapons and potions in front of the character. The loaded map is "MAP01 - The ...