What would be a good way to do that spawning of a new projectile on collision?
Looks like that would be perfect for what I'm trying to do.
Search found 3 matches
- Sat Sep 03, 2022 3:30 am
- Forum: Scripting
- Topic: Reflected State
- Replies: 2
- Views: 357
- Fri Aug 19, 2022 2:44 am
- Forum: Abandoned/Dead Projects
- Topic: MariFX Shader Suite
- Replies: 31
- Views: 34095
Re: MariFX Shader Suite
This is fantastic, thanks for making this 
Woe is me because I do enjoy the Blur & Sharpen part of the BlurSharpShift though ':)
Note: I was testing the film grain and I think the grain speed might not be working? Not seeing a difference no matter the value.

Woe is me because I do enjoy the Blur & Sharpen part of the BlurSharpShift though ':)
Note: I was testing the film grain and I think the grain speed might not be working? Not seeing a difference no matter the value.
- Sat Aug 13, 2022 2:35 am
- Forum: Script Library
- Topic: [ZScript] Quake-style movement - v2.0.2
- Replies: 50
- Views: 33144
Re: [ZScript] Quake-style movement - v2.0.2
Hello. Can you please what exactly I need to fix so it will work properly? Also I found anoter bug, where player camera rolls up if you getting shot after reloading savegame. I am no programmer myself or rather know the specifics of GZdoom engine so I can't see whats wrong with this. I've tried to ...