Search found 33 matches
- Fri Nov 01, 2024 7:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Is this mod is working with the Reelism 1.23FH? I tried it and it's even HF2 Approved! A Fucking Apprentice because, The Pirate Apprentice exists (I was going say something about the Thousand Fists's Tomed Mode allowing you to fire Hadokens and perform DPs n shit but since Corvus doesn't know how ...
- Sat Oct 29, 2022 9:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160211
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Will there be the Return of the "Bomber, Man" reel because instead of New Inventory Items, there will be Disposable Weapons like Duke3D's Pipe Bombs, Goldeneye's Proximity Mines, Half-Life 1's Snarks and the return of the Coin Bombs from Reelism 1.
- Sat Oct 22, 2022 8:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
- Replies: 4
- Views: 2405
Re: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
During loading I accidentally used the wrong Version of GZDOOM 4.7.1. I was supposed to use 4.8.0. Silly me...
- Thu Oct 20, 2022 6:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
- Replies: 4
- Views: 2405
Re: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
i think you should Update it so it could work with 1.23
- Tue Sep 27, 2022 9:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160211
- Tue Sep 20, 2022 6:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)
Hello All, Looking forward to trying the pack. I'm having some consistent error walls when I try to boot up the PK3 though. In particular it starts when LoadActors begins - and dumps 1013 errors in the console. Examples from the bottom: bcy-reel2pack.pk3:actors/items/mega_items.zsc, line 734: Splot ...
- Sat Sep 10, 2022 5:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)
Wait, are those the Ettins from the Korax Boss Fight by Beed28?
- Fri Sep 02, 2022 10:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)
I was debating having NAM, actually. Since someone else suggested it, that pretty much cements its place in the list. :o Well, how about World War II GI's "German Soldier?"? and H.U.R.L's "Animals?" And will there be a Boss known as "Bottom of the Bin" which consists of Bosses from the worst DOS ...
- Wed Aug 31, 2022 5:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)
also for the tomed B-Ball, if it hits an enemy, other than increased damage, the rebound's now homing to you, and for the alt... think of a concentrated and balanced chaos dunk (that won't destroy the planet (boom-shakalaka))? It should also be On Fire. (And possibly make the ball start spouting ...
- Tue Aug 30, 2022 3:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
- Mon Aug 29, 2022 12:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160211
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map. We would be happy to help you learn how to make it, if you're willing to do a little bit of learning and maybe asking questions about the things you don't know how to do. Simple ...
- Mon Aug 29, 2022 3:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160211
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map.
- Sat Aug 27, 2022 9:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36151
Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)
Well... Make it shoot R a i n b o w s ? or, hear me out: a larger (and slower) primary fire projectile that you can hit with altfire (think of the shock rifle from UT) and it explodes into a ball of R a i n b o w s (complete with bouncy balls that explode too). Although my idea was going to make it ...
- Wed Aug 24, 2022 6:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
- Replies: 27
- Views: 8995
Re: News on v1.2, and departure from the ZDoom Forums.
Okay, dumb ideas aside... The Stores for the Slot 2s How about "please", and possibly a complete sentence to go along with it? Were we not clear enough about why you were banned last week? Okay fine... I'll just do it for this... Dear, Piter Could you please add in Manual Entires for the Slots ...
- Wed Aug 24, 2022 5:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160211
Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such
Reelipedia (Enemy and Weapon Encyclopedia when)? When you press F1. Okay... But so Many Dumb Ideas in my head but I would make them when I go to College and get a degree to make my "Guardian Units of Nations" and "Black Arms" slots with Corresponding bosses "Heavy Dog" and "Black Doom". Time to ...

