True.
I forgot that there was Thing_Damage in DECORATE. (Turns out, there is A_DamageSelf which I also didn't know until now.) Thats why I suggested ACS.
Search found 8 matches
- Wed Aug 10, 2022 11:10 am
- Forum: Scripting
- Topic: make a D20 as a weapon
- Replies: 5
- Views: 404
- Tue Aug 09, 2022 9:57 am
- Forum: Assets (and other stuff)
- Topic: Weapons Without Hand Sprites
- Replies: 4
- Views: 1202
Re: Weapons Without Hand Sprites
I doubt anybody is gonna have a problem when you edit sprites from R667. Not many of them are 100% original assets that do not derive from any other game or work.
- Tue Aug 09, 2022 9:44 am
- Forum: Scripting
- Topic: make a D20 as a weapon
- Replies: 5
- Views: 404
Re: make a D20 as a weapon
Sure.
Either with Decorate + ACS Scripts or with ZScript.
Either with Decorate + ACS Scripts or with ZScript.
- Sat Aug 06, 2022 1:01 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679701
Re: [SPRITES] Spriting Carnival!!
I like that the barrels are relatively small compared to the rest of the gun. Looks a bit more like real miniguns.
- Wed Jul 27, 2022 3:36 am
- Forum: Scripting
- Topic: [ACS] - Making an actor face the player
- Replies: 6
- Views: 774
Re: [ACS] - Making an actor face the player
@KeksDose
That works. Thank you for your help!
That works. Thank you for your help!
That's true. Though I tried it and inverting doesn't do the right thing in this situation.Sir Robin wrote:quickest way to "invert" an angle is to add (or subtract) 180
- Tue Jul 26, 2022 2:06 pm
- Forum: Scripting
- Topic: [ACS] - Making an actor face the player
- Replies: 6
- Views: 774
[ACS] - Making an actor face the player
Good day. I'm stuck with math here, I'll need help. There are situations in my project where an actor needs to face the player. (Just by the angle, not the pitch). I haven't been able to figure out the math. Just setting the angle of the actor to the "inverted" angle of the player (by multiplying it ...
- Sat Jul 02, 2022 7:00 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZD 4.8.1] - Issue with actors and the flag +FLOATBOB
- Replies: 2
- Views: 474
Re: [GZD 4.8.1] - Issue with actors and the flag +FLOATBOB
Huh. Played around with the offests a bit and found what you said about the sprites popping around.
If it turns out to be intentional / preferred I'll have to work without it. Thanks!
If it turns out to be intentional / preferred I'll have to work without it. Thanks!
- Fri Jul 01, 2022 9:51 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZD 4.8.1] - Issue with actors and the flag +FLOATBOB
- Replies: 2
- Views: 474
[GZD 4.8.1] - Issue with actors and the flag +FLOATBOB
Hello! I have encountered a strange behavior after upgrading from GZDoom 4.5.0 to 4.8.1. Items in my project have the +FLOATBOB flag set, and when I run the game with 4.8.1, they bob into the ground, see here. This is what it looks like when I run the same game / same map with 4.5.0. I have changed ...