Search found 9 matches
- Fri Mar 28, 2025 3:44 pm
- Forum: Gameplay Mods
- Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
- Replies: 152
- Views: 58918
Re: The Soldier Z - WIP - Update 13 11/14/2021 Options
mickromash wrote: > The best "Lite" tactical mods imo, been playing it since 2019. > > Here's my addon for an old mod version (the one with more vanilla-like > sprites): > > https://drive.google.com/file/d/1yjEdm4QFfZQr0HJDdF0v0bbOPC8Gz2h6/view?usp=drive_link > > https://drive.google.com/file/d ...
- Fri Jan 03, 2025 7:01 am
- Forum: Gameplay Mods
- Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
- Replies: 152
- Views: 58918
Re: The Soldier Z - WIP - Update 13 11/14/2021 Options
The best "Lite" tactical mods imo, been playing it since 2019. Here's my addon for an old mod version (the one with more vanilla-like sprites): https://drive.google.com/file/d/1yjEdm4QFfZQr0HJDdF0v0bbOPC8Gz2h6/view?usp=drive_link https://drive.google.com/file/d/1x3uwmipnyHG89QAU4615ZsWzaYX6Lcp0/view ...
- Fri Dec 13, 2024 1:23 pm
- Forum: Gameplay Mods
- Topic: Chase Cam++ - Enhanced Third Person Camera
- Replies: 8
- Views: 7702
Re: Chase Cam++ - Enhanced Third Person Camera
It's all good and all but there is one thing that lack.. - It needs swaying - You forgor the Y offset. Because centered third person is blind. https://drive.google.com/file/d/1puXR2jou5evvP8CHbw77xoFKKZDQXWvA/view?usp=sharing Aiming and player movement might be not perfect but that's the best I ...
- Sat Sep 07, 2024 8:50 am
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 4342
Re: [minimid] Devred's Action HUD
Besides exact actor's name comparison, you can check if actor is inherited from another ammo calss If(ammotype is "Clip") or if it replaces ammo class If(actor.GetReplacee("Clip") is ammotype.GetClassName()) //GetReplacee need to be called from some actor or if it has ammo class name in it If ...
- Mon Jul 24, 2023 11:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 89
- Views: 40458
Re: [1.2b] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Found a simple way to localize inventory buttons. Also localized menu strings
https://drive.google.com/file/d/14eXVDW ... sp=sharing
https://drive.google.com/file/d/14eXVDW ... sp=sharing
- Tue Jun 13, 2023 5:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 89
- Views: 40458
Re: [1.0d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Addon that translating dwelling sin mod to russian language. Was made before 1.0d version and replacing GZDoom font files to translate buttons in the inventory menu. Also replaces option menu and keybindings text. All credits in file Download link: https://drive.google.com/file/d ...
- Thu Jun 23, 2022 11:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
- Replies: 50
- Views: 17574
- Wed Jun 22, 2022 1:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
- Replies: 50
- Views: 17574
Re: [1.1.0] GZDoom на русском языке | Russian GZDoom
Can language from pwad replace dehacked from IWAD?
Можно ли заменить текст dehacked из айвада, текстом language из PWAD'a?
Можно ли заменить текст dehacked из айвада, текстом language из PWAD'a?
- Wed Jun 22, 2022 5:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
- Replies: 50
- Views: 17574
Re: [1.1.0] GZDoom на русском языке | Russian GZDoom
Are you planning to transfer freedoom phase 1/2 in the near future? I can take care about it and then add files to your russian_1.1.0.pk3 and send here. Хотел спросить, планируете ли вы в ближайшее время переводить freedoom phase 1/2? Я бы мог заняться этим, а после добавить файлы в ваш russian_1.1.0 ...