Search found 145 matches

by AshHouswares
Fri Dec 01, 2023 5:11 pm
Forum: Requests
Topic: Doomgirl hand weapons
Replies: 0
Views: 4784

Doomgirl hand weapons

I'm looking for every vanilla doom weapon but modified so that they are being used by female hands instead of the original male ones. Can someone point me in the right direction to find these please? I've looked around and used the search bar also but had no luck. I only need the classic weapon set ...
by AshHouswares
Fri Nov 10, 2023 3:33 pm
Forum: Resources
Topic: Craneo's Resource Hangar [Doom 64 Flesh Wizard]
Replies: 42
Views: 42814

Re: Craneo's Resource Hangar [Doom 64 Flesh Wizard]

I have no words. Just none. Your DOOM 64 SS, Mastermind, Chaingunguy, etc. .... MINDBLOWING. I don't even know where to begin on how good all of your work is.
by AshHouswares
Fri Nov 10, 2023 3:14 pm
Forum: Resources
Topic: [Resource] Toon Doom
Replies: 5
Views: 3026

Re: [Resource] Toon Doom

Reminds me of The Darkness 2.
by AshHouswares
Mon Sep 11, 2023 12:28 pm
Forum: Scripting
Topic: Breakable door?
Replies: 4
Views: 1023

Re: Breakable door?

Nothing?
by AshHouswares
Sat Sep 09, 2023 4:45 pm
Forum: Scripting
Topic: [ZSCRIPT]Ideas for containers
Replies: 11
Views: 1078

Re: [ZSCRIPT]Ideas for containers

Personally, I code containers the same way I code monsters. They drop an item of a designated type or value in their decorate / zscript code on destruction.
by AshHouswares
Sat Sep 09, 2023 4:44 pm
Forum: Scripting
Topic: Breakable door?
Replies: 4
Views: 1023

Breakable door?

I'm trying to implement something different. Most doors are either open, broken off their hinges or locked. I want to include a door that is weak that the player can smash open either with a bullet or a strong melee attack. How does one actually implement a breakable piece of scenery in GZDOOM? I've ...
by AshHouswares
Thu Sep 07, 2023 3:51 pm
Forum: Scripting
Topic: Moving skies?
Replies: 3
Views: 636

Moving skies?

I'm trying to replicate the QUAKE style skies that scroll like clouds. I cannot do it. I've tried hundreds of times but always end up giving up. What exactly do I need to do here? It's beginning to become annoying how I can't hack this method.
by AshHouswares
Thu Sep 07, 2023 3:49 pm
Forum: Scripting
Topic: How do i make breakable windows kinda like this?
Replies: 2
Views: 275

Re: How do i make breakable windows kinda like this?

Screenshot 2023-09-06 222104(1).png Make two seperate textures. One normal one broken. For example, call the normal one WINDOW01 and the broken one WINDOW02. You can make them a switchable decoration in a script, using SetLineTexture. For example: SetLineTexture(72,SIDE_FRONT,TEXTURE_MIDDLE ...
by AshHouswares
Thu Sep 07, 2023 3:43 pm
Forum: Scripting
Topic: BRUH I WAS SAVING A FILE IN SLADE AND MY COMPUTER CRASHED, CAN I RECOVER A OLDER VERSION OF THE FILE IN SLADE??????!!?
Replies: 3
Views: 264

Re: BRUH I WAS SAVING A FILE IN SLADE AND MY COMPUTER CRASHED, CAN I RECOVER A OLDER VERSION OF THE FILE IN SLADE??????!

Oh man... did you not make any backups? You have just encountered the dreaded all data lost that I got back in 2016. I learned the hard way... I back up everything EVERY SINGLE DAY i make a change now. To my knowledge, unless you have an auto backup in your folder, or you've backed it up manually ...
by AshHouswares
Thu Sep 07, 2023 3:41 pm
Forum: Scripting
Topic: How to import a small GIF or video file to play in GZDOOM?
Replies: 1
Views: 324

How to import a small GIF or video file to play in GZDOOM?

I'm sure I saw someone do this once a long time ago with the Steamed Hams Simpsons thing. I have a tv in a room that I want to be playing a video on screen. It can be either an animated gif or a video file. A video would be better but I'm open to both. How an I do this?
by AshHouswares
Mon Sep 04, 2023 10:03 pm
Forum: Scripting
Topic: Player Class Depending on Mode/Chapter
Replies: 2
Views: 443

Player Class Depending on Mode/Chapter

I asked somehting similar a while back. But I never got any real results, most thought this was impossible but I find that hard to believe. I have a player class (unarmed player). This is the default in my game and represents your character in the main story. However, I have another "chapter" you ...
by AshHouswares
Mon Sep 04, 2023 3:56 pm
Forum: Scripting
Topic: Instant death to player when shooting a certain actor
Replies: 4
Views: 367

Re: Instant death to player when shooting a certain actor

Ahhhh I get ya now. Thank you once again, so much. All the help you offered me you deserve a credit in the game by this point.
by AshHouswares
Mon Sep 04, 2023 1:49 pm
Forum: Scripting
Topic: Instant death to player when shooting a certain actor
Replies: 4
Views: 367

Re: Instant death to player when shooting a certain actor

It's being used only for one single NPC. A little animal in an area with no enemies or any reason to fire a gun. Anyone that decides they want to shoot an animal for no reason deserves all they get. I suppose I could (if it is possible) lock the players ability to use weapons in their sector as an ...
by AshHouswares
Mon Sep 04, 2023 12:47 pm
Forum: Scripting
Topic: Instant death to player when shooting a certain actor
Replies: 4
Views: 367

Instant death to player when shooting a certain actor

I need some help. I have an actor (an NPC not a monster). It has infinite health with no health defined in the zscript. I need to make it so that if player is scummy enough to shoot a bullet at this actor, the player is instantly obliterated, killed and gibbed into a million pieces. How can I ...

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